... Well since that requires you being at the Signifer's office I'll just have you find your way there.
Character: Trol GraneGrab some guns, and a few extra hidden knives
Well, you've tested your psionic abilities. They work, and you're far from weak... Still, you're going to need more than a couple tricks to beat survive this place. You ask around for a place to grab some gear, [Speech roll 3] and among the best answers are, from a corpse, and the Signifer's office. You think making a corpse of these people might make some people unhappy, so you go for the Signifer. [Luck 4] By chance you run into Tarran again on his way there, al he knows is that it's in the observation tower. [Intuition rolls 2+1, 1] Tarran is hopelessly lost, he probably would have wandered outside before he found the Signifer's office. Luckily for him you have enough sense to find the place, if only after a bit of searching.
The Signifer is tall and thin, one of the sleeves of his jumpsuit dangles empty at his side. He still gives you a nod and curt smile as you approach, since you found your way there Tarran stands aside and lets you go first. As you walk up to the counter the Signifer speaks first.
"Name?" Your first that is 'Wow, I didn't know people could sound like that.' then you see that the part of his throat not covered by the jumpsuit is a mass of scar tissue. [Subterfuge 5] You manage to act like you were just clearing your throat, not staring at the ruins of the man's neck.
"Trol Grane" You respond once you're done wondering what the hell did that you him. "Hmm..."The Signifer looks down from you and at a terminal, obviously scrolling names.
"Ah, the new account. For your actions as a Dealer back earth Cassandra set you up with something. Your account stands at 40 requisition credits" He hands you one of several pads and presses a button, and a list of objects springs to life.
If you would like to examine an Item more closely just tell me which one.
Armor
Makeshift Body armor 10RC
Light body armor 15RC
Standard body Armor 25RC
Reinforced Hazard suit 25RC
Hostile Environment suit 35RC
Combat fitted Hostile Environment suit. 50RC
Weapons
Weighted Baton 5RC
Combat Knife 7RC
Stun baton 7RC
Chimera Pistol 12RC
Odei Flechette Pistol 15RC
Renfield SMG 17RC
Abassy Heavy Pistol 20RC
Ichneumon Anti-Armor Rifle 20RC
Modified Broadbeam 20RC
Irin Combat Shotgun 35RC
Fenrir Pistol 35RC
Dybbuk Flechette Rifle 40RC
Other
.22 rounds (15) 5RC
.115 Spikes (30) 7RC
12mm Flechette Canister (6) 7RC
.50 caliber round (7) 8RC
1" High Velocity Sabot (2) 8RC
20mm Flechette Canister (2) 8RC
Power cell (1) 10RC
Medical Kit 8RC
Field Surgery Kit 12RC
Health: 100/100
Stamina: 85/100
Carried Weight: 9/230
Attire: Loose black Jumpsuit, Enchained insignia, fine. [8lbs]
Inv:
Small knife [1lbs]
Status: fine, Training hall.
---
Character Tarran Smith Go to the Signifer and ask for guns.
Ookay, you don't feel like shooting a bunch of people for the sole purpose of getting stuff to shoot them with. The Signifer's it is then. [Luck roll 3] While you're looking for it you run into Trol again, you talk for a bit. Apparently he's been downstairs training his mind to kill people. Eh, you'd rather kill people in the normal old fashioned way. Both of you are looking for a place to get some better gear, you tell him what you know from your conversation and you set off in search of ways to kill people. [Intuition roll 1, 2+1] Without Trol you would have been wandering around forever, you swear this building was built in the least intuitive way possible.
Trol eventually gets you there, and you let him at the Signifer first. It gives you a chance to look at him, and not stare at the hash marks adorning his neck. The man has a voice like a grinder filled with nails but he hands trol a pad to review. You walk up and repeat the process that Trol went though, if with more grace. "Tarran... with an 'A' or an 'E' in it?" you stare at him with some chagrin. "An 'A'" He pauses for a moment. "Yes that's it. Freedom fighter right? Cassandra has given you a bit of back pay for your actions. You have 40 Requisition credits." he gives you another one of the pads to review.
