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Author Topic: At the Dawn of Time discussion thread (Need a replacement player!)  (Read 58002 times)

IronyOwl

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Yeah, pretty much.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Vanigo

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Yeah, that's about the size of it; just a stepping stone on the way to 3-food farms.
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Vanigo

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Okay, just about ready to go on age 3. I've made a couple minor tweaks here and there, and here's what I'm thinking for unique techs. If you've got an issue with one of them, speak up quick!

Spoiler: Unique techs (click to show/hide)

Spoiler: Ljus Faller (click to show/hide)

Spoiler: Ochitans (click to show/hide)

Spoiler: Ser'kash (click to show/hide)

Spoiler: Sidamaru (click to show/hide)

Spoiler: Sunstone (click to show/hide)

Spoiler: Xeniice (click to show/hide)
« Last Edit: March 15, 2011, 04:30:43 pm by Vanigo »
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Nirur Torir

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Looks good to me.

Is that labor cost, resource cost, or both?
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Vanigo

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Labor cost. I'll clarify that.
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lemon10

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Sounds good to me.
Can't wait to start age 3 :)
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Happerry

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Looks good to me.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

IronyOwl

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Looks good.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Vanigo

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Re: [AOR-like]At the Dawn of Time discussion thread (Age 3 has begun!)
« Reply #383 on: March 16, 2011, 12:10:39 am »

And age 3 is a go!
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Happerry

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Re: [AOR-like]At the Dawn of Time discussion thread (Age 3 has begun!)
« Reply #384 on: March 16, 2011, 02:07:32 am »

Just like to point out I upgraded the shieldguard with leather armor a few turns ago, but the unit readout hasn't been upgraded in the turn summary post yet.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

IronyOwl

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Re: [AOR-like]At the Dawn of Time discussion thread (Age 3 has begun!)
« Reply #385 on: March 16, 2011, 03:15:50 am »

Does the Engineer's bonus apply to building roads?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Vanigo

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Re: [AOR-like]At the Dawn of Time discussion thread (Age 3 has begun!)
« Reply #386 on: March 16, 2011, 06:26:43 am »

Does the Engineer's bonus apply to building roads?
Yes.
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Nirur Torir

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Re: [AOR-like]At the Dawn of Time discussion thread (Age 3 has begun!)
« Reply #387 on: March 16, 2011, 07:47:31 am »

I don't remember seeing it posted in this thread - Do Engineers do anything with their basic ability other then act as a pre-requisite for engineer buildings?

Can catapults be transported by galleys? If so, can they shoot while being transported? Can anything shoot while being transported?

Are ship upgrades like specialists in that I can only use them while first building a unit? Once we get multiple modification techs, what will be the limit on them per ship/vehicle?

Can weapons be enchanted while they're equipped? If so, does this reduce the unit level?

Do improved farms require basic farms to be built in the tile first?
« Last Edit: March 16, 2011, 07:57:12 am by Nirur Torir »
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Vanigo

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Re: [AOR-like]At the Dawn of Time discussion thread (Age 3 has begun!)
« Reply #388 on: March 16, 2011, 08:07:30 am »

I don't remember seeing it posted in this thread - Do Engineers do anything with their basic ability other then act as a pre-requisite for engineer buildings?
No.

Quote
Can catapults be transported by galleys? If so, can they shoot while being transported? Can anything shoot while being transported?
Yes, no, and no.

Quote
Are ship upgrades like specialists in that I can only use them while first building a unit? Once we get multiple modification techs, what will be the limit on them per ship/vehicle?
Yes, and just common-sense limitations. I may codify this later.

Quote
Can weapons be enchanted while they're equipped? If so, does this reduce the unit level?
No.

Quote
Do improved farms require basic farms to be built in the tile first?
Yes. You can build and replace a farm in the same turn, though.
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Vanigo

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Re: [AOR-like]At the Dawn of Time discussion thread (Age 3 has begun!)
« Reply #389 on: March 16, 2011, 08:12:32 am »

Just like to point out I upgraded the shieldguard with leather armor a few turns ago, but the unit readout hasn't been upgraded in the turn summary post yet.
Now that I've actually looked back at this... no. I missed the change, but even if I had seen it I wouldn't have done anything. You changed the listed equipment, but you never made leather armor for your existing shieldguard to use, nor did they get their level reduced at any point.

In the future, please point out any changes you want to make to your unit types in the turn post. That unit types list of yours hardly ever changes, so I hardly ever look at it. This goes for everyone else, too.
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