Homesteading
Requires Crop Rotation, Taxation
Colonies give +1 food
Seafaring
Requires Naval Engineering, Mechanics
Allows Galley
Skyships
Requires Seafaring, Wind Magic
Allows Dirgible
Steelworking
Requires Metallurgy
Allows steel
Alchemy
Requires Academics
Allows healing potions
Alchemical Metallurgy
Requires Alchemy, Metallurgy
Allows magical metals (all custom)
Animated Machinery
Requires Animation, Mechanics
Allows Magic Mill
Expert Armorsmithing
Requires Armorcraft, Mechanics
Allows Plate Armor
Expert Weaponsmithing
Requires Metallurgy
Allows Masterwork Weapons
Allows Masterwork Light Weapons
Crossbows
Requires Longbows, Mechanics
Allows Crossbows (Arrows and crossbow bolts are interchangable)
Siegecraft
Requires Siege Engineering, Mechanics
Allows Trebuchets
Allows Citadel
Banking
Requires Taxation, Academics
Allows Bank
Music
Requires Entertainment
Allows Concert Hall
Literature
Requires Academics
Allows Storyteller's Guild
Monuments
Requires Engineering
Allows Monument
Theology
Requires Religious Orders, Education
Allows Cathedral
Crusade
Requires Theology
Allows Specialists: Crusaders
Spirit-Guiding
Requires Spirit-calling
Allows Spectre Lamps
Fire and Ice
Requires Evocation
Allows Fireball Warhammers
Storm Magic
Requires Wind Magic, Evocation
Allows Lightning Staves
Golemcraft
Requires Animation
Allows Granite Golems
Scrying
Requires Divination
Allows Specialists: Foeseekers
Life Enhancement
Requires Body Enhancement
Allows Specialists: Field Hospital
Infliction
Requires Enfeebling
Allows Paralysis Staves
Wizardry
Requires Sorcery, any 2 other age 4+ magic techs
Allows Spell Foci
With Shadow Magic: Allows Wizards
Spellsmithing
Requires Infusion
Allows Volcanic weapons, Heartguard armor, Etherweft Shields
Light Magic
Ljus Faller only
Allows Streetlights
Secrets of the Spirits
Ser'kash only
Immediately recieve Evocation, Ephemera Magic, and Spirit-Warding
Sidamaru only
Labor Golems
Xeniice only
Allows Golem Depot