Tarran SmithOpen up the hatch and shout into it:
"Dominique Wakeman, Taric Sizier, your captain is getting increasingly angry at you two. He commands that you get your ass back here and explain yourselves this instant or he will make sure to whoop your asses to Sol and back. Love: Captain's echo."
It is unfortunate that you, unlike Dom, were never legitimately employed as a maintenance technician, if you had you might know how to open the door without physical violence. Not that physical violence sounded like a unattractive option right now. [Str 3][P.kinetics 3+2] [Door integrity 5] You smash the concealed hatch in with both hands, creasing the metal around your palms and denting the door back another inch into the wall. Heh, Dominique hardly had a monopoly on breaking technocrat equipment.
[Str 2][P.Kinetics 1 (bonus negated)] Your triumphant thoughts however don't translate well into your next smash. The envelopes of force that usually both protect and amplify your strikes simply fail to form, making you to ram your hands painfully and uselessly into the steel wall.
Ow.
---
Ashley FeyGo report failure and desire to cremate the immortals to tarran
They're not here, they didn't come through here, and unless they're being really quiet they haven't squirreled away somewhere in here. Time to to get back to Tarran and tell him that it's either find his men in the next ten minutes or incinerate a half-dozen immortals.
You lead Jordan and Harry back to the room Tarran was searching, letting Harry once again take up a position in the mouth of the room to shine light on the interior. Tarran might have been happier if you hadn't done that considering that it reveals him prancing around and clutching his right hand in apparent agony. The light also reveals an inset section of the wall with a set of heavy fist shaped dents in the front.
If you had to guess you'd say that he found out how the others got into the tunnels.
---
Dominique Wakeman"Let's check those rooms. Maybe we can find some supplies like ammo or something in them," Dom suggested, moving to open one of them.
The hatches up will lead to the locked rooms, rooms that if you're lucky will contain something useful. Considering that the others in their hall led up to private quarters you don't have high hopes but it's worth a shot. [E/O 1] You tell Jake to stop walking forwards for a minute while you wrestle with the closest up hatch. [luck 5] The hatches are thankfully much easier to open from this side and you're able to haul it open without too much trouble.
The room inside is... different from the others. For one its previous occupant saw no reason to decorate or really use anything other than simple metal. No hideously expensive wood, no garish neo-plastic, no paintings, not even the extraneous glass used to create the retro look. Just metal. Whoever lived here last was ascetic to say the least.
[observation 3, 3 Intuition 4, 3+1 Luck 3 17/30. Average result] The metal desk in front of you houses a both private system and a terminal, there's a door off to your left that probably leads off to the bedroom, and an unpadded metal training post dominates the middle of the room. You can see dents in it that are very reminiscent of hands.
[p.kinetics 5] The door back out onto the corridor, the one that you found locked when you checked it from outside, seems to almost... shine. You can't quite describe it but it just seems to glow, like it's more real than anything else your psychic senses are picking up. The effect is... disorienting.
---
Taric Sizier"Why've I got the feeling something bad happened? At any rate, Which way Jake?"
You frown in silent thought as you follow Jake down the maintenance shaft. Your gut tells you that you missed something, like missing a section of code or a program's hidden parameter, but for the life of you can't begin to imagine what it is... Still scratching your head you shrug and blow it off, nothing you can do about it now.
Dom stops a couple seconds later, climbing up through a different hatch and saying something about checking the room for useful stuff. Her chances of finding anything are not bloody likely unless she's decided she needs whatever kind of designer sheets the Technocracy decided to bring down here. Women.
While you're waiting for her to get back down you talk to Jake, asking about directions to both the armory and to the survivor base.
"There's a ladder at the end of this shaft leading down to a hub, that hub then splits off into nine ways. One of the paths is marked with a restricted access mark, that's the one you want for the armory. Automated defenses may have been reactivated since Harrison's visit though, might make it hard to get through. Our holdout is straight down, just continuing going down the ladder, past the hub until you get to the bottom of the shaft. That'll get you to the heatsink grid, from there it's a series of seventeen marks to get back to our meeting hall." "Marks, what kind of marks?" You ask cautiously, if Jake was the only one who could read these marks then he had a great deal of leverage.
"Maintenance marks." Jake says, giving the impression of a sheepish shrug in the darkness.
"Not all of us can read, and the marks are sort of a common language for Shift workers."---
James EvanJames ditched the armor, blasting with the shotgun at the BLight.
James: 40+0-0=40
Blight: 99+2-0=101 [Double action, again]
Your own personal Carrie lunges low this time, [Blight Melee 3 Vs Dodge 1] catching you off-guard [Brawl 3+1] and tearing a bloody gouge across your stomach and blowing your rather useless armor into glowing shreds. (Armor -1 [destroyed], HP -19) She's bleeding you out, one cut at time.
This time though you've got a surprise in store.
[Quickshot 3+2 (point blank) Vs Dodge 1] You jump backward and raise the Gargoyle to about shoulder height and pull the trigger in one surprisingly smooth -for you- motion. She doesn't even have time to look surprised before the blast tears a large portion of her face off. (Blight is now Hurt)
Your triumph is however short lived, her features flowing back together out of what undefinable material dreams are made of. She looks severely pissed.
Granted that isn't much of a change.
She twists sideways to get out of the way of your shotgun, whirling and dropping down to slash at the back of your leg. [Blight melee 3+1 Vs Dodge 2] [Brawl 5+1] [Confirm critical 3 Vs 4, confirm failed] Cutting a deep slash across the muscles in your thigh, narrowly avoiding your femoral artery as it fans blood across your leg. (James HP -30)
---
Turn Recap Taric talks with Jake
James is bleeding out at a remarkable rate.
Tarran hurts his poor little hands!
Dominique finds and austere room.
Ash Is watching Tarran prance about in pain
Jordan is Following
Harry is Following
The escort is blocking the hallway that leads away from the personal quarters
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Blight
Health: Hurt
Armor: None
Primary Weapon: Dreamspace Knife
Secondary Weapon: None
Health: 48/100
Charge: 125/150
Carried Weight: 96/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Leanashe Assault Rifle [30/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x5
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Primary Staff quarters.
Harry Nakamuno
Health: Badly Damaged
Charge: Three quarters charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 12/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3, HE grenades (2), Thermal Paste (1), energy cell x3, Orb Lightstand (35 lbs 13/20)
Jordan Grey
Health: Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 7/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, Field Surgery kit 1/5, Advanced medical kit [3/5], basic medical supplies [3/5] , ORS pack 3/3.
Health: 91/115
Stamina: 40/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x2
Unusual Pistol [?, 9lbs]
Basic medical kit (2/5) (5lbs)
Data storage drive [Romance novels]
Status: private room, tired
Health: 27/70
Stamina: 34/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Frankenstein Versatility Rifle (A4, E70, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Maintenance shaft top level, tired.
Health: 35/75
Stamina: 71/75
Carried Weight: 133/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x3 (2)
Chimera pistol (15, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
3 energy cells
8 .220 gauss clips (35)
Basic First Aid Kit 5/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A35, E70), 16lbs, in hand)
Status: Primary Staff quarters, Hall.,
Health: 28/75 (Dreamspace HP 121/200)
Stamina: 29/75
Carried weight: 105/200 (-25%)
Attire: Exarch Dress uniform [8lbs] Light Body armor 32/50 [25lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
(Dreamspace: Gargoyle Shotgun (5/6))
Status:Primary Staff quarters, Hall. Incredibly Smelly.