James Evan"Whoa!" James said as the ship shook. Guess she was telling the truth. James ate some of the food they had in the luxurious kitchen.
Huh, well she's right. No sense dying hungry. You dig into the rest of food and enjoy a relaxing massage from your chair.
---
Dominique WakemanDominique finished devouring her food. She had been ravenous! Now that was settled at least, and she figured now was a good time to contact the others. She moved to the intercom and pressed the button. "Yo, boss, Taric, Teague," she said. "There's a guy on board named James Evan. He says he was abducted by the technocrats kinda like we were, and he seems to be telling the truth so I let him out. Just thought I'd give you a heads up so you don't get itchy trigger fingers or anything." She turned to James. "Room are this way. I'm gonna go to mine and see what I can do about all this mess." She looked at her jumpsuit ruefully.
You put your plate on the kitchen counter, and leave James to his food. Hunger has been taken care of, now for dying clean. You make your way through the ship and claim one of the rooms. They're fairly small but they've got all the little luxuries of life, including an attached shower. Thank God. You strip off your worn clothing and get into the shower, turning up the heat and blasting the water at close to maximum velocity. Steaming hot the water sluices away the grime and exhaustion, the burns are more than tender and after a couple minutes of letting the warmth soak in you switch to a slightly colder temperature.
You are enjoying a shower, you will be out next turn.
---
Trol GraneCurse out the dude who hit us, then explore
Grumbling about the mild rattle that the ship sustained through dampeners you start to get out of your room and explore the ship, then you realize you're stark nekkid. You're old jumpsuit is stained in several places though it is relatively intact still, you rifle through cabinets and find a few that have clothes in them. You try a shirt and jacket on, and are surprised as the seams tighten slightly, pulling it into a fit as if it were made for you. You try on a pair of slacks as well and then slip your armor back on. One of the holographics shifts slightly until it's mirrored, and you pause to admire yourself.
---
Tarran Smith"Shit shit shit shit!"
Retaliate at the fighter that shot at us. Shoot him down.
You swivel the heavy autocannon at the interceptor above [Marksman 4+1+1-2] the fighter tries to dart away but keep the heat on him, hammering him with a hailstorm of heavy rounds. (Interceptor shields -134) The interceptors shields hold for now, (pilot 3+1) the pilot though breaks off and lets the two other interceptors come in while he falls back to let his shields regenerate. Goddamn pilots with Goddamn brains in their Goddamn heads.
---
Taric Sizier"Get us into that treeline now nat!" Continue hacking the missles.
You contine trying to break the encryption on any of the three incoming missile packs. [Hacking 3+1 Vs 4+2] You can't break through, damnit... Now it's all riding on the flares to keep 15 missiles from blowing holes in this ship. You brace yourself back against the co-pilot seat, just in case.
---
Virtue and Nathaniel Hoke, 1/2Hoke forgoes evasive action for speed, burning sky as hard as you can for the edge of the forest. Taric fires another pack of clusterflarr at the incoming missiles, [Effectiveness 1] the flare is a dud though and fails to split. This... This could be bad.
---
HostilesThe fifteen near missiles close in on the Virtue, the burning beams from the point defense take down four but that still leaves eleven warheads on intercept trajectory with the ship. [Impact location, 4, 4, 2, 3] Missiles impact the front VTOL engines, the primary engine, and the Rear VTOL engines. (Frontal VTOL shields -1131, Primary engine/reactor -434, Rear VTOL shields -411)
The two interceptors ride high, and both aiming for the heavily damaged frontal shields. [Marksman 2+1, 4+1] The first strikes only a glancing burn, the other though is spot on. (Frontal VTOL shields -139)
---
Virtue and Nathaniel Hoke 2/2The wall of green is coming up very Very quickly, and soon the strange green and yellow foliage is all Taric can see out the front. Nathaniel counts off the seconds till impact for the crew's benefit.
