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Poll

ACTUAL PLAYERS ONLY. What days can you game? (Choose all that you can make)

8pm GMT Fridays
- 7 (46.7%)
8pm GMT Saturdays
- 3 (20%)
4pm GMT Sundays
- 5 (33.3%)

Total Members Voted: 7

Voting closed: February 19, 2011, 04:59:05 am


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Author Topic: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.  (Read 44602 times)

Fortis

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #165 on: February 09, 2011, 11:30:57 pm »

Token pack 16, character 40. Make the skin tan, the hair dark brown, and more earth tone colors for clothes.
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mission0

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #166 on: February 09, 2011, 11:39:30 pm »

Mission, I just rechecked your Character Sheet.

The Bracers of Armour won't increase your AC. But making your Leather armour +1 will, and costs the same.

Ok I can make that change easily... However I'm a bit confused. Why won't the bracers improve my ac?

http://www.d20srd.org/srd/magicItems/wondrousItems.htm#bracersofArmor

I don't see anything here that would invalidate a bonus? I'm curious why wouldn't the help?
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Shoruke

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #167 on: February 09, 2011, 11:40:31 pm »

Some spells I'd like to get...
Persistent Blade (Spell Compendium, page 154)
Nerveskitter (Spell Compendium, page 146)
Greater Mage Armor (Spell Compendium, page 136)
   (note: The Complete Arcane version of this apparently requires a 25 gp focus)
Inhibit (Spell Compendium, page 123)
Heroics (Spell Compendium, page 113)
Distract (Spell Compendium, page 69)
Diamondsteel (Spell Compendium, page 64)
Curse of Impending Blades (Spell Compendium, page 56)
Amanuensis (Spell Compendium, page 9)
Delusions of Grandeur (Spell Compendium, page 63)
Kelgore's Fire Bolt (PHB 2, page 116)
Orb of <Energy> (Complete Arcane, page 115)
Scholar's Touch (Races of Destiny, page 167)
Critical Strike (Complete Adventurer, page 145)
Distract Assailant (Complete Adventurer, page 146)
Mindless Rage (Complete Adventurer, page 155)
Combust (Magic of Faerun page 85, or Lords of Darkness page 185)
Stone Bones (Magic of Faerun, page 123)
Nybor’s Gentle Reminder (Player's Guide to Faerun, page 107)
Elation (Book of Exalted Deeds, page 98)
Stars of Avandor (Book of Exalted Deeds, page 108)
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Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #168 on: February 09, 2011, 11:42:45 pm »

Mission, I just rechecked your Character Sheet.

The Bracers of Armour won't increase your AC. But making your Leather armour +1 will, and costs the same.

Ok I can make that change easily... However I'm a bit confused. Why won't the bracers improve my ac?

http://www.d20srd.org/srd/magicItems/wondrousItems.htm#bracersofArmor

I don't see anything here that would invalidate a bonus? I'm curious why wouldn't the help?

Bracers of Amour give an Armour Bonus. As do regular suits of armour. Bonuses of the same type (Except for Circumstance and Dodge) don't stack.

Shoruke, give me a moment and I'll get back to you.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
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mission0

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #169 on: February 09, 2011, 11:43:53 pm »

nevermind, I'm an idiot... serves me right for speed reading all the time....
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Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #170 on: February 09, 2011, 11:45:13 pm »

Bracers of Armor give a deflection bonus, which adds to the Ac not an armor bonus. Although I may make my Armor +1 anyway just to add another +1.

Quote from: The SRD (You even linked to it.)
Bracers of Armor: These items appear to be wrist or arm guards. They surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
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mission0

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #171 on: February 09, 2011, 11:48:22 pm »

You need to start reading edits, anyways done and done. Bonus switched over to my studded leather.
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Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #172 on: February 09, 2011, 11:50:41 pm »

Persistent Blade (Spell Compendium, page 154)
Nerveskitter (Spell Compendium, page 146)
Greater Mage Armor (Spell Compendium, page 136)
   (note: The Complete Arcane version of this apparently requires a 25 gp focus)
Inhibit (Spell Compendium, page 123)
Heroics (Spell Compendium, page 113)
Distract (Spell Compendium, page 69)
Diamondsteel (Spell Compendium, page 64)
Curse of Impending Blades (Spell Compendium, page 56)
Amanuensis (Spell Compendium, page 9)
Delusions of Grandeur (Spell Compendium, page 63)
Kelgore's Fire Bolt (PHB 2, page 116)
Orb of <Energy> (Complete Arcane, page 115)
Scholar's Touch (Races of Destiny, page 167)
Critical Strike (Complete Adventurer, page 145)
Distract Assailant (Complete Adventurer, page 146)
Mindless Rage (Complete Adventurer, page 155)
Combust (Magic of Faerun page 85, or Lords of Darkness page 185)
Stone Bones (Magic of Faerun, page 123)

All allowed, except use the Spell Compendium versions if they exist. I know the Orb of <Energy> and Combust spells are in it.

----

Nybor’s Gentle Reminder (Player's Guide to Faerun, page 107)
Elation (Book of Exalted Deeds, page 98)
Stars of Avandor (Book of Exalted Deeds, page 108)

None of these, though.

@Mission: I posted before you could edit. :P
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

mission0

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #173 on: February 10, 2011, 12:01:32 am »

Lies! I say, anyways it's been awhile since I have fleshed out a character this much. If you don't mind I will probably use this character elsewhere if I am not able to use him here.
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Shoruke

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #174 on: February 10, 2011, 12:13:45 am »

If you don't mind I will probably use this character elsewhere if I am not able to use him here.
I really don't see how (or why) anyone could (or would) try to stop you...

Also, I just reread the rules for Mystic Theurges, and I have a question... it doesn't explicitly say that Mystic Theurge levels give you any more spells known, just spells per day. *DO* Mystic Theurge levels increase spells known? If not, I'd have to pay inscription fees for every damn wizard spell I ever learn from chargen forward... which basically means that my accessible power completely stagnates when I'm not within a large town.
Also, are Racial Paragon classes available? Specifically human.
« Last Edit: February 10, 2011, 12:22:19 am by shoruke »
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Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #175 on: February 10, 2011, 12:25:01 am »

As written, MT doesn't get the two free spells per level on the wizard side.

Racial Paragon classes are allowed.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

FuzzyZergling

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #176 on: February 10, 2011, 12:34:55 am »

Pack 15, #10.
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Shoruke

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #177 on: February 10, 2011, 12:41:36 am »

As written, MT doesn't get the two free spells per level on the wizard side.
Ouch. Hmm... I know of a couple ways to work with this...
Any one know how I can set up long-range contact with a Mage Guild (to purchase spell inscription), or at least a magic item shop (to buy scrolls) at range? Or to transport myself there and then back to where I was relatively quickly... Let's see, there's the Teleport spell, which isn't cheap... perhaps we could homebrew up a "Return to Home Base" incantation?

Also, I'll take CharacterBG3_08 from set 1 as my token... his hair is the wrong colour, but he's wearing green, so it works out.
« Last Edit: February 10, 2011, 12:50:25 am by shoruke »
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Realmfighter

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #178 on: February 10, 2011, 12:46:03 am »

Also, I'll take CharacterBG3_08 from set 1 as my token... his hair is the wrong colour, but he's wearing green, so it works out.

Wait what that was a guy?
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Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #179 on: February 10, 2011, 12:50:56 am »

No, it's a girl. You can tell by the boobs.

EDIT: Shoruke, note that it also takes time to scribe new spells into your book. Time is at a premium in the campaign.
« Last Edit: February 10, 2011, 12:57:14 am by Akigagak »
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.
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