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Author Topic: At the Dawn of Time discussion thread (Need a replacement player!)  (Read 57784 times)

Vanigo

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Could I use energy magic and ember rubies to gain flaming arrows?
I think that would fall under infusion, actually.
So i could use infusion and sun amber to make flaming arrows?

On another note, could I have my watermill back (instead of a windmill), since it looks better?
EDITEDIT: also, my population grew to 31, not 30

It looks like you didn't notice that post at all  (so that means that my population was 32 this turn).
Hmm, you're right. Fixed. Also, I forgot to mention in the original post: The dark elves have decided to stop hiring your soldiers.
As for flaming arrows... I don't really like it. Sun amber is mostly interchangable with ember rubies, but only mostly. And using the sun to set arrows on fire? Kinda iffy.

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On another note, I have a proposal to make the turns go faster in general (starting next turn):
If someone posts their turn within 18 hours of the previous turn ending being posted (excluding battles they were in and stuff like that), then they get a +1 food bonus.
If someone posts their turn more then 4 days after the previous turn ends then they get a -1 food bonus.
The bonus/penalty isn't very big, but I think that it would do a lot to help the game go faster, since people would have a (slight) incentive not to take a week to post their turns.
Eh, the current pace doesn't bother me enough to go changing things like that.

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That seems like it will be a nerf to watchwards (well not strictly a nerf, but if you Garrison a city with a single unit will stop them from attacking it for a turn, then watchwards aren't quite so useful), mabey increase its radius back up to three to account for it?
Actually, I think I'll just make the watchwards expand the zone of control of any unit garrisoned there.
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IronyOwl

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Yes, I'd like a custom ranged power increasing accessory. I didn't have any particular problem with strength-increasing gauntlets increasing pull strength, but some sort of eyesight-enhancing masks or arm-steadying bracers could work as well.


Also, not running into Nirur yet means my composite map is off by a few tiles. Hrm.

EDIT: Wait, no. The sky diamond site is four tiles west of the salamander-men, and I've explored 5 tiles west of them. I think you're thinking I'm one tile away when I'm really one tile past.

EDIT2: It also doesn't look like my other seekers mapped near the toad-men.
« Last Edit: June 19, 2011, 12:58:00 am by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Vanigo

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Yes, I'd like a custom ranged power increasing accessory. I didn't have any particular problem with strength-increasing gauntlets increasing pull strength, but some sort of eyesight-enhancing masks or arm-steadying bracers could work as well.
How about +1 ranged attack, +1 defense for 1 sky diamond, 3 labor? Call them agility bracers or something... Not as powerful as power gauntlets, but they're cheaper, and ranged attack is a little more valuable than melee attack.

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Also, not running into Nirur yet means my composite map is off by a few tiles. Hrm.

EDIT: Wait, no. The sky diamond site is four tiles west of the salamander-men, and I've explored 5 tiles west of them. I think you're thinking I'm one tile away when I'm really one tile past.

EDIT2: It also doesn't look like my other seekers mapped near the toad-men.
Huh, yeah, I'm not sure what's up with that image. Here's the correct one. The new colony doesn't appear on it, but that's just because I did your turn before Nirur's. You're in contact now.
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IronyOwl

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Yes, I'd like a custom ranged power increasing accessory. I didn't have any particular problem with strength-increasing gauntlets increasing pull strength, but some sort of eyesight-enhancing masks or arm-steadying bracers could work as well.
How about +1 ranged attack, +1 defense for 1 sky diamond, 3 labor? Call them agility bracers or something... Not as powerful as power gauntlets, but they're cheaper, and ranged attack is a little more valuable than melee attack.
That'll work, yeah. What would I need to get a stronger, more expensive version?

Also, to clarify: In order to trade, both partners need to know where the other is? What tech was needed for trading by coast?

EDIT: Can a unit mapping an area also guard civilians building a road there?


Nirur, any thoughts on our first meeting, and the fact that your navy's been temporarily crippled?
« Last Edit: June 19, 2011, 06:43:00 pm by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

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My crippled navy is mildly annoying, but that bireme would have become obsolete shortly after I build the exploration caravels anyway. I don't think I'm in immediate need of money, as this will probably be my last settler for the age, but I'm cutting it depressingly close. I'll likely send out a galley to continue trying to reach your capital.

