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Author Topic: At the Dawn of Time discussion thread (Need a replacement player!)  (Read 57920 times)

Happerry

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #300 on: March 03, 2011, 04:00:18 am »

'Hunter militia unit type changed, I guess, even though you didn't explicitly order it' <- if you'll notice, I changed the equipment list in my list of unit types soon after the original unit died.
1 wool (no clothing made?) <- oops, slipped my mind.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

lemon10

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #301 on: March 03, 2011, 05:49:51 pm »

I build a improved farm on tile 17 last turn.

And i can collect my elemental resource before i get the tech right?
Also, the only tech left i have is elementalism correct?
EDIT: It looks like raising troops goes after paying upkeep, so that means that we don't pay upkeep on troops till the turn after they are built right? (which would mean i would have 5 money this turn instead of 4). (And that i would be able to buy a extra labor)
« Last Edit: March 03, 2011, 06:01:03 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

IronyOwl

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #302 on: March 03, 2011, 06:24:36 pm »

Buying labor happens before getting money. Or collecting resources, for that matter.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #303 on: March 03, 2011, 10:02:12 pm »

I build a improved farm on tile 17 last turn.
So you did. Looks like I forgot to add trade to your tech list, too.

It seems you can use shields with bows. Is this correct?
No; bows are two-handed weapons. You need a free hand to use a shield.
... looks like I forgot to put that in there, though. There will be 0-handed bucklers later on, though.

Quote
Also, the rules for roads should probably be listed somewhere. Speaking of which, when you say you have to leave a unit on them for protection, what does that mean? That they don't function if they're not guarded, that they're at risk of being disrupted, or that they'll be actively vandalized if not watched over? Do you need one unit per tile?
I put them into the 'expanding your civ' section. As for the guards, your civilian laborers are less adventurous than civilian traders and don't want to hang out in the wilderness unguarded. And, yes, one unit per tile. Once it's done they can leave, of course.

And i can collect my elemental resource before i get the tech right?
Also, the only tech left i have is elementalism correct?
Yes, and yes. (And, uh, +1 attack for sun charms.)
EDIT: It looks like raising troops goes after paying upkeep, so that means that we don't pay upkeep on troops till the turn after they are built right? (which would mean i would have 5 money this turn instead of 4). (And that i would be able to buy a extra labor)
[/quote]6, actually, but Ironyowl is right about the turn order.
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IronyOwl

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #304 on: March 03, 2011, 10:31:33 pm »

Ah, so you only need military units when they're actually being constructed? I assumed you meant having them standing there guarding the finished road.

Also, editing for shieldless archers.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

lemon10

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #305 on: March 03, 2011, 11:01:54 pm »

How exactly does income work on odd numbers, would 7 population create 3 money, 3.5 money, or 4 money?
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #306 on: March 03, 2011, 11:35:12 pm »

You round down. Pretty much everything rounds down, actually.
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #307 on: March 04, 2011, 09:54:01 pm »

3 wood stored + 4 produced - 6 used = [1/20] stored. Our quantities do not match. I think I am in the right here.
Looks like we're both wrong, actually. You gained two wood back in turn 15 that you missed, and then i missed one you spent later. Your correct wood for the beginning of this turn is 5.
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Nirur Torir

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #308 on: March 05, 2011, 06:09:09 pm »

I'll bump this, as we're missing two people. Let's not keep Vanigo waiting on us once he returns.
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #309 on: March 05, 2011, 10:56:25 pm »

Quite right. The next turn should be either tomorrow or the day after.
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #310 on: March 06, 2011, 05:23:49 pm »

Well, I'm home now, and we're still waiting for Happerry and Ochita.
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IronyOwl

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #311 on: March 06, 2011, 05:37:43 pm »

Unfortunate. :(
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ochita

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #312 on: March 06, 2011, 05:44:37 pm »

Sorry...
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #313 on: March 07, 2011, 12:27:31 am »

That didn't take long. Now it's just Happerry.

By the way, Ochita, did you want to raise a unit this turn? I notice you've made the equipment for one.
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #314 on: March 07, 2011, 01:16:01 am »

Now we've got everyone. It's too late to get the next turn up tonight, though.

Happerry, you can't build a farm on 3. Or anywhere else.
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