Armor
Makeshift Body armor 10RC
Light body armor 15RC
Standard body Armor 25RC
Reinforced Hazard suit 25RC
Hostile Environment suit 35RC
Combat fitted Hostile Environment suit. 50RC
Weapons
Weighted Baton 5RC
Combat Knife 7RC
Stun baton 7RC
Chimera Pistol 12RC
Odei Flechette Pistol 15RC
Renfield SMG 17RC
Abassy Heavy Pistol 20RC
Ichneumon Anti-Armor Rifle 20RC
Modified Broadbeam 20RC
Irin Combat Shotgun 35RC
Fenrir Pistol 35RC
Dybbuk Flechette Rifle 40RC
Other
.22 rounds (15) 5RC
.115 Spikes (30) 7RC
12mm Flechette Canister (6) 7RC
.50 caliber round (7) 8RC
1" High Velocity Sabot (2) 8RC
20mm Flechette Canister (2) 8RC
Power cell (1) 10RC
Medical Kit 8RC
Field Surgery Kit 12RC
Health: 75/75
Stamina: 75/75
Carried Weight: 8/150
Attire: Loose black jumpsuit, Unchained insignia, excellent. [8lbs]
Inv:
Nothing.
Status: Fine, Mess hall.
---
Character: Taric SizierGo to the mess hall and get some food
You have triumphed this day, you think about striking a heroic pose but think better of it as your stomach complains loudly. [Speech roll 3+2 situation] You ask around for the mess hall and several people apparently feel hungry enough to go with you. You arrive in a couple of minutes guided by the more experienced mechanics, one of them asks a member of the staff in charge of food where all the grub went. He laughs and says that Morgan's boys came in and ate it all, but he brings out a pair of cold boxes and sets them on your table. Together you and the mechanics staff have a good meal, you learn a lot, these people have been dealing without major tech for so long that they've got most minor repairs down to an art.
+ 2/8ths Mechanics. No longer hungry or thirsty.
Health: 70/70
Stamina: 70/70
Carried Weight: 8/170
Attire: Loose Black jumpsuit, Unchained Insignia, great. [8lbs]
Inv:
Microservos
Prisms
Laser rangefinder
scrapmetal
Status: Full, Mess hall
---
Character: Dominique Wakeman Dominique listened to the light chatter while she ate what was left of the rations, but didn't really overhear anything that interested her. I could probably get some practice in. I haven't had a good fight since those Mites, and hell if I remember when that was. She had been unconscious for awhile, most of a trip to this moon at the very least, and she had been abducted a few days after the incident in the first place.
"Hey, where do I go for some sparring?" she asked the nearest person. She'd feel a lot better after hitting someone a few times.
Ah, food to a hungry stomach... Still, you feel something missing. [speech roll 2]The person next to you isn't very talkative,
"Training, Downstairs." Well downstairs is something. You push away your platter and leave the mess hall, [int 5] you're able to find your way through the building as you've walked it many times, it's a good design. The 'Training' room as the man had called it is in chaos has fifty different things happen at once, from psychic throwing contest, to an interesting variant of juggling. Still you know what you're here to do. [Luck 2] You have to wait a while for the first good brawling match to open up, eventually you get in the circle that designates the border of the arena. Your opponent is a wiry man, more arm and leg than body. [Dominique fighting roll 3, 5+1, 1+1, 1, 2+1] Vs [Unchained fighter 3+1, 6, 3, 3, 3] You're fairly evenly matched in the beginning but you slip up midway through the fight, he doesn't make the best use of opportunity but he certainly doesn't squander it. In the end he manages to twist one of your punches into a throw that puts you on your back, and out of the fight. Great now you're going to have to beat the crap out of the next guy twice as hard.
Fighting + 1/8th
Health: 100/100
Stamina: 83/100
Carried Weight: 13/210
Attire: Loose black jumpsuit, unchained insignia, average. [8lbs]
Inv:
Stun Baton [50/50, 5lbs]
Status: Fine, mess hall.