Vanigo: Is it possible for his naval units to give me maps to his capital, if he can't trade normally with me yet?
I think you misunderstood my question: Can a cog with navigators drop off mappers on an island and return them to another city in one turn? If so, is it possible to drop multiple mappers off on particularly close islands and pick them up again?
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Vanigo

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IronyOwl:
I guess if you also had ether magic, maybe...
As for trade, as long as one partner a) knows where the other has a city or colony, and b) can get a trade route there, trade can occur. Trading along coastlines requires Sailing, which you don't have, so in this case, you have A, and Nirur has B, but until one of you has both you can't trade resources. I will let you exchange parts of your maps, though.
And no, a unit can map, or guard civilian road crews, but not both.

Nirur:
Oh. (A cog doesn't actually need navigators, FYI.) Like I said, mapping islands doesn't do anything. Other than that, I guess it would work.
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Nirur Torir

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Cogs are listed as shallow water only.
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Vanigo

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Oh, yeah, they are, aren't they? So, right, with navigators.
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IronyOwl

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I'll also have a road to Blessed Coast within a few turns, so there's that. Actually, I might have Sailing within a few turns also.

In any case, I would like to subsidize and hire the exploration caravels. Also note that I'll pay money for any beasts you can capture, or hire them to capture beasts for myself if it works that way. Not that I'm certain those sea serpents or tentacled monster can be penned, but still.


Vanigo, how do islands work? Do they provide special resources or what?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

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I should be able to get a fast exploration caravel out next turn if you subsidize me 10 money this turn. It'll have at least longbows, if not enchanted iron arrows with some form of basic defense.
I offer a Springwater Pearl for your coastal maps, and give a trial exploration period for a coast-bound galley for this turn. (If it uses my supply tech and is based in your capital, it should be able to explore past your current limit. Alternatively, just map with it.) Will that work? I'm not sure what I'd offer for just the map to your capital.
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IronyOwl

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I should be able to get a fast exploration caravel out next turn if you subsidize me 10 money this turn. It'll have at least longbows, if not enchanted iron arrows with some form of basic defense.
Assuming I'm able to this turn, that'd be great. If not, the map trades or whatever we work out should go through next turn.

I offer a Springwater Pearl for your coastal maps, and give a trial exploration period for a coast-bound galley for this turn. (If it uses my supply tech and is based in your capital, it should be able to explore past your current limit. Alternatively, just map with it.) Will that work? I'm not sure what I'd offer for just the map to your capital.
Well, we could just swap maps. I'd get a slightly better deal on that, but it would get the job done.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Vanigo

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Vanigo, how do islands work? Do they provide special resources or what?
Some of them do. They tend to be highly productive and/or provide unusual resources. That frozen island won't provide a lot of food, but it's a must-have if you want to mess around with ice magic. The atoll is just really really good for fishing. And so on.
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Nirur Torir

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Well, we could just swap maps. I'd get a slightly better deal on that, but it would get the job done.
I would rather not at the moment. We can trade full maps some time in the future, but my extreme paranoia won't let me just give away the maps to my mostly defenseless colonies yet.
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lemon10

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As for flaming arrows... I don't really like it. Sun amber is mostly interchangable with ember rubies, but only mostly. And using the sun to set arrows on fire? Kinda iffy.
Wasn't really expecting to get fire arrows, since if you would give them with infustion you would have put it in.
But you can use the sun to set anything on fire, it is a ball of fire powered by nuclear explosions millions of times larger then the planet earth, I think that overshadows embers by a few orders of magnitude.  ;D
Fixed. Also, I forgot to mention in the original post: The dark elves have decided to stop hiring your soldiers.
:(

Nirur, I think I will begin to explore to your capital, and when I get to your capital I will send you the mapping information to one of my colonies (or if you prefer you can explore to my ironcrag cliffs (my nearest colony to you) yourself), sound ok?

Also, I know it has only been 2 days since the last turn, but can people hurry up and to their turns already, since I would like it to avoid turning into a repeat of last turn (which is everyone taking a week to post their turns).

EDIT: As well as:
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On another note, could I have my watermill back (instead of a windmill), since it looks better?
« Last Edit: June 20, 2011, 04:30:15 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Vanigo

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Quote
On another note, could I have my watermill back (instead of a windmill), since it looks better?
I'll change it in the next map.
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