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Author Topic: Morrowind is cool again  (Read 28505 times)

Sergius

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Re: Morrowind is cool again
« Reply #30 on: February 07, 2011, 04:08:05 pm »

Not only that, they actually tell you in the Toolkit tutorials: This tile is meant to be oriented North-South, with this side facing North, because we already went thru the work of making all the lighting/bump/normals/whatever make sense only if it's oriented that way.

EDIT: Here it is:

http://cs.elderscrolls.com/constwiki/index.php/Using_Kits_and_Navigating_the_Render_Window

"The Cave pieces have a special restriction - they cannot be rotated, because of the way the texture tiles. To make selecting the right piece easier, non-rotatable pieces end in A,B,C, and D. So, when building a large room, both "CRmWall01A" and "CRmWall03A" can be used on the same wall."


http://cs.elderscrolls.com/constwiki/index.php/Image:Tut_Img_7.jpg

In this one, you can easily tell where the blocks are. There's only about 8 or 9 blocks in this map. In Morrowind, a tunnel would be made of many equal-size cubes, bout the size of the Corner of said corridor. Some tiles were a bit larger, like a 2x1 tunnel, but made to fit within a grid, still.
« Last Edit: February 07, 2011, 04:19:30 pm by Sergius »
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3

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Re: Morrowind is cool again
« Reply #31 on: February 07, 2011, 04:13:24 pm »

Both of those things are correct, yes. However, Oblivion's dungeons are not "made of 3 or 4 big tiles" or even "made of 15 or 20 big tiles", nor are there any tiles which are "caverns with winding corridors around them included". There are passages and there's the occasional larger room.

I know this because I just opened up the CS, ticked Oblivion.esm, and checked.
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Mr.Person

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Re: Morrowind is cool again
« Reply #32 on: February 07, 2011, 04:14:10 pm »

I've played morrowind before, and still have it, but it's been a long time. I don't remember anymore what I used to install mods or if there was a way to make sure they were compatible, but it sure is easy nowadays with Fallout 3 and New Vegas to use Fallout Mod Manager (which lets you package mods into packages to install and uninstall easily) and FO3Edit (which lets you compare installed .esp files, find differences, and merge changes between them to make them compatible, along with merging leveled lists and such).

What I'm wondering is if there are any programs like those for Morrowind?

Wrye Mash and TES:Conflict Detector and TESTool. TESTool kinda sucks now, though.
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3

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Re: Morrowind is cool again
« Reply #33 on: February 07, 2011, 04:25:49 pm »

http://cs.elderscrolls.com/constwiki/index.php/Image:Tut_Img_7.jpg

In this one, you can easily tell where the blocks are. There's only about 8 or 9 blocks in this map. In Morrowind, a tunnel would be made of many equal-size cubes, bout the size of the Corner of said corridor. Some tiles were a bit larger, like a 2x1 tunnel, but made to fit within a grid, still.

The big room at the bottom is around 5x5 tiles, give or take the bottom-right corner. I'd say 21 or 22 overall. The small passage at the bottom is about 4. The entrance room on the far left is around 9. Do you see what I mean?

Amusingly, one of the tiles is even selected so you can clearly see how big one is on average.

Now, I'm not saying that every individual tile can mesh with every other tile. That's not possible in Morrowind either.
« Last Edit: February 07, 2011, 04:27:52 pm by 3 »
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Jack_Bread

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Re: Morrowind is cool again
« Reply #34 on: February 07, 2011, 04:29:07 pm »

Better Bodies doesn't come with good beast bodies. Here's Slof's Better Beasts(the site and the mod is NSFW; she doesn't do underwear versions) and LizTail's Better Beasts (SFW, but you can get a NSFW version).

As an alternate for Primary Needs, there's Necessities of Morrowind.

There's also this long list of mods.

EDIT: Also, Tamriel Rebuilt which adds two new maps to Morrowind(currently).
« Last Edit: February 07, 2011, 04:33:27 pm by Jack_Bread »
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Flying Carcass

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Re: Morrowind is cool again
« Reply #35 on: February 07, 2011, 05:08:29 pm »

No, Oblivion had really huge "main" dungeon tiles which made cave making really hard. You couldn't make 3-story-high caves for example, no matter how you tried.

