Immortal Alpha: 95+12-2= 103 (Free action at end of turn.)
Immortal 1: 67+10-2= 75
Immortal 2: 19+10-2= 27
Harry Nakamuno: 2+3-6= -1 (Action Lost, -1 to defense)
Jordan Grey: 2+6-3= 5
Dominique Wakeman: 1+4-3= 2
Tarran Smith: 94+9-3= 100 (Free Action)
Taric Sizier: 4+3-3= 4
James Evan: 39+0-0= 39
Ashley Fey: 73+7-6=74
Immortal AlphaThe leader of the three fires the second tube of the flechette launcher before the heroes can move, [Marksman 3+2-1-1] his aim isn't as perfect as his last shot but the rocket still flies true. [Luck 5, saving roll allowed] [Tarran Passive Kinetics 4+2] Tarran's reflexes whip out, dragging his arm down in a hammer smash that plows the missile into the ground. From fifty feet away.
The rocket explodes as it smashes into the dirt, flechettes blowing an ineffective gouge in the rotting earth. As the dirt clears the Immortal sees Tarran's middle finger backlit against the flashlight.
---
Tarran SmithTurn off my light, and fire my Jormungandr in the estimated direction of the shots!
Dr. Badass moment over you douse your light and fire back at [Mof2, 3, Immortal 1] one of the rifle carriers, [Luck 2 No change] [intuition 3, no added bonus][Quickshot 2+1+1-3-1] okay Dr. Badass is officially out. You fire a burst back at your assailants, and though it's difficult to be sure you don't think you hit anything.
---
Immortal 1With Tarran's light no longer a possible target the Immortal continues to fire on Taric's light. [Marksman 3+1-1-1] Tearing earth and rending metal but missing the pale light.
---
Ashley FeyThe two squad mates Aim at the man with the flachette launcher, while ashly fires a quick shot from her javelin implant spreading the shots so as to be more likely to hit rather than causing more damage, she then moves quickly to the side to avi\oid return fire
You extend your left hand, diverting energy into the implants embedded throughout your arm and through the laser emitters in the tips of your fingers. Four little lances of light strike out across the water, underpowered when not in a group but perhaps enough to mark out a target. (-5 Charge) [intuition 4+1, +1 bonus to all shots] [Quickshot 3+1+1-3, 3+1+1+1-3, 2+1+1+1-3, 4+1+1+1-3] Half of them miss, but a pair strike [Luck 3] the target on the left. [Armor 3] The two beams are underpowered when not grouped, but they can still burn, and they'll still serve to mark the gunman. (Immortal 1 Armor -4, -6, +1 to intuition rolls on Immortal 1 next round.)
---
James Evan James would do so and heal himself- he was in pretty horrible condition right now.
You pick up where Dominique left off, trying your best to self-medicate. [int 3-1, dex 1-1, fighting 2-1, luck 2-1 Treatment 4/20] You stab yourself repeatedly with the sewing needle, managing to undo most of the work that Dom put into healing you. Damn, you suck at this.
---
Immortal 2The second rifleman keeps firing on Taric, [Quickshot 3+1-1-1] just barely missing like the first did.
---
Jordan GreyJordan Aims his rifle downrange, [Intuition 2+1, Luck 2 failed] but he finds nothing to aim in on besides the echoing rifle fire. Swearing he breaks off after a minute of finding nothing useful, seeing James playing seamstress with his innards he yanks the needle out of his hands and gets to work on it before James sews his aorta to his nostril. [Int 3+1, Dex 4+1, Fighting 4, Luck 3 Treatment 20/20 James +10 Health] He works with the speed and finesse of an expert, undoing the damage James did to himself and closing the wounds expertly. Nothing like a field medic.
---
Taric SizierSwitch the broadbeam into offensive mode and take aim on the launcher-equipped Immortal.
You fiddle with the modifications you made, trying to put the light out before you get shot. [Mechanics 3+2] You readjust quickly thanks to your mechanical expertise and you lean over the bench to take aim downrange. [Luck roll 5
] You catch a glimpse of something moving on the other side of the pond and you sight your rifle in on it.
