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Author Topic: Equalworkers, a Soviet Succession game  (Read 2270 times)

FearfulJesuit

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Equalworkers, a Soviet Succession game
« on: February 08, 2011, 05:32:28 pm »

Welcome to Equalworkers, the Soviet succession game where quantity is everything, quality is nothing, and uppity dwarves go to the gulag.

The rules:
1. We don't care about quality. You have a legendary gem setter and you need beds built? He's a carpenter.
2. You may only export food.
3. Each person who finishes a year-turn may mandate production quotas until 5 people have gone. Then, those 5 are the Politburo and each of them can make 2 quotas each for the next player. That player must complete those quotas before working with any other industries. Sure, you'll get crappy quality, but this is Equalworkers. Remember that Stalin liked to quota steel, iron and coal, so these are encouraged.
4. In the first year (that's me, he he he) we have the equivalent of the NEP and I can produce whatever I wish to get the place up and running.
5. Anybody who fails to complete production quotas is an Enemy of Equalworkers, and has clearly been sabotaging industry. His dorf will suffer an unfortunate accident, and he will not be able to play another turn. So you'd better get those 5-year plans done! All dwarves will have the quota labours enabled, so you'd better pull out your copies of Dwarf Therapist.
6. Oh yeah- every 5th person, starting with the 5th player to take a turn, can mandate a "Five-Year-Plan" to be completed by the time 5 years have elapsed. Whereas the 1-year quotas should be within reason, there isn't a whole lot of reason to make these anything but outlandish. No punishment is involved, but you should do it anyway because dwarfy.
7. After the 1st year, ALL production orders MUST be filled through the manager. No workshops making their own decisions- that would be capitalism.
8. Remember- you must complete quotas before you make anything else. If you're out of alcohol, you need to get the quotas done anyway- just mandate the production of X amount of booze for the next person, or suggest it to the Politburo.
9. Any unhappy, very unhappy, or miserable dwarves are also enemies of Equalworkers. They will disappear for the rest of their lives into a locked room with garbage-chute dumped booze, food and beds. They will work in the "gulag", and be pump operators pumping air over and over.

I don't know what we should embark with- sign up now, I'll gen a world, and we can come to a consensus. (I'm using 31.16) Here's our embark:

Spoiler (click to show/hide)

We will embark with a guy who has adequate judge of intent and appraiser to be broker; nobody else will have skills. We'll bring dogs for breeding, and lots and lots and LOTS of booze. Many picks, 2 anvils, a wooden axe. Here's our embark points:
Spoiler (click to show/hide)

Here's where we ended up:
Spoiler (click to show/hide)

I'm going to have somebody do a little woodcutting while everybody else digs out living spaces. There's a (currently frozen) brook next to us, which I'll eventually hit for farming, but not right now.

Whoops- it seems we only brought 5 picks. We'll fix this later, but for now I'll have the leftover guy do masonry and mechanics- we need those farms up and running, we can't have the Dwarves' Republic of Equalworkers defeating capitalism on an empty stomach, now can we?

The setup has 5x5 workshop spaces next to larger stockpile spaces. Feel free to change these around as you do the quotas.

Here's the fort as of 6th slate:
Spoiler (click to show/hide)

I haven't been making rose gold- my personal mod changes brown stones to magenta, since I can't stand the look of brown stone. There's a large food stockpile above.

On Z-level -1, I'm getting farms going. At the time I took this picture, it's 20th Slate and I'm hooking up the floodgate to a lever.
Spoiler (click to show/hide)

In early Felsite, with some beds set up in a stockpile (we can do personal rooms later), it's time to get more food. Everybody's set to plant gathering.

Player Lineup
Year 1- dhokarena56
Year 2- Deviled
Year 3- ext0l
Year 4- Double A
Year 5- Megaman3321
Year 6- bayar
Year 7- Antisthenes
Year 8- Baron Baconeer

Politburo
dhokarena56
Deviled
ext0l
Double A
Megaman3321
Our expedition group name is The Red Purge.

I'm having trouble creating wealth- this is Equalworkers, after all- so I think I'm going to deconstruct the depot on the dwarven caravan this year. As of the end of spring, I'm getting a water-wheel set up to get a millstone running.


It takes a while for the farms to dry, but by 1st Hematite it's dried, and everybody is now a farmer. And a cook. And a plant processor, and a butcher. We may be able to trade after all.
« Last Edit: February 14, 2011, 07:46:30 am by dhokarena56 »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Antisthenes

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Re: Equalworkers, a Soviet Succession game
« Reply #1 on: February 08, 2011, 06:36:40 pm »

Looks rad, count me in
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Deviled

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Re: Equalworkers, a Soviet Succession game
« Reply #2 on: February 08, 2011, 06:39:05 pm »

This sounds fun, count me in.
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ext0l

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Re: Equalworkers, a Soviet Succession game
« Reply #3 on: February 08, 2011, 08:21:56 pm »

I will have a turn.
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FearfulJesuit

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Re: Equalworkers, a Soviet Succession game
« Reply #4 on: February 08, 2011, 09:02:57 pm »

Anybody have a good idea as to how we might do collectivised farming?
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Double A

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Re: Equalworkers, a Soviet Succession game
« Reply #5 on: February 08, 2011, 10:12:29 pm »

In Soviet Fortress, kitten eats you!

For the good of the Motherland, I shall join this (looks like I'm 5th, yay I get to be a Politburo)!
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Please, take a moment of silence for all the venerable old threads rendered unintelligible by the Great Photobucket Dickification of 2017. So much was lost.

Megaman3321

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Re: Equalworkers, a Soviet Succession game
« Reply #6 on: February 08, 2011, 10:39:02 pm »

I'll go as sixth please  :o
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Glacial on dwarves being assigned socks:
Quote
You see, here's how I think this works:
Overseer: Welcome to the military! You need to wear socks! Dorf: Oh, I should get military socks. My socks are civilian socks. Dorf discards socks Dorf: You know, I need a whole lot of gear now. I should get socks... last. Oh, but these steel boots with the white goo on them are nice!
I know you can pick up water, then throw said water, while underwater, to kill a fish -He_Silent_H

FearfulJesuit

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Re: Equalworkers, a Soviet Succession game
« Reply #7 on: February 09, 2011, 08:50:09 am »

OK, you know what? Editing the raws is hell, so the red stone rule is going away. Fuck red stone.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

FearfulJesuit

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Re: Equalworkers, a Soviet Succession game
« Reply #8 on: February 09, 2011, 09:07:22 am »

Also, in Soviet Russia, people did "own" apartments, although they might be traded at a whim- shall we give dwarves their own rooms? Or just use a communal dormitory?

For the time being (NEP year), I'm going to say they get their own rooms.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

bayar

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Re: Equalworkers, a Soviet Succession game
« Reply #9 on: February 09, 2011, 09:25:50 am »

Sign me up for overseership.
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FearfulJesuit

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Re: Equalworkers, a Soviet Succession game
« Reply #10 on: February 09, 2011, 09:59:59 am »

12th Malachite, and I can see why capitalism works is so good at exploiting the proletariat...division of labor. Can't wait for more migrants.

But we won't cave into capitalism!
1st Galena: Here they are! We've got a...well, actually, who the fuck cares what we have? This is Equalworkers. One's a talented cook, which is good for when we're making meals, but he will be treated the same as everyone else. They double our population.

We do get an adequate record keeper. He's gonna become the manager and book-keeper, and, since he's doing all the central planning, will therefore will be exempt from all real work. He will also get a cool bedroom when we get around to it. We've also gotten some tables and chairs for our dining room.


16th Limestone: Things are going well- we're swimming in food. I'll leave somebody else to deal with the bedrooms, so I'll make the gulag. The gulag consists of a small communal dormitory, a food stockpile, and as many pumps as there are prisoners. When I'm finished, there will be 6 pumps (pumping air), but you'll need to add more later. DO NOT ADD WATER FOR THE SCREW PUMPS. WE WANT SLOW FUN FOR THE ENEMIES OF EQUALWORKERS.

You will only be allowed to dump plump helmets and dwarven wine down into the gulag, by the way, so make sure you're not cooking all your plump helmets. We want enemies of Equalworkers to be miserable and die very slowly.

4th Sandstone: 2 more migrants, including a competent record keeper, so we can have a seperate manager and book-keeper. The gulag is coming along well. Our population is now 16.

Spoiler (click to show/hide)

Here's the gulag. 6 screw pumps, communal dorm, and a food stockpile that accepts only plump helmets and dwarven wine. There's a garbage dump at the top to dump in food; lock the door, or use burrows.

It's mid-autumn now, the river is frozen and I'm damming it with a wall made out of ice. Right now the dam just gives a passageway to the other side of the river, but any comrade who feels up to it should certainly make a trap to kill capitalist goblins. I myself propose that we make a tree farm on that side of the river.

11th Timber, and here's the capitalist pigs come to trade with us for the glorious productions of communism. We trade them our delicious food for some leather, booze and more food. And an extra pick, since one of 'em was taken by a damn raccoon. During the long winter, I'm assigning people to leatherworking. We need some bags made to hold the flour that I'm currently starting to mill.
« Last Edit: February 09, 2011, 12:31:18 pm by dhokarena56 »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

FearfulJesuit

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Re: Equalworkers, a Soviet Succession game
« Reply #11 on: February 09, 2011, 12:42:51 pm »

I've just about wrapped up, only a month to go.

Antisthenes, your quota is:
-Build us some defenses.
-20 cages
-30 mechanisms
-50 iron bars
-A squad of 5 dwarves
-A danger room for them
-100 bags.
-300 booze
-500 prepared meals (use easy meals, trade them. Buy stuff from the elves, humans and dwarves.)
-Get some real bedrooms, one for each dwarf/couple, made.
I don't actually give a damn whether you make all this stuff or buy some of it, because you'll never be able to buy all the stuff you need for a quota.

Over a year, it shouldn't be that hard. If this sounds impossible, let me know.
« Last Edit: February 09, 2011, 03:10:56 pm by dhokarena56 »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

FearfulJesuit

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Re: Equalworkers, a Soviet Succession game
« Reply #12 on: February 09, 2011, 03:39:13 pm »

OK, done. The dwarves are in the process of digging out a chamber across from the gulag. We could use it as either a dining room or a meeting area. I haven't hit the caverns yet, by the way.

Here it is:
http://dffd.wimbli.com/file.php?id=3778
« Last Edit: February 09, 2011, 03:48:49 pm by dhokarena56 »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

FearfulJesuit

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Re: Equalworkers, a Soviet Succession game
« Reply #13 on: February 10, 2011, 08:56:06 pm »

Still no Antisthenes...if he hasn't responded by the end of tomorrow, let's skip him and go right on to Deviled's turn.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Deviled

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Re: Equalworkers, a Soviet Succession game
« Reply #14 on: February 10, 2011, 09:01:40 pm »

Any problem in using phoebus.
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