Tarran Smith"AHHH SON OF A-! RRRRGGGHHHH!" The world could hear as Tarran embarrassingly gets himself shocked.
Try to open the door.
Swearing at the electricity you attempt to open the door, the trouble is that the panel usually used to open the door is the one that just shocked you. Frustrated you try to find the seam where the two halves of the door meet and pull them apart. [P.Kinetics 3+1, Str 3+1 Vs Difficulty 15] It is however a hopeless struggle against the powered door, despite a strong effort the door refuse to budge or give in the least.
The idea of being locked in this place is somewhat alarming.
---
James Evan"I'll help you out Tarran." James helped the door situation by running up and attempting to kick it down.
Hearing Tarran's curses at the stubborn door you run to his aid in the dark [Dex 2], covering yourself in yet more muck as you slip and slide your way over. When you reach Tarran you charge the door at full speed, ignoring his sudden gestures to stop immediately, and you throw yourself into your best flying kick. [End 4] Your foot hits the extremely solid steel door and sends a jolt up your leg like lightning, you hit the stairs beside Tarran and wonder why the hell they call it the funny bone. After a minute you recover enough to do a damage check, it seems you managed to avoid permanent damage to your leg and you haven't garnered any additional injuries from your collision with the ground. Pulling yourself up you're just able to see Tarran facepalming heavily at your efforts.
---
Taric Sizier & Dominique WakemanGet up, ask for medical treatment (Again) and make sure Grey doesn't use those painkillers again...
"Just a minute, boss. Gotta deal with Taric now," she called over to Tarran, who was yelling about something. She wasn't sure what. Regardless, she found her way to Taric with the medkit in hand. "OK, hold still, unless you want me to accidentally jam this needle in right to the bone," she said, getting ready to suture the poor bastard. "So you're awake now, huh?" she said, just to be saying something. "Why were you out in the first place? Firefight seem like a good place for a nap or somethin'?"
"Blame gr-" Taric was interuppted by Tarran's scream of pain. "HAHAHAHA. Anyways, blame jordan for it, he drugged me"
After have his sensitives squished Taric demands treatment, Jordan is of course more interested in taking care of his boss so it falls to Dominique to treat her somnolent companion. Warning him not to move she begins working on the worst of his injuries, asking him why the hell he though it would be a fine time to catch up on some lost sleep. His reply is interrupted by Tarran swearing at something involving 'door', this causes Taric to erupt in a fit of giggles which violates Dominique's stay still rule, predictable this leads to a few extra-vigorous stitches. [Int 5, Dex 6+1, Fight 6, Luck 6 Treatment 24/20, did not use up a kit charge] Despite Taric's laughing and twitching Dominique works surprisingly fast, a natural aptitude for medical work showing beneath her calloused hands. If she'd had an education she'd have made one hell of a doctor. (Taric HP +10)
Bad Medicine: "They taught me how to cut, man did they teach me how to cut... But you know they never taught me how to put stitches in, don't you think that's strange? Well it doesn't matter anyway, I think I'd like you better without eyelids." Effect: Whenever you deal damage if the enemy rolls an armor roll of 2 or below (3 or below soak if they don't have armor of some kind) they gain a negative status effect based on the type of weapon you use and the power of the attack. The penalty is that the sum of your heal rolls is reduced by 5.
Valkyrie: "Now awful it is to be without,/as blood-red rack races overhead;/is the welkin gory with warriors' blood/as we valkyries war-songs chanted.Effect: When performing healing rolls you gain a bonus equal to one tenth of their missing health to the sum of your healing your healing roll, in addition patients immediately lose the Mortally wounded effect while you are actively treating them (They will of course still die if they take damage, they just won't die at the end of a turn), however you also gain a -3 penalty when attacking enemy healers or patients.
---
Ashley FeyHold on there Jordan, while you are at it can you check my implants, one of them has some issues
[Regenerate 3-1]You call Jordan over to have a look at the Javelin, he grimaces and and activates his MD. AndE systems and takes a look figuratively speaking.
"Fused capacitor circuits, could run a bypass bit it's going to require a bit of surgery." He grimaces slightly at the prospect of the messy operation, cutting out bits of foreign metal was one thing, cutting new holes in a perfectly normal person was something else.
"You up for it?Surgery will start as a free action if you want to go through with it.
(Surgery requires one series of medical rolls to perform surgery, one set of mechanical rolls to fix the damage, and another series of medical to close it up again. All in all 20 points of medical (Int, Dex, Fight, Luck) and 10 points of mechanical (Int, Dex, Mech, Luck) are required. The last set of medical rolls required to close the cut can be circumvented using ORS)
---
FacilityThe atmospherics continue to pump out the cool breeze, it doesn't bring much in the way of fresh air but it's still better than the rotting miasma that permeated the air before.
Status WarningsTarran is at <50% Health
Taric is at <50% Health
Temperature55 F
Turn Notes,Tarran is learning that powered doors are hell to open
Taric is being doctored at the speed of sound
Dominique is evolving!
Powder is failing to dropkick a door.
Ashley is about to be cut on.
Jordan is getting ready to perform surgery
Harry is picking his nose.
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge (Taric)
Health: 75/100
Charge: 130/150
Carried Weight: 94/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 116/150. [45lbs]
Inv:
Leanashe Assault Rifle [22/30 18lbs]
4.73 mm Caseless box mags x2
Cirri Light pistol [20/20 8lbs]
Energy cell x5
Mechanical Bypass kit 5/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants (Damaged), Duelist Implants
Status: Mavaren Gardens
Harry Nakamuno
Health: Damaged
Charge: Half Charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 111/150, Wolfkin SMG 15/18, .50 cal drum clips x3, HE grenades (2), Thermal Paste (3), energy cell x2
Jordan Grey
Health: Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 10/12 (15lbs), energy cell x5, Field Surgery kit 1/5, Advanced medical kit [5/5], basic medical supplies [3/5] , ORS pack 3/3.
Health: 110/115
Stamina: 87/115
Carried Weight: 99/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 74/100. [35lbs]
Inv:
Abassy Heavy pistol -laser sight- [3, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Fuath Riot suppression carbine [7, 13lbs, Caustic load]
.50 caliber pistol clips x8 (7, 2lbs)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x2
Basic medical kit (3/5) (5lbs)
Data storage drive [Romance novels]
Status: Mavaren Gardens,
Health: 27/70
Stamina: 65/70
Carried Weight: 133/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x8 (3 lbs)
Frankenstein Versatility Rifle (A35, E70, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Saun's Helmet (2lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Mavaren Gardens
Health: 25/75
Stamina: 68/75
Carried Weight: 138/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 60/100. [35lbs]
Inv:
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x3 (2)
Chimera pistol (0, 5lbs)
Chimera pistol (0, 5lbs)
Chimera pistol (15, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A10, E40 9lbs,)
Sleipnir SMG (A10, E40 9lbs,)
3 energy cells
5 .220 gauss clips (35)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A35, E70), 16lbs, in hand)
Status: Mavaren Gardens,
Health: 38/75
Stamina: 52/75
Carried weight: 44/200 (-25%)
Attire: Exarch Dress uniform [8lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Energy cell
Status:Mavaren Gardens, Wet, incredibly Smelly. The Devil inside (unknown effect)