---
Dominique WakemanAll right then, changing my action. I'll go back to my previous one here in a moment and strike it out.
"Here," Dom said, handing the kit to James. He could finish patching himself up while he took cover. "Gimme that," she said, snatching the light from Tarran. The boss was panicking and he'd said she was his second in command; that meant sometimes even though she didn't want to lead she'd have to make decisions. She shouldered the Fuath in exchange for the Abassy so she'd heave a hand free for the light, which she kept raised north towards where the projectile had come from. She ran east, away from the group, with the light on to attract their attention. Come on, you bastards, track me!
She looked for some cover while taking a potshot in the hostile's direction, just to keep them on their toes.
You grab the light from Tarran and switch it back on, howling like a demon you run away from the group. [Dex 5] You leap the bench and fire the heavy pistol [Quickshot Autofail (Negative modifiers outweigh maximum positive roll.)] [Luck 6 Vs Will 3, 2, 3] The good news, you have their complete and undivided attention, the bad news?
You have their complete and undivided attention.
---
Heads Up StatusHarry lost his action
Jordan healed James
James was Emo and stabbed himself
Ash fired laser beams and gave the rest of the group an intiative boost when targeting Immortal 2
Taric is Aiming at the Alpha
Tarran Was a badass and then couldn't hit a thing
Dominique is being a very effective diversion
Location ChangesDome is now 45ft east of the group.
Immortal Alpha (Free Action)The Alpha starts reloading the canister launcher, breaking it open and loading a tube into one of the ports.
?
Range: Long
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Range: Long
?
Range: Long
Health: 100/100
Charge: 145/150
Carried Weight: 94/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 139/150. [45lbs]
Inv:
Leanashe Assault Rifle [30/30 18lbs]
4.73 mm Caseless box mags x2
Cirri Light pistol [20/20 8lbs]
Energy cell x5
Mechanical Bypass kit 5/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Deulist Implants
Status: Mavaren Gardens
Harry Nakamuno
Health: Unharmed
Charge: Full
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Deulist Implants
Equipment: Heavy Combat Armor 139/150, Wolfkin SMG 18/18, .50 cal drum clips x3, HE grenades (2), Thermal Paste (3), energy cell x2
Jordan Grey
Health: Unharmed
Charge: Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 94/100, Laelaps Laser rifle 12/12 (15lbs), energy cell x5, Field Surgery kit 5/5, Advanced medical kit [5/5], basic medical supplies x5, ORS pack 3/3.
Health: 110/115
Stamina: 94/115
Carried Weight: 149/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 74/100. [35lbs]
Inv:
Abassy Heavy pistol -laser sight- [5, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Fuath Riot suppression carbine [7, 13lbs, Caustic load]
.50 caliber pistol clips x8 (7, 2lbs)
Jormungandr Assault Rifle (A35, E70, 16lbs,)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x2
Handlight [10lbs]
Data storage drive [Romance novels]
Status: Mavaren Gardens
Health: 70/70
Stamina: 70/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 82/100. [35lbs]
Inv:
Energy Cell x8 (3 lbs)
Frankenstein Versatility Rifle (A5, E40, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Saun's Helmet (2lbs)
Basic medical kit (5lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (?)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Mavaren Gardens
Health: 60/75
Stamina: 75/75
Carried Weight: 138/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 75/100. [35lbs]
Inv:
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x3 (2)
Chimera pistol (0, 5lbs)
Chimera pistol (0, 5lbs)
Chimera pistol (15, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A10, E40 9lbs,)
Sleipnir SMG (A10, E40 9lbs,)
1 half power energy cell
3 energy cells
6 .220 gauss clips (35)
1 .220 gauss clip (20)
Jormungandr Assault Rifle (A25, E60, 16lbs, in hand)
Status: Mavaren Gardens
Health: 38/75
Stamina: 52/75
Carried weight: 44/200 (-25%)
Attire: Exarch Dress uniform [8lbs]
Inv:
Renfield SMG (20, 10lbs, in hand)
1 .115 spike clips (30, neg.)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Energy cell
Status:Mavaren Gardens