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Poll

ACTUAL PLAYERS ONLY. What days can you game? (Choose all that you can make)

8pm GMT Fridays
- 7 (46.7%)
8pm GMT Saturdays
- 3 (20%)
4pm GMT Sundays
- 5 (33.3%)

Total Members Voted: 7

Voting closed: February 19, 2011, 04:59:05 am


Pages: 1 ... 30 31 [32] 33 34

Author Topic: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.  (Read 44530 times)

Solifuge

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I'm going to be out, since I haven't heard anything from Aki yet. Someone can take control of my character if game ends up happening; macros should handle all my attacks, and my sheets are up-to-date,
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mission0

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Well the game isn't technically for another hour, we've just been getting things rolling an hour earlier for convenience.
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

FuzzyZergling

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Really? They've always been starting half an hour before now to my knowledge, except for one week where the Daylights Saving Time wierded my forum time out.
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mission0

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I'm just going by what the forum title says, 7 pm his time. Which according to his profile isn't for another 24 minutes.
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senrath

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As of this post the game should've started an hour ago.  Well 55 minutes to be exact.  And still no sign of Aki.
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mission0

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Well, I was looking forward to this session to. I'll still keep checking in for Aki.
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Akigagak

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Sorry, surprise unexpected weekend trip to the Frenchlands kinda reduced my internet access to