Character: Taric SizierAsk for a rifle, and explain my upgrades on the broadbeam rifles
As you enter one of the people in the lab who's working on what looks like a suit of body armor notices you and walks towards you, scowling. Well he might be scowling, the half healed gash running from the corner of his mouth down to his collarbone makes it hard to tell. Then he addresses you.
"Hey you, you're too damn clean to be one o'mine. Who the hell are you, and what are you doing here?" Yeah he was definitely scowling before. [speech roll 4-1 situation] You explain your profession and your idea for the Broadbeams, he listens to your idea. He ruined face attempts to form something other than a scowl and fails miserably.
"Well, an offworld mech, that'll be the day. Look, I aint in the practice of giving strangers bits of value and letting 'em screw with them. You help me, an' I'll let you borrow one of the broadbeams we've been working with. I still think you're to goddamn clean to be a real mechanic." He motions for you to follow him back into the 'lab' and he shows you the set of armor he's been working on, he favors the armor with his omnipresent scowl.
"This piece of beauty is being coy with my me and my best-" Oh wait, you realize he was trying to smile at it.
"-but she just won't hold a charge. The last person to wear her got a shock to the curlies like you wouldn't believe, bastard is still in medical. You fix it up, and I'll let you work on whatever you want." You consider for a moment, and decide to take him up on it.
You roll up the cuffs on the jumpsuit and set to work. [Int roll 4] As you start poking around under the plating you realize you've seen this before, EM field generators used to contain and disperse radiation. [Intuition roll 2+1] You really don't have any idea where to start, you know just enough to not poke something important by accident. [Repair roll 6+1] Hmm... You don't think that's the way it went originally but it's worth a shot. You splice some wires and replace a couple of heavy capacitors, you run a diagnostic and everything appears sound. You have a sudden inspiration, and you wire the main power feed directly into the central coil. Facial-scar is standing behind you as you power the armor up. It begins to hum gently and a soft golden glow permeates the armor.
"Goddam it kid, I didn't think you ha-" The armor suddenly makes a popping sound as the splice you made into the coil connects, the golden glow on the armor brightens considerably and white streaks dance across the surface. Facial-scar raises an eyebrow at you, and grabs a wrench off the table and swings it into the armor. The glow around the armor flashes several different colors and the wrench is hurled away with enough force to put a dent in the steel wall, Facial-scar is holding the wrist that used to be clutching the wrench and staring at you. You can't tell what emotion other than hideous he's displaying.
"In all the fucking hells I've never seen anything like that. Damn it kid, if you show me how you just did that I'll fight Praetor Morgan for his own damn rifle. Whatever you need, if this place has it, you've got it." You explain what you did, several times, to many people, before you manage to get to work on your own project. [Mechanics roll 6+1] You're on a hot streak, and you manage to isolate the components you'll need to make the modifications you have planned much sooner than you anticipated. You ask around and Facial-scar barks out orders, in a matter of minutes you'll have the parts you need to make the ALR Broadbeam.
Prisms, laser rangefinder, microservos, and scrap metal added. For being a badass and dramatically helping the Unchained improve their armor you get +1 To reputation with the unchained.
Research note dicarded. Two upgrade notes added.
ALR Broadbeam
Design Notes: The Modified broadbeam fires a horizontally expanding laser pulse, an effective close range weapon but the expansion of the 'blade' causes minimal cohesion at ranges in excess of 30'. Taric thinks that with a few components it might be possible to have the beam reach a lethal cohesion some distance after it is fired, allowing for lethal power at much greater distance. The integration of some simple electronics will allow for the Broadbeam to adjust the focal point to whatever target it is focused on, letting it strike out at extreme range.
Items Needed: Prisms, laser rangefinder, micro-servos, scrap metal, and a Modified Broadbeam.
Reactive Shield Armor
Design Notes: Standard shield armor is powerful, expensive, and difficult to maintain. It is also some of the best protection available to personell against energy weapons. Taric made some last minute modifications to a suit and found a way to not only upgrade the field but also cause it to reflect the kinetic energy of a physical impact back to its source.
Items Needed: Heavy Capacitors, soldering station, superconductive wiring and Shield Armor
Health: 70/70
Stamina: 70/70
Carried Weight: 8/170
Attire: Loose Black jumpsuit, Unchained Insignia, great. [8lbs]
Inv:
Microservos
Prisms
Laser rangefinder
scrapmetal
Status: Hungry, Thirsty, Labs
---
Character: Tarran SmithLook around the base for an Armory.
You ask around the mess for the location of an armory [Speech roll 4+1] and one of the officers Trol overheard turns over to you.
"We don't have a real one, bastard independents got it. You see, after we took the station out of the hands of the Technocrats it got split in three. We got the lions share, the comms, the garage, and the central dome. The shitless technocrats that we didn't wipe out got the administration section to the west, the independents got the armory and the primary training facilities one east side." He dusts himself off.
"The Signifer should be able to set you up with what we have though, he's at the base of the observation tower at the garage."
Health: 75/75
Stamina: 75/75
Carried Weight: 8/150
Attire: Loose black jumpsuit, Unchained insignia, excellent. [8lbs]
Inv:
Nothing.
Status: Fine, Mess hall.
---
Character: Dominique WakemanDom folded the jumpsuit and left it on the bunk. ...Guess everyone already got up and went about their business, she thought. Maybe I'd better get breakfast, too. She was hungry as hell, like she always was in the morning, but that little test had put an edge on it. There might be a map or somethin' around here. I don't really wanna wander the halls for an hour looking for the cafeteria. If she couldn't find one, though, she'd just have to trust her intuition.
You cast about for a map of some kind, [Luck 2] but no such luck. Still, you're starving and you're sure you can follow your nose there. [Intuition 3+1] You don't smell anything but you manage to find the mess within five minutes. [Luck 3] Eh... Not a lot left but whatever works. You grab some food and dig in. [Failed roll not shown]
No longer Hungry, no longer thirsty.
Health: 100/100
Stamina: 98/100
Carried Weight: 13/210
Attire: Loose black jumpsuit, unchained insignia, average. [8lbs]
Inv:
Stun Baton [50/50, 5lbs]
Status: Fine, mess hall.
----
Character: Trol GraneGo to the training area, train
[Speech roll 5] A cheery young woman already on her way there takes you there, and you arrive in the main room in a few minutes. The room isn't as tall as the one in orientation but it's bigger in every other aspect, it's also filled with people who's principle form of recreation involves honing their combat abilities. There is wrestling, knife fighting, several sets dueling psionics, a makeshift speed shooting range, and a dozen other things. [Luck roll 4] You decide to work on this whole Psychic thing, and you pair off with a short man for a mental duel. [Trol empathetics 3+1, 3, 5+1, 5+1] Vs. [Unchained mentalist 5+1, 4, 4, 3] He gets a better start at this while you're still fumbling your way through it, a grown man finding his way to a favorite place of his childhood. Everything is the same, and yet more different than seems possible. You pull your defence together though and return with a devastating onslaught, after a few minutes of silent struggle the man raises his hand palm up, yielding. Even though you didn't move you still retreat to set of benches in the middle area to sit down for a few minutes, despite only having the talent just unlocked you feel the duel went very well. -15 Stamina
Active Empathetics + 2/8ths
Health: 100/100
Stamina: 85/100
Carried Weight: 9/230
Attire: Loose black Jumpsuit, Enchained insignia, fine. [8lbs]
Inv:
Small knife [1lbs]
Status: fine, Training hall.