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Poll

ACTUAL PLAYERS ONLY. What days can you game? (Choose all that you can make)

8pm GMT Fridays
- 7 (46.7%)
8pm GMT Saturdays
- 3 (20%)
4pm GMT Sundays
- 5 (33.3%)

Total Members Voted: 7

Voting closed: February 19, 2011, 04:59:05 am


Pages: 1 2 [3] 4 5 ... 34

Author Topic: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.  (Read 44652 times)

Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #30 on: February 07, 2011, 01:58:03 am »

Did that.

Pixie:-4 str +8 dex +6 int +4 wis +6 chr

Kekekekekekeke.

Oh no no no.

Naughty boy.

Even if I let you use Pixie, you'd only have 1 class level, rather than 5. (as Pixies have +4 LA.)
This would mean you'd have 5 hp.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

FuzzyZergling

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #31 on: February 07, 2011, 02:00:52 am »

Spoiler: Character Sheet (click to show/hide)

Problems?
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Realmfighter

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #32 on: February 07, 2011, 02:02:26 am »

Did that.

Pixie:-4 str +8 dex +6 int +4 wis +6 chr

Kekekekekekeke.

Oh no no no.

Naughty boy.

Even if I let you use Pixie, you'd only have 1 class level, rather than 5. (as Pixies have +4 LA.)
This would mean you'd have 5 hp.

Actually going to sleep now, I guess I'll talk to you over Steam tomorrow for help to get a character set up.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #33 on: February 07, 2011, 02:08:05 am »

Spoiler: Character Sheet (click to show/hide)

Problems?

I'm trying to work out what you're going for here, but I'm having trouble.
I assume you're going to a face-puncher, but right now you're hilariously squishy, as every man, his dog, and his grandma, has a very good chance of hitting you all the time.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

mission0

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #34 on: February 07, 2011, 02:10:13 am »

http://www.myth-weavers.com/sheetview.php?sheetid=273662

Ok here is Rothil Emilden... so far, I still have to buy the rest of the items I want as well as select two more feats. Oh the backstory, I still have to do that.
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Itnetlolor

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #35 on: February 07, 2011, 02:28:49 am »

I might try to create a rogue sometime, I'll also need to read up on how to make a proper character sheet as well and read up some of the rulebooks to understand how all this works.

mission0

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #36 on: February 07, 2011, 02:32:58 am »

I might try to create a rogue sometime, I'll also need to read up on how to make a proper character sheet as well and read up some of the rulebooks to understand how all this works.

Careful if you do that, Rothil already takes up many of the jobs that a typical rogue would fill... although having a buddy wouldn't be to bad either. ^_^
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Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #37 on: February 07, 2011, 02:36:44 am »

I might try to create a rogue sometime, I'll also need to read up on how to make a proper character sheet as well and read up some of the rulebooks to understand how all this works.

If you want any help, throw me a message.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Iituem

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #38 on: February 07, 2011, 08:44:37 am »

Got any slots left open for play?
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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Fortis

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #39 on: February 07, 2011, 09:58:49 am »

I'm interested too. I'm rather new to 3.5 though. Is that alright?
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FuzzyZergling

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #40 on: February 07, 2011, 10:34:48 am »

Spoiler: Character Sheet (click to show/hide)

Problems?

I'm trying to work out what you're going for here, but I'm having trouble.
I assume you're going to a face-puncher, but right now you're hilariously squishy, as every man, his dog, and his grandma, has a very good chance of hitting you all the time.
Sorry, I've never played a DnD game before, so this is the first character I've ever made...
What exactly would I heed to change?
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Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #41 on: February 07, 2011, 11:29:39 am »

Got any slots left open for play?

We're up to around 8 interested players, so there might be some disappointed faces at the end.

I'm interested too. I'm rather new to 3.5 though. Is that alright?

Already got a few newbies, from the looks of things. I don't mind explaining the rules as we go.

Spoiler: Character Sheet (click to show/hide)

Problems?

I'm trying to work out what you're going for here, but I'm having trouble.
I assume you're going to a face-puncher, but right now you're hilariously squishy, as every man, his dog, and his grandma, has a very good chance of hitting you all the time.
Sorry, I've never played a DnD game before, so this is the first character I've ever made...
What exactly would I heed to change?

For a face-puncher? Well, most unarmed combat builds either:
Use the Unarmed Swordsage variant. Needs Tome of Battle.
Take 2 levels of Monk then drop it like a bad habit and never look back, using Feats and a Monks Belt to boost their damage instead of class levels.
Use Psychic Warrior for size-increasing hilarity and powerful natural attacks.

Otherwise:
Your AC is 11, on a good day. At the level we're playing, that tends to mean 60+% of the attacks against you will hit with ease.
Wisdom of 8. One of the Monk's 'best' features is it's Wisdom-to-AC ability. You don't actually get a lower AC with Wis 8, but you're not benefiting from it.
Monks tend to be what super-nerds call MAD, or Multiple Attribute Dependent. They need Strength to hit, high Dexterity and Wisdom to avoid being hit, and Constitution is nice for HP (as it is for everyone). Intelligence and Charisma will usually be really low, eating into skill points in the first case, and not really doing anything of note in the second. So any way you can reduce this is a good thing. I'm not sure how far you can get at level 5, but it is possible to base a good number of things on just Wisdom.

Really though, for simplicity, I'd advise you to look up the Swordsage in Tome of Battle, decide if you want to continue punching faces (UASwordsages are good at this), and we'll talking about the Unarmed variant.
« Last Edit: February 07, 2011, 12:17:06 pm by Akigagak »
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Fortis

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #42 on: February 07, 2011, 11:55:53 am »

What's your opinion on homebrew races and such?

EDIT: Oh, and how much do you need in the way of backstory and such?
« Last Edit: February 07, 2011, 11:57:36 am by Fortis »
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Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #43 on: February 07, 2011, 12:09:58 pm »

Setting Info dump post. Huzzah.

-------

Some time ago, while plundering the encampment of a group of rather persistent if foolish bandits, your merry band of alternatively bold and intrepid adventurers happened across what appeared to be a treasure map. This map points you in the direction of a Keep near the river village of Drellin's Ferry, though seems to beleive in making you find out where exactly the fort is in relation to it. Maybe the people who wrote it are dicks or something.

Regardless, you set out together a few weeks ago, and have been traveling through the Elsir Vale. Drellin's ferry is a couple of days away still but, things are looking good. There are, of course, the usual rumours of bandits, goblins, demons from the infernal pits of the hells, but your stalwart bunch are not afraid.

-----

Abridged history of Elsir Vale.
Spoiler: Hidden for length. (click to show/hide)

----

Chargen Summary, for convenience.
 
Start at level 5.
9000gp to spend (as standard).
No Monstrous races, unless you can present a compelling argument. So, no pixies for example. Basically, if it wasn't intended to be a player race from the beginning, I'd like you to ask before getting too excited about it. No Warforged.
32 point buy.

----

Does anyone need any more information to work with?
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #44 on: February 07, 2011, 12:11:06 pm »

What's your opinion on homebrew races and such?

EDIT: Oh, and how much do you need in the way of backstory and such?

Well, present them and I'll consider it.

As for backstory, a few short paragraphs should be enough, though I won't object if you do more than that.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.
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