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Author Topic: At the Dawn of Time discussion thread (Need a replacement player!)  (Read 57969 times)

Vanigo

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Ahra, you can't train two units this turn. You need to build a military school to do that.
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Ahra

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fixd
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Vanigo

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Oh, and bronze ingots only take 1 labor each, not 2.
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Happerry

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Think you could put up what the differences are between Stone Shamblers and Phantoms? Besides the different cost to make their summoning items?

Edit : Also, how did I loose the second explorer 'Spirit of Adventure' gave me? My new age turnpost only shows me with one explorer. And speaking of leaders, what do Governors do? They for colonies or the main city?
« Last Edit: April 25, 2011, 05:16:33 pm by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

IronyOwl

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Ah, it seems I raised a Sky Talon instead of a Seeker like I wanted to last age. I should have had and been deducted the cartographers, though.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

lemon10

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Think you could put up what the differences are between Stone Shamblers and Phantoms? Besides the different cost to make their summoning items?

Edit : Also, how did I loose the second explorer 'Spirit of Adventure' gave me? My new age turnpost only shows me with one explorer. And speaking of leaders, what do Governors do? They for colonies or the main city?
They give your main city +1 prosperity.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

IronyOwl

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Didn't notice this earlier, but I also have access to Taxation, but not its prerequisite Code of Laws.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Vanigo

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Think you could put up what the differences are between Stone Shamblers and Phantoms? Besides the different cost to make their summoning items?
Uh... nope! I'll post stats when someone gets the techs.

Quote
Edit : Also, how did I loose the second explorer 'Spirit of Adventure' gave me? My new age turnpost only shows me with one explorer. And speaking of leaders, what do Governors do? They for colonies or the main city?
You still have him; I just missed it when I was putting that in.

IronyOwl: I'll fix that for you. As for techs, take armorcraft instead of Taxation.
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Happerry

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Think you could put up what the differences are between Stone Shamblers and Phantoms? Besides the different cost to make their summoning items?
Uh... nope! I'll post stats when someone gets the techs.

Alright, fair enough and makes sense.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Ahra

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changed turn
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Nirur Torir

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After having re-read the posts about the gnomish encounters with the dark elves, I'm starting to think that maybe trying to utterly annihilate them was a distinctly evil act. First my explorers get attacked by a group of archers on some unimportant ground. Then when I come back to destroy them, more have joined them. In the same spot of unimportant ground.

Why would soldiers be standing guard over some bit of undeveloped land? Seems more likely that they were exiles of some sort. (Alternative theory: <REDACTED>) Then when I reached their city, their navy may have merely been coming out to greet my explorers, particularly because they weren't very interested in pursuing them. Then I came back and sank their navy, prompting an attack on Copperflow.

In conclusion: I am prejudiced against dark elves, and eagerly await an update to see if attacking them was more justified then the obvious reasons of them being dark elves and having air crystals.
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lemon10

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First my explorers get attacked by a group of archers on some unimportant ground. Then when I come back to destroy them, more have joined them. In the same spot of unimportant ground.

Why would soldiers be standing guard over some bit of undeveloped land? Seems more likely that they were exiles of some sort. (Alternative theory: <REDACTED>) Then when I reached their city, their navy may have merely been coming out to greet my explorers, particularly because they weren't very interested in pursuing them. Then I came back and sank their navy, prompting an attack on Copperflow.

In conclusion: I am prejudiced against dark elves, and eagerly await an update to see if attacking them was more justified then the obvious reasons of them being dark elves and having air crystals.
Yeah, more came back to that same spot of unimportant ground, but on the flip side you did the exact same thing.
Each time (for the first few times at least) you encountered them they attacked you first.
While they could theoretically have been exiles I doubt it. Sure there navy might have been coming out to greet you, but i doubt that as well (given their past behavior).
Your attack on their navy was unnecessary, but not entirely unjustified (given there overtly hostile behavior).
Their attack on copperflow was justified because you were at war, although they would have probably done it anyways.

After having re-read the posts about the gnomish encounters with the dark elves, I'm starting to think that maybe trying to utterly annihilate them was a distinctly evil act.

In conclusion: I am prejudiced against dark elves, and eagerly await an update to see if attacking them was more justified then the obvious reasons of them being dark elves and having air crystals.
Yeah, genocide is pretty uniformly evil (even if they are generic evil dark elves), pretty much no matter why you are doing it.

Attacking them for the air crystals is fine though, and would have been better if you hadn't attacked them even when they gave you one in tribute.
(Alternative theory: <REDACTED>)
???
Also, update would be nice.
« Last Edit: April 27, 2011, 05:55:24 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Nirur Torir

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Yeah, genocide is pretty uniformly evil (even if they are generic evil dark elves), pretty much no matter why you are doing it.

Attacking them for the air crystals is fine though, and would have been better if you hadn't attacked them even when they gave you one in tribute.
They didn't. They gave me Earth Jade while my troops were holding up Sky Diamonds as a demonstration of what they wanted. Sky Diamonds aren't Earth Jade.

And I meant utterly annihilate them as a power, not genocide. Many would have survived by fleeing, or as slaves, or as laborers in the gnome-occupied city,

Edit: Earth Jade and Sky Diamonds may technically be equivalent, but, at least last age, Sky Diamonds were at least twice as valuable to me. +4 health, or faster ships and long range archery? No comparison.
« Last Edit: April 27, 2011, 06:07:04 pm by Nirur Torir »
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Ahra

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what do you guys think? heavy armor to 2 units and give them bronze weapons or 2 with light armor, bronze weapons and and make one of them an generals unit with bronze shields?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Nirur Torir

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I think heavy armor + bronze weapons + bronze shields + stoneskin amulets, backed by archers with bronze arrows + leather armor (Mages would be better). Probably at least two of each in order to stand any chance of an offensive victory, preferably more, which means you'll likely want Iron Working as your next tech, followed by Academics and Currency.

...

I happen to like expensive troops. Quality over quantity and all that.
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