As an extension of
this thread, I am compiling a sort of Code of Honor for players who want a challenging and less cheesy game. I am considering doing some modding (or having someone implement it into their mod) to make this more than just an honor code, but here it is for now. Suggestions welcome.
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Some opening comments defending the Code from naysayers:
To reiterate, the goal of this is not to make the game hard or to force people into a rule set. The point is for veteran players to reach a consensus on what sort of gameplay is considered cheesy and should be avoided for balanced gameplay for players wanting to develop their skill.
The point of the Code of Dwarfliness is so that veteran players can have a common ground to talk about their achievements. Take this conversation:
PENCO: Whoa, awesome tower, Urist McForumUser! How'd you long did it take you?
URIST: I had it done by Summer Year 2!
PENCO: Wow, I wish I could build things that fast. I am usually stuck focusing on getting a metal industry running first so I can equip my army. How do you manage to defend yourself?
URIST: Well, I just wall off my fort!
PENCO: derp.
In that conversation, I was hoping I had met a player who could share some tips with me to improve my gameplay, but my hopes were quickly dashed when I realized he didn't play the same way as me. You can't share strategy with someone playing by a different set of rules.
Common rules foster discussion by creating a common playing field.
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The Code1) Thou shalt not close thine fortress.No sealing yourself off, even during sieges. No win-mode drawbridges that shut off access to the outside at will. Don't cheese it by filling the entrance with a trap wall, either. Moats are acceptable as long as there is a permanently open entrance. Also, no abusing AI and pathing by alternating between multiple openings.
2) Thou shalt not use magma workshops.Magma workshops are totally overpowered and let you crank out a ridiculous amount of goods with basically no tradeoff compared to using regular forges and furnaces. Feel free to use magma in any other fun and dwarfly way, but do not use these cheesy workshops.
Weaning yourself off magma shops makes steel much less overpowered due to the expense of smelting it and makes bronze a much more attractive option.
Possible future mod: Disable all magma structures except magma smelters, and only allow them to process coke, not metals.
3) Thou shalt not use HFS metal.It's the best material for everything except arrows and blunt weapons. It's the most valuable material by a landslide. It can even be made into clothes. WTF? Yeah, there's a risk that comes with harvesting, but it can be easily overcome by managing pathways.
Possible future mod: HFS metal is worth MUCH MUCH less in value (maybe equal to platinum), and it is the best metal only for slicing weapons (not by a landslide either), and subpar for armor.
4) Thou shalt not abuse traps.Cage traps should NEVER be used except for the express purpose of capturing animals and should not be placed in defensive locations. Along with Rule 1, don't line your entrance with traps. NO "DANGER ROOMS" FOR TRAINING SOLDIERS.
Possible future mod: Add the cage avoid attribute to everything that isn't tameable.
5) Thou shalt not exploit the game for easy gains.We all know a million ways to exploit the game. Bring a cave lobster for a barrel for 2 pts instead of 10. Bring sandbags for 1-pt bags. Make an atom-smashing drawbridge disposal system. Depressurize water by making it flow diagonally. Self-powered pumps. An official list of exploits should be compiled for reference by honorable dwarves.
6) Thou shalt not conduct dishonest commerce.Yeah, you can make stone mechanisms or serrated discs and buy out a whole caravan with minimal labor... or just rob the caravan altogether with little to no consequence. No more. Also, no murdering caravans to steal loot until the caravan arc is fixed so that there is an actual consequence for it.
At least make an attempt to trade in either crafts or things the merchant specifically asks for.
7) Thou shalt not deceive dwarves into happiness.It's pretty silly that a dwarf's whole family and pet kitten can be eaten by alligators, but the dwarf can be consoled for months by being near mist for 5 seconds. No mist generators. No "legendary" dining rooms that are just giant chambers filled with stones or weapon traps.
AppendixExploit List
(coming soon)