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Author Topic: At the Dawn of Time discussion thread (Need a replacement player!)  (Read 57766 times)

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #90 on: February 15, 2011, 12:52:16 pm »

...what else would you do with them?
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Nirur Torir

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #91 on: February 15, 2011, 12:54:46 pm »

Civilian exploration squad?
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #92 on: February 15, 2011, 12:58:48 pm »

Outside the city? To clarify, vehicles are given to units just like any other equipment. Many vehicles give the equipped unit the special ability to transport other units, but canoes don't. To use canoes, you'll have to train a unit of marine spearmen or something.
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Nirur Torir

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #93 on: February 15, 2011, 01:20:50 pm »

Hmm. Alright, thanks for clarifying.

Edit: I modified my turn slightly, to make use of this information: The canoes will not be finished this turn, but the woodcutter camp will be.
« Last Edit: February 15, 2011, 01:27:44 pm by Nirur Torir »
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IronyOwl

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #94 on: February 15, 2011, 02:48:21 pm »

Neat program.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

lemon10

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #95 on: February 15, 2011, 05:29:02 pm »

Can i have a contingency in my action?
As in, if my prosperity is nine for any reason, then consume my spice, but otherwise save it?
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #96 on: February 15, 2011, 05:32:40 pm »

Well, I do that by default for stored food, so I don't see why not.
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IronyOwl

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #97 on: February 15, 2011, 06:40:30 pm »

Whoops, yeah, wanted the Quarry on Tile 2. Tile 1 works also though.

By the way, how are custom techs being handled this time around?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #98 on: February 15, 2011, 06:52:50 pm »

When you enter a new age, everyone tells me how their civilization has changed over the last however many years, and what directions it's moving in now. Everyone unlocks different new techs based on that. If you've got some specific requests, go ahead and mention them in this overview.
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Nirur Torir

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #99 on: February 15, 2011, 06:58:13 pm »

Can we give leaders RP-deaths and replace them with the same type of leader? Effectively, it'd just be a name change.
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #100 on: February 15, 2011, 07:01:20 pm »

Can we give leaders RP-deaths and replace them with the same type of leader? Effectively, it'd just be a name change.
Of course.
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Ahra

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #101 on: February 16, 2011, 10:47:31 am »

the food thing is, "24"- the number of food eaten, "5" the number of food unused/stored
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #102 on: February 16, 2011, 12:38:54 pm »

Nirur Torir, the prosperity boost was applied last turn, not this turn.
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Nirur Torir

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #103 on: February 16, 2011, 12:42:41 pm »

Aw, was hoping for something useful. Thanks for the correction.

I'll finish the quarry later, although I really should probably get a granary up at some point.
« Last Edit: February 16, 2011, 12:52:35 pm by Nirur Torir »
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lemon10

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Re: [AOR-like] At the Dawn of Time discussion thread (Game start!)
« Reply #104 on: February 16, 2011, 01:17:57 pm »

How many turns until the next age?

EDIT: and do we get all the technologies of the last age by default, or do we have to research them in the next age?
« Last Edit: February 16, 2011, 01:19:29 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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