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Poll

ACTUAL PLAYERS ONLY. What days can you game? (Choose all that you can make)

8pm GMT Fridays
- 7 (46.7%)
8pm GMT Saturdays
- 3 (20%)
4pm GMT Sundays
- 5 (33.3%)

Total Members Voted: 7

Voting closed: February 19, 2011, 04:59:05 am


Pages: 1 ... 16 17 [18] 19 20 ... 34

Author Topic: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.  (Read 44582 times)

Solifuge

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #255 on: February 12, 2011, 11:36:33 am »

A masterwork tool of bluff... I'm not even sure what that would look like, let alone be used in combat?

Yeah... you can get masterwork tools of any skill, some of which defy all logic and explanation. I tend to rule only on tools that I can reconcile and that make sense, when I'm DMing, but it's legal enough by the rules.
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Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #256 on: February 12, 2011, 11:39:52 am »

Well, ribbons on your eapon, or mirrors on your swordhand's glove, for example. Something that disguises your movements or hinders enemy attempts to interpret them.

It'd only apply to Feinting, in those two cases.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

The Fool

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #257 on: February 12, 2011, 12:01:02 pm »

I can see the mirror glove being used in bluff checks. "What do you mean there are no people here? Your he- OOOH... SHINY..."
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

mission0

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #258 on: February 12, 2011, 12:06:48 pm »

Ah The Fool is good, he makes another witty joke. Ok I think I will add a "RIBBON" to my Rapier, it shall be pretty ribbon as well!
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Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #259 on: February 12, 2011, 12:17:02 pm »

Well, that's six voters. One more and that'll be everyone who's submitted a character. Looks like Fridays win.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

FuzzyZergling

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #260 on: February 12, 2011, 12:27:39 pm »

Question: is forum neutral time the same as GMT?
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Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #261 on: February 12, 2011, 02:49:12 pm »

Well, for reference, it's going to be 8pm for me in about 10 minutes.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Solifuge

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #262 on: February 12, 2011, 05:39:26 pm »


EDIT: We're rolling max HP? In that case, I'm now at 76! Wee 4d12 Knight HP!
« Last Edit: February 12, 2011, 05:45:53 pm by Solifuge »
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The Fool

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #263 on: February 12, 2011, 10:39:45 pm »

If it helps anyone, forum time is 5 hours behind the GMT. This means that the game starts at 3pm forum time.

I really need to stop asking for feats to be checked but... Scorpion's Grasp (Sandstorm p.54)? It's word for word the improved grab ability that monsters can use. Sorry if I ask a little too often for item/feat checks. So do you flat out refuse unupdated 3.0 feats?
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Steam ID: The Fool [B12]
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Realmfighter

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #264 on: February 13, 2011, 12:53:19 am »

Just to let you guys know, On Fridays I get home at about 11:00 PM GMT

Forgot about this before voting.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #265 on: February 13, 2011, 01:24:38 am »

If it helps anyone, forum time is 5 hours behind the GMT. This means that the game starts at 3pm forum time.

I really need to stop asking for feats to be checked but... Scorpion's Grasp (Sandstorm p.54)? It's word for word the improved grab ability that monsters can use. Sorry if I ask a little too often for item/feat checks. So do you flat out refuse unupdated 3.0 feats?

Na, I flat out refuse things from unupdated 3.0 books that I don't have. As for the feat, yes you can take it.

And, sorry to hear that Realm, but even without your vote, Friday still wins. Sundays might be an option, but then that means Fool can't make it. So, uh, hooraay?

Either way, we lose a player. I don't really know what to do here, guys. Friday has the most votes even without Realm, so it's likely going to be that.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Realmfighter

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #266 on: February 13, 2011, 01:32:45 am »

Sundays mean that Fool plus someone else.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

mission0

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #267 on: February 13, 2011, 01:41:34 am »

I made some possible changes to my character. My original character was made around a Helf mainly because of the Windwright captain prc... don't know why I did that because you had told me that the class wasn't aloud. So in the proposed change this one is human. The second change is a cross-class into the swashbuckler class.

Other than that I lose a spell per day and the Silent spell feat but I gain Weapon's Finesse from Swashbuckler and this frees up my feats for other feats. Let me know if the character is acceptable for a change out, if not I have plenty planned out for the current character as well.

thought out changes:
http://www.myth-weavers.com/sheetview.php?sheetid=275200
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #268 on: February 13, 2011, 07:31:03 am »

Yeah, that's fine by me.

Also, I think we're going to run with 9pm GMT on Fridays. An hour later than previously stated, but means we only have 30~ minutes without one of our main casters.

Sorry about this, Realm. I know you were looking forward to getting some RPG goodness, but no such luck here.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

mission0

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #269 on: February 13, 2011, 07:05:16 pm »

Ok, i'll finish adding the spells into it and transfer over any other things that I hadn't already. It's just a master of copy and paste.
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.
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