Tarran Smith"Dom, what are you doing here...? ...nevermind, you may actually be in good timing. Something's wrong with this hallway. There may be a... presence if you know what I mean. I'll open the first door, you go for the second."
Open the first door, gun readied.
Your instincts have never lead you astray before, well not really astray, at least not since that waitress in New Chicago... Shaking your head you stop putting holes in your own confidence, wrapping your hand around the handle of the first door. The door opens easily as you squeeze the handle and pull it aside, showing you a room in complete and total disarray. There are two corpses on the floor and judging by the looks of things they spent their last moments killing each other. Dark bloodstains mar a simple beige carpet of expensive fiber, the table and the chairs are broken, a small stack of hardcopy files is strewn about the floor, and a statue of a running horse is hopelessly bent out of shape from its time being used as a bludgeon.
The two corpses are a male and a female, and they're the same shriveled up wrecks as you've seen before. The male has a table leg sticking out of his gut, and the female has a nasty set of dents in her head. [Int 3] You can't really tell who died first or what caused them to kill each one another.
You crouch down and sift through the debris scattered across the ground, looking for anything of value. [Observation 4, 4 Intuition 4, 3 Luck 3 18/30. Above average result] There is a singular lack of non-improvised weaponry and most of the larger items in the room have already been destroyed in the fighting, but you do manage to find a couple more items of interest on the bodies. Still tagged to their decayed clothing are their ID badges, the male's has been ruined by time but the other for "Kira Masse" is still intact. Stuck in a puddle of dried blood you're also able to scrap a somewhat abused pad off the floor from where it fell from the dead man's fingers. It doesn't seem hideously damaged but after this time it's probable going to need a new cell.
---
Dominique WakemanDom nodded at Tarran and drew her carbine. "I got your back, boss. Let me know when to open it," she said, deciding not to question him. Something had gotten his wind up, and while it was true the last thing that had done so was just a malfunctioning door, it was better to be safe than sorry. She quietly jogged over to the door he indicated and got ready to burst through it with her Fuath at the ready. Anything on the other side, if it so much as twitched, was getting sprayed down with corrosive fluids instantly.
As Tarran enters the first room you push the second open, preparing a lethal shower for anything moving... [Observation 5+1] You notice several things about the room very rapidly, first there is a long dead corpse sprawled across the far wall. It happens to be missing its throat. Second there is an unusual looking assault rifle on the floor, its barrel bent uselessly to the side. Third and most importantly there is one of thse bio-suited freaks sitting motionless in the middle of the room, its arms are wrapped its knees and its head is tucked between. It looks something like a large hideously ugly egg while its tucked into its self like this. [Immortal End 4] Slowly and shakily the immortal begins unfurling on unsteady and surprisingly thin limbs.
It moved, lethal shower time. [Quickshot 1 (Bonus negated)] [Luck 4] The carbine pops and hisses, failing to seal properly on the canister of acid. You slam your fist in an underhand strike up into the canister to get it working again, but its too late, you've missed your perfect window of opportunity. The immortal is now standing upright, and it looks... thin. Odd.
Despite its malnourished appearance it still manages to pick up the bent rifle and move towards you with obvious malicious intent, it might not be able to shoot you but it might still be able to bash your brains out with it.
---
Taric Sizier and James EvanDeadhead 1: 4+0-3=1 (Action lost)
Deadhead 2: 33+0-3=30
Deadhead 3: 14+0-3=11
Deadhead 4: 43+0-3=40
Deadhead 5: 43+0-3=40
Taric Sizier: 63+3-3=63
James Evan: 93+0-3=90
?: Last
James whips the punch-gun in a swift uppercut [Melee 4+1-1 Vs Dodge 3-2], connecting the plate in a vicious blow. [Brawl 4+1] Even before the gun fires you can feel bones crack in its jaw, (Deadhead 1 Armor -2 HP -34x2+10%=75) the half-inch bullet however tears a hole in the top of its skull large enough run you arm though. Limp as a dead fish the deadhead drops to the ground, one down, five to go.
Taric charges forwards through the deadheads, attempting to bull past them by sheer force. [Str 3 Vs 1, 6, 5] His charge catches the first deadhead by surprise and knocks him to the ground, the second two however are more than prepared and grab Taric's slender body under the elbows, halting his momentum and lifting him clear of the ground.
Still encumbered by holding Taric the Deadhead draws a stun club from its lanyard at his hip, stabbing it into the base of Taric's neck. [Melee 4+2-1 Vs Dodge 3] [Brawl 4+1] It wins awards for police brutality as the weighted head connects and discharges a massive jolt of electricity down Taric's spine. (Damage 25x2=50= 5 Physical damage (soaked by armor) 45 Stamina damage)
The other deadhead holding Taric under the arm copies the gesture of the first, expressionlessly drawing his own stun club and pressing it into Taric's neck. [Melee 2+2-1 Vs Dodge 3] Restrained as he is Taric is unable to avoid the blow, [Brawl 3] and while it lacks the vicious force of the other's attack the shock is still blindly painful. (Damage 16x2=36= 4 Physical damage (soaked by armor) 32 stamina damage) [Taric stamina 1] Under the combined electrical shocks Taric screams once and then subsides, hanging limp and unconscious from the arms of the Deadheads.
The deadhead that Taric bowled down struggles to get up, [Dex 4] making it upright on the meager balance left to it after the damage it has sustained.