""5... 4... 3... 2.. 1.. Brace!" The expensive and shiny ship thunders into the wall of plant, shields wobbling as the ship crashes through several meters of foliage before crashing through twisted and strangely luminescent branches. [Luck 3] The ships forward shielding to the cockpit and front engines suffers from being smashed through a wall trees at blazing speeds. (Frontal Shields -230, broken, RF VTOL engine Armor -132, LF VTOL engine armor -111, Cockpit shielding -498) The armor on the frontal shields shreds as the shields fold. The ship careens past the outer foliage, and into...
a great and surprisingly open space beneath the canopy, completely sealed off from the outside world until you rammed your way in. You don't have time to admire the strange and alien bio-luminescence of the place before Nathaniel has to start dodging branches bigger than the ship. [Nathaniel Pilot 4+1] He does so with alacrity and heads deeper into the forest. The interceptors follow, but the missiles may have some serious trouble.
Missile pack Alpha
- 5 left, 1 turns to intercept
Missile pack Beta
-3 left, 1 turns to intercept
Missile pack Charlie
-2 left, 1 turn to intercept
Interceptor 1
66/200 Shields
200/200 Armor
Weapons,
Pulse Laser x2
Range: Able to fire in 1 turn.
Interceptor 3
200/200 Shields
200/200 Armor
Weapons,
Pulse Laser x2
Range: Able to fire next turn.
Interceptor 4
200/200 Shields
200/200 Armor
Weapons,
Pulse Laser x2
Range: Able to fire next turn.
Crew Required: 2 For optimal performance, 0 for basic performance.
- 1 Pilot
- 1 Gunner
Special: Advanced on-board systems can handle piloting when necessary, as well as automatically optimizing power levels through the ship.
Total Current Armor: 5000/5000
-Left front VTOL Engine: 389/500
-Right front VTOL Engine: 368/500
-Left rear VTOL Engine: 427/500
-Right front VTOL Engine: 418/500
-Cockpit: 1000/1000
-Dining/lounge: 500/500
-Passenger rooms: 750/750
-Primary Engine and reactor: 698/750
Total Current Shielding: 5150/7500
-Front VTOL engine pair: 0/1500
-Rear VTOL engine pair: 1089/1500
-Cockpit: 1500/1500
-Dining/lounge: 1000/1000
-Passenger rooms: 1000/1000
-Primary Engine and reactor: 566/1000
All: Regenerates 100 points per turn.
Reactor Type
-Anti-matter paired fission. (Running Hot.)
Weapons: Non-existent
Defenses: Ablative armor sheets, Stormcrow defensive lattice, Trident point defense turrets, Electromagnetic countermeasures, Thermal countermeasures, RADAR and LADAR absorbent armor, .50 WoS manned Quad-Autocannon PD turret.
-Ablative armor over main engine, passenger rooms, dining and lounge, and cockpit. -25% damage from ballistics.
-Stormcrow Defensive lattice over main engine, cockpit, and all VTOL engines. -10% damage from energy weapons.
-Trident point defense turrets (2 pair), one PD turret on each VTOL engine, can block 1 small incoming object each per turn, stores 3 shots each, each pair regenerates 1 shot per turn.
--RF 3/4, LR 2/4, RR, 3/4, LR 2/4
-Electromagnetic countermeasures, 10 charged chaff packs in both VTOL engine pairs.
-Thermal countermeasures, 10 Cluster flare packs in both VTOL engine pairs.
-RA(LA)DAR absorbent armor, -1 to be detected on general sweeps, ineffective against specific sweeps.
-.50 WoS manned Quad-Autocannon turret, sits over reactor, manned Point defense autocannon.
Rooms
-Cockpit, front of craft.
-Lounge, behind cockpit, left side.
-Dining, behind cockpit, right side.
-Lavish Rooms, down both sides, behind lounge and dining.
-Medical, behind rooms, over engineering.
-Engineering, behind rooms, below medical.
-Point defense turret, above reactor behind engineering and medical.
Passenger Capacity: 5/36 Maximum
-Lavish Rooms 2/6
-Lounge 1/8
-Dining 1/8
-Point defense turret 1/1
-Cockpit 1/3
-Engineering 0/4
-Medical 0/6