You can change the size of the default static pieces to make large caves (though the textures may appear stretched-out when one is close for the cave statics).

Spoiler (click to show/hide)
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PTTG??

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Re: Morrowind is cool again
« Reply #36 on: February 07, 2011, 05:10:25 pm »

Arghh, nobody cares about tile size! Half the posts in this thread are about the size of the tiles!
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Sergius

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Re: Morrowind is cool again
« Reply #37 on: February 07, 2011, 05:14:15 pm »

Arghh, nobody cares about tile size! Half the posts in this thread are about the size of the tiles!

Ok, then... what part of Morrowind are we allowed to talk about? The concaveness or lack of the map? You already covered that in the OP...

The dialogue system? The uglyness of the faces?
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Shadowlord

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Re: Morrowind is cool again
« Reply #38 on: February 07, 2011, 05:24:42 pm »

Look at my post #12. "Morrowind plugin manager" it is.

What! I read that post! That was not there! :P

Edit:
*looks at it again*

That post seems to be about 6 times as long as it was when I read it. Crazy time travel hijinks.
« Last Edit: February 07, 2011, 05:28:06 pm by Shadowlord »
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Flying Carcass

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Re: Morrowind is cool again
« Reply #39 on: February 07, 2011, 07:26:57 pm »

Arghh, nobody cares about tile size! Half the posts in this thread are about the size of the tiles!

If no one cared about tile size, then half the posts in the thread wouldn't be about it.  ;)
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Aqizzar

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Re: Morrowind is cool again
« Reply #40 on: February 07, 2011, 07:38:32 pm »

No.  God damn you all, no.  As of right now is the longest I have ever managed to go without playing and installing Morrowind.  That game's siren song managed to call me back every other year since I first bought it.  I've played it all, I've seen it all, I have left almost no stone unturned.  Well, okay, I know there's still big chunks of the island I've never seen, but the chunks I have seen are so fucking familiar I get sick when I see them again.  I know the routes around the southwestern shores better than I know my own neighborhood.

...Why am I even considering installing it again?  What else can I have to do?  I mean, besides look at all the pretty stuff and actually try to finish Twin Lamps and install those "All of Tamriel" mods and rebuild my awesome castle and actually do the Redoran and Hlaalu house quests and oh god what the hell is happening to me
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Deon

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Re: Morrowind is cool again
« Reply #41 on: February 07, 2011, 07:43:18 pm »

No, Oblivion had really huge "main" dungeon tiles which made cave making really hard. You couldn't make 3-story-high caves for example, no matter how you tried.

You can change the size of the default static pieces to make large caves (though the textures may appear stretched-out when one is close for the cave statics).

Spoiler (click to show/hide)
I meant actual levels, with different floors etc. I tried to build a 4-floor svirfneblin town, spent a few days tiling original tiles and gave up because you cannot make "natural 3-store pyramids" at all. Now there are various mod resources which address that, so that is no longer a problem.
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Ochita

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Re: Morrowind is cool again
« Reply #42 on: February 07, 2011, 09:17:31 pm »

Morrowind is an amazing game and now I want to reinstall and give it all of these mods that I am seeing. I mean, seriously, the environment is scenery porn. Orgasmic scenery porn.
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freeformschooler

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Re: Morrowind is cool again
« Reply #43 on: February 07, 2011, 11:01:51 pm »

I remember I started playing Morrowing (late, mind you) about the time I started playing DF. The adventure mode (very rough at the time) had the same appeal as Morrowind, but Morrowind was much more polished. Now that I've gone through everything in vanilla Morrowind as a game-breakin' and non-game-breakin' character(s), it lacks the appeal DF has to me.

Interesting what time will do to one's state of mine.
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BuriBuriZaemon

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Re: Morrowind is cool again
« Reply #44 on: February 08, 2011, 06:57:34 am »

Any recommended stat progression/leveling mod? The vanilla leveling system is a big turn off to me, but everything else is awesome.
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