The last deadhead is clearly slowed by its injuries, but it still manages to fire its disruptor pistol at James. [Quickshot 4 Vs Precognition 4+1] Forcing him to roll out of the way to avoid the scorching bolt of electricity. Even so, James can only keep this up for so long before shots start getting through... After that his chance of survival drops sharply.
A sixth deadhead walks in, its stride different from the others... somehow liquid in sharp contrast to their precise and somewhat ungainly motion. It raises its pistol and rests it against Taric's drooping head.
"Enough of this foolishness. Take that weapon off your hand and sit on the floor, unless you want your friend to lose a few brain cells." It's tone is condescending instead of the normal monotone speech, and the way it looks at you is completely different as well, cruel amusement lurking behind its brown cow eyes.
"I said drop it boy."Damn.
(Deadhead 1 killed, Taric knocked Unconscious, Taric Restrained.)
---
Ashley FeyAshley came back with a headache you would not believe, she grunted at Jordan to let him know she was fine, then walked out the door and back along the corridor, simultaneously looking for the others and trying to get her head to stop pounding
You massage your temples as you extend back into your body the rest of the way, you never could jack and Unjack quickly without getting one of these headaches. The medicos soaythey're just psychological, a brain trying to shift gears between realities, but regardless of what they are they're annoying. Jordan looks up from his work to frown at you and you wave and arm and grunt at him to let him know you're fine. He grunts back with good humor and resumes work, [Jordan Mechanical 3+1] finally managing to pin down the burned out element and coxing the circuitry around it. It's not a permanent fix but it'll do until you guys can catch a break and Jordan seems content to sling the rifle back over his shoulder and into a ready position.
As you walk out of the room Jordan follows, whether to keep your safe or just because there is nothing to do is unclear.
---
Harry NakamunoSeeing as there is little he can do without potentially killing himself Harry sprints back to the broken door that Tarran and Dominique slipped through, pounding on the twisted metal with his armored fist and shouting through it.
"Trouble! One of you get the hell back here and help me with this door!"Dominique replies with something loud and mercifully unintelligible.
Deadhead 2
Class: Base Security Cyborg
Health 90/100
Wearing: Light Body Armor 26/50
Weapon: Disruptor Pistol
Secondary: Stun baton
Status: Fine
James, Taric: Short.
Others: Nil.
Deadhead 3
Class: Base Security Cyborg
Health 68/100
Wearing: Light Body Armor 11/50
Weapon: Disruptor Pistol
Secondary: Stun baton
Status: Fine
James, Taric: Short.
Others: Nil.
Deadhead 4
Class: Base Security Cyborg
Health 100/100
Wearing: Light Body Armor 50/50
Weapon: Stun baton
Secondary: Disruptor Pistol
Status: Fine
James: Short.
Taric: Melee
Others: Nil.
Deadhead 5
Class: Base Security Cyborg
Health 100/100
Wearing: Light Body Armor 50/50
Weapon: Stun Baton
Secondary: Disruptor Pistol
Status: Fine
James: Short.
Taric: Melee
Others: Nil.
Deadhead 6
Class: Base Security Cyborg
Health 100/100
Wearing: Light Body Armor 50/50
Weapon: Disruptor Pistol
Secondary: Stun baton
Status: Fine
James: Short.
Taric: Melee
Others: Nil.
Emaciated Immortal
Class: Immortal
Health 50/100
Wearing: Combat Carapace 75/150
Weapon: Damaged LR Jormungandr
Secondary: Bare hands
Status: Fine
Dominique: Short.
Others: Nil.
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Health: 100/100
Charge: 125/150
Carried Weight: 96/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 116/150. [45lbs]
Inv:
Leanashe Assault Rifle [22/30 18lbs]
4.73 mm Caseless box mags x2
Cirri Light pistol [20/20 4lbs]
Energy cell x5
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 4/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Primary Staff quarters.
Harry Nakamuno
Health: Damaged
Charge: Half Charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 111/150, Wolfkin SMG 15/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3, HE grenades (2), Thermal Paste (1), energy cell x4
Jordan Grey
Health: Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 9/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x5, Field Surgery kit 1/5, Advanced medical kit [4/5], basic medical supplies [3/5] , ORS pack 3/3.
Health: 110/115
Stamina: 65/115
Carried Weight: 143/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 74/100. [35lbs]
Inv:
Abassy Heavy pistol -laser sight- [2, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [7, 13lbs, Caustic load]
.50 caliber pistol clips x8 (7, 2lbs)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x2
Basic medical kit (2/5) (5lbs)
Data storage drive [Romance novels]
Status: Primary Staff quarters, Hall.,
Health: 27/70
Stamina: -12/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x8 (3 lbs)
Frankenstein Versatility Rifle (A4, E32, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Security substation november, Unconscious until stamina reaches +12.
Health: 35/75
Stamina: 68/75
Carried Weight: 133/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 60/100. [35lbs]
Inv:
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x3 (2)
Chimera pistol (15, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A5, E35 9lbs,)
Sleipnir SMG (A5, E35 9lbs,)
3 energy cells
8 .220 gauss clips (35)
Basic First Aid Kit 5/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A35, E70), 16lbs, in hand)
Status: Primary Staff quarters, Hall.,
Health: 38/75
Stamina: 52/75
Carried weight: 140/200 (-25%)
Attire: Exarch Dress uniform [8lbs] Light Body armor 40/50 [25lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Orb Lightstand (35 lbs 17/20)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 5/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.