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Author Topic: At the Dawn of Time discussion thread (Need a replacement player!)  (Read 57942 times)

Ochita

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... Right.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

lemon10

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BLARG, STOP EATING MY LONG POSTS FIREFOX.
Spoiler: events (click to show/hide)
Spoiler: magic (click to show/hide)
Zat good?

Blarg, that took a long time writing, sorry for not doing it sooner, wasn't really sure what to do.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Ahra

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Ahra:
I'm glad to see you're breaking up your sentences more, but you don't need to put every sentence on a separate line.

Anyway, you're changing things, which is good, but there's very little meat on these bones (perfectly good bones though they are). These leaders being 'chosen by the people' - is this some kind of general election? "yes but they cant make an campaign to be elected they can only wait and see who win" Where did they get the idea?    "They simply used the same method they use to elect the council" How do people feel about it? "good since it worked with the council" The suspicions between castes - how suspicious are they? What do they suspect each other of? How does this affect their interactions? oops wrong word its mistrust and is kinda like rasistic prejudices.  Where did these cross-breeds come from? (Also, where did this lordless caste come from?)"they are the spawn of the kasrs who did not give a shit about what caste their mate/they were from, they are lordless beacause they arent associated with the flame lord-firecaste thing instead they simply worship the elemets as a whole"
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Vanigo

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You said the lords have their own caste. Right here:
the casetiya worships all lords as the lords already have their own caste.
Or did you mean that each lord has their own caste (different from lord to lord) and that the casetiya follow them all equally because there are no casetiya lords?
(Also, worship? Are you sure that's the right word?)

Regarding racial tensions, that's all well and good, but how severe are they, and how does this affect society as a whole?

And I haven't heard anything about your magic. That's not really a deal breaker, but it would help me out.

Edit: Oh, and who did they pick for their new leader, anyway?
« Last Edit: March 13, 2011, 07:11:55 pm by Vanigo »
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Vanigo

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Lemon10, that looks okay, but didn't you say earlier that the Hinor are big on the public good? That seems kind of at odds with the Merchant's Guild's rise.
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Vanigo

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Okay, I've got some rough drafts here. Haven't figured out what to do for anyone's unique tech, so if you've got ideas let me know.

Spoiler: Ljus Faller (click to show/hide)

Spoiler: Ochitans (click to show/hide)

Spoiler: Ser'kash (click to show/hide)

Spoiler: Sidamaru (click to show/hide)

Spoiler: Sunstone (click to show/hide)

Spoiler: Xeniice (click to show/hide)

Oh, and one other thing. I'd be happy to accommodate creativity in your use of magic, so if somebody says, "Can I combine [magic tech x] and [magic tech y] to turn [resource] into [product]?" I'll certainly consider it.
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Nirur Torir

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Quote
Partisan Politics: -1 prosperity
Tech: No Iron
Age 1: Neolithic Age
Age 2: Bronze Age
Age 3: Beer Age

Strange jokes aside, could we get some tech descriptions please? It might make deciding on a unique tech easier.
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Vanigo

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Yeah, okay.

Spoiler (click to show/hide)

Most of the buildings and such should be pretty self-explanatory.
(Iron working totally is an age 3 tech, you just didn't get it. Hardly anybody got it this age, actually; I wanted to give bronze some time to be a serious advantage.)
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IronyOwl

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Looks good to me, though I'm wondering if Enchantment might be more fitting than Magecraft.

Either way, still pondering what a good custom tech might be. Something involving exotic beasts as a luxury could work, but a lot of things could work.

Heh, maybe gliders to allow units with flying to fly overland. Mad sovereigns can come in handy sometimes. :P
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

lemon10

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Lemon10, that looks okay, but didn't you say earlier that the Hinor are big on the public good? That seems kind of at odds with the Merchant's Guild's rise.
Honestly, yeah they are, was a bit stuck on what to do, so i ended up doing that (despite the problems with it).
Also, it would be kinda nice if i lost the explorer and gained another leader, because right now my explorer is is a placeholder (since i imprisoned feta explorer at the end of age 1, and replaced him with frank, the generic exactly the same explorer).
« Last Edit: March 13, 2011, 11:28:31 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Nirur Torir

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I was amused by me being the only one to get any bronze during the Bronze Age, and worried slightly about the Iron Age coming too soon.

Since I can't think of any spirit magic based Iron Age techs that I don't already have, all I can really think of for my unique tech would be some sort of gnomish distillation process, turning food into Gnomish Alcohol (luxury) every turn. Yay for trade goods.

That seems weak, though, and I wouldn't mind trading my unique Age 3 tech slot for Navigation.
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Ahra

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looks good for me.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Happerry

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Looks good to me... mostly. I do note I have Mind Magic on my list, but no access to Life Magic, one of its prereqs.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

lemon10

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Also, Crop Diversification seems a bit useless as a tech (for me at least), especially as a starting tech. Currently I only have 1 hill to build a improved farm on (as i am excluding the hill with the tin), as compared to exerybody else who has 4/5 hills to build farms on (so that tech will end up giving me a extra 1 food per turn). Mabey make it so that crop diversification will let be build regular farms on desert (after i get a aqueduct there of course).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Nirur Torir

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Completely worthless for me in this age, as my only no-ore hill is my only source of local stone. It's most likely a prerequisite for future farming techs, though.
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