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Author Topic: Odd map-gen problem with Brooks  (Read 393 times)

Riemann

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Odd map-gen problem with Brooks
« on: November 07, 2007, 05:39:00 pm »

Near my most recent fort there was a brook running across the map. 1 Level below the brook there was also a stream the exact same size / path. This meant to access the actual stream water I had to dig channels on the books tiles to "break through" down to the level of the water.

Very weird but not game breaking (could still get at the water).

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Dame de la Licorne

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Re: Odd map-gen problem with Brooks
« Reply #1 on: November 07, 2007, 05:45:00 pm »

Toady answered this in another thread.  Apparently, in order for dwarves to be able to cross shallow water (i.e. a brook), he had to put an "empty" brook tile on the z-level above the actual water-containing tile, so it's planned that way.
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