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Author Topic: At the Dawn of Time discussion thread (Need a replacement player!)  (Read 57636 times)

Vanigo

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1170 on: November 16, 2011, 09:58:14 pm »

When did I say that? I think you have your names mixed up. I sure can't make golems. Also, turn in.
That's what he's asking you. You have gold, and he can make golems.
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Kestrel_6

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1171 on: November 16, 2011, 10:27:09 pm »

Could i be an Antagonist?
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Happerry

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1172 on: November 16, 2011, 10:41:39 pm »

When did I say that? I think you have your names mixed up. I sure can't make golems. Also, turn in.
That's what he's asking you. You have gold, and he can make golems.

Oh, doh, I got confused on who was offering what. The Granite Golems look tempting, but if they get killed I can't make any more to get the unit to be able to do anything, and I'll just be left with its handlers.. A Caravel looks more tempting because I don't have much navy, but I do like my gold. I'll trade all three if you add a Windcaller sails and a Naval Ballista, though I can pay you the sky diamond needed for the sails. Is that acceptable?
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Nirur Torir

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1173 on: November 17, 2011, 07:47:38 am »

Nevermind, I realized that the trade isn't worth more than 3 labor and $12 to me, which means I'd be losing even with only a caravel hull.
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Vanigo

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1174 on: November 17, 2011, 12:15:10 pm »

Could i be an Antagonist?
Hmm. I think three is enough, but if Ibid Straydrink keeps not sending me anything, you can take his place.
(Guess I should change the thread title.)
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Happerry

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1175 on: November 17, 2011, 04:44:24 pm »

Nevermind, I realized that the trade isn't worth more than 3 labor and $12 to me, which means I'd be losing even with only a caravel hull.

Oh well, still interested in one if you see anything else of mine you might want, so yah.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Vanigo

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Re: At the Dawn of Time discussion thread (Have enough antagonists for now.)
« Reply #1176 on: November 20, 2011, 04:03:09 pm »

Waiting on IronyOwl, Nirur Torir, Ibid Straydrink, and RulerOfNothing.
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RulerOfNothing

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Re: At the Dawn of Time discussion thread (Have enough antagonists for now.)
« Reply #1177 on: November 20, 2011, 07:06:26 pm »

Well, I have just submitted my orders.
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IronyOwl

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Re: At the Dawn of Time discussion thread (Have enough antagonists for now.)
« Reply #1178 on: November 20, 2011, 09:57:57 pm »

Working on it, turn in soon.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

IronyOwl

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Re: At the Dawn of Time discussion thread (Have enough antagonists for now.)
« Reply #1179 on: November 21, 2011, 06:58:18 pm »

If I'd known my turn would be this uncreative, I'd probably have finished it sooner. :-\
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

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Re: At the Dawn of Time discussion thread (Have enough antagonists for now.)
« Reply #1180 on: November 21, 2011, 07:45:17 pm »

My navy's going to allow IronyOwl's ship to try to capture baby creatures. Or whatever sized creatures they're trying to capture.

Vanigo: Do military unit Zones of Control only work if they're stationed in a settlement, or could I, say, establish picket lines of troops to further slow down enemy forces?
Do naval unit ZoCs work like land unit ZoCs?
How do flying units factor in, for both sides?
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Vanigo

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Re: At the Dawn of Time discussion thread (Have enough antagonists for now.)
« Reply #1181 on: November 21, 2011, 08:10:42 pm »

Vanigo: Do military unit Zones of Control only work if they're stationed in a settlement, or could I, say, establish picket lines of troops to further slow down enemy forces?
Do naval unit ZoCs work like land unit ZoCs?
How do flying units factor in, for both sides?
You can plant a unit anywhere you want.
Naval zones of control work like land zones of control, just bigger. Zaval ZoC doesn't affect land units, and vice versa. Amphibious units project both naval and land ZoC.
Units with normal flight are normal land units for ZoC purposes. Units with overland flight project both naval and land ZoC, and ignore enemy ZoC unless the projecting unit has flight, overland flight, or a ranged attack.
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Ahra

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Re: At the Dawn of Time discussion thread (Have enough antagonists for now.)
« Reply #1182 on: November 28, 2011, 09:48:03 am »

its damn likely im wrong, but the only trade i have agreed upon was the one with irony as far as i can remember, the spices appear to be some misunderstood thing, what did you say i was giving for them? i. dont. want. them. the trade dont even EXCIST to me...
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Vanigo

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Re: At the Dawn of Time discussion thread (Have enough antagonists for now.)
« Reply #1183 on: November 28, 2011, 03:20:44 pm »

its damn likely im wrong, but the only trade i have agreed upon was the one with irony as far as i can remember, the spices appear to be some misunderstood thing, what did you say i was giving for them? i. dont. want. them. the trade dont even EXCIST to me...
Uh, some of your stockpiled furs. I've been giving you the prosperity bonus for... a whole bunch of turns, now. Your population would be somewhat lower if I hadn't.
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lemon10

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Re: At the Dawn of Time discussion thread (We have an open slot, apparently?)
« Reply #1184 on: November 28, 2011, 04:19:26 pm »

Quote
Ahra, since you are stockpiling furs, how about a trade of 1 spice for 1 fur per turn?
Ahra: How about a trade of either 1 heavy armor, or 2 light armor for: 3 metal ore, the same amount of leather ore you use and 10 gold?

I don't have any problem with you not accepting ahra, but a response would be nice.
armor thing im not interested in really
but the furs are ok.

That was a while ago, but more recently I asked to confirm if the trade would continue into this age, but you didn't respond.

On that note, since I have found another source of furs (a new fishing village), the trade is now off.

EDIT: scratch that, the cost (tin) will require me replacing a 3 food farm for a mine, so the trade will continue as long as its OK with you.

Vanigo: Yeah I meant the lances to be polarms, could you just deduct two wood from my total for that?
« Last Edit: November 29, 2011, 02:16:34 am by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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