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Author Topic: At the Dawn of Time discussion thread (Need a replacement player!)  (Read 57745 times)

Vanigo

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1095 on: October 15, 2011, 12:50:05 am »

Gah, working on it. Here's what I've got for techs.

Spoiler (click to show/hide)
Don't know what to do for Happerry, though.
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IronyOwl

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1096 on: October 15, 2011, 12:54:20 am »

Interesting. Don't know what to do for me either, apparently. :P
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

lemon10

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1097 on: October 15, 2011, 03:52:00 pm »

Sounds interesting, not too keen about the streetlights (since I assume it would be just another prosperity bonus), but it sounds fine.
Well, it will sound better once the age starts up again  :D
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Ahra

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1098 on: October 16, 2011, 07:55:34 am »

sounds good to me.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Vanigo

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1099 on: October 16, 2011, 10:55:33 pm »

Here's some more age 5 stuff...

Spoiler: Age 5 stuff (click to show/hide)
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Nirur Torir

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1100 on: October 17, 2011, 11:36:10 am »

Looks like it's going to be a fun age, even without Gunpowder or Colonial Militia.

I fear I'll need to upgrade my infantry soon, lest ranged troops effortlessly beat my pikegnomes in melee combat. While outnumbered. And surrounded.
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Vanigo

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1101 on: October 17, 2011, 05:19:21 pm »

I fear I'll need to upgrade my infantry soon, lest ranged troops effortlessly beat my pikegnomes in melee combat. While outnumbered. And surrounded.
Well, they are two ages old, now.
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Vanigo

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1102 on: October 19, 2011, 08:55:47 pm »

Okay, here's what I'm thinking. I feel like I need to give Ljus Faller another nice ability, but I can't think of anything that really fits. Any suggestions?

Spoiler (click to show/hide)

Spoiler: unique techs (click to show/hide)
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IronyOwl

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1103 on: October 19, 2011, 10:07:22 pm »

Smuggler's Ring looks awesome.

As for Ljus Faller, yeah. Trying to think of something, but nothing really comes to mind.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Vanigo

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1104 on: October 19, 2011, 11:11:43 pm »

Smuggler's Ring looks awesome.
Yeah, I've been sitting on that for a while, waiting for the world to get explored enough for it to make sense.
Come to think of it, it should probably enable a building, not give you the bonus directly.
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Happerry

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1105 on: October 20, 2011, 02:29:01 am »

I like my set, and the expanded mutations are nice. Planning on setting them up for a civil war in an age or two under the stress of the different clans and the rising younger cities too. Just so you know.

And gunna have to update my shield guard too... Oh well, they are from the first age.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Ahra

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1106 on: October 20, 2011, 03:20:26 am »

i say FORWARD KASR, FOR THE GLORY OF THE GREAT ONES!!!  :P
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Nirur Torir

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1107 on: October 20, 2011, 07:32:47 am »

Heartguard armor isn't listed as needing Spellsmithing in the second spoiler.
My naval monopoly is dead. Eh, Skyships makes up for that.
Everybody but me can make healing potions, and I have the only known material source for them. Interesting.
I can't find Ether Magic.
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Vanigo

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1108 on: October 20, 2011, 09:31:10 pm »

I can't find Ether Magic.
Oh, it's ephemera magic. I renamed it at some point.
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lemon10

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Re: At the Dawn of Time discussion thread (Recruiting antagonists!)
« Reply #1109 on: October 21, 2011, 07:54:52 pm »

The tech list sounds pretty good.
Okay, here's what I'm thinking. I feel like I need to give Ljus Faller another nice ability, but I can't think of anything that really fits. Any suggestions?
Can't really think of a appropriate trait. One possibility would be to put off getting a extra trait till the next age.

Even though its not really a trait, a extra magic gem somewhere in Ljus Faller would possibly make sense, something darkness or ice based wouldn't be too amiss given the effects of a giant source of magic going out and a equal massive alternate force being deployed in addition to all the weather changes.

If that is a no, even if it grants no positive effects, having one of my desert hexes turn to a tundra/ice hex of some kinn would be rather nice, especially since thats one of the things that was supposed to have happened during the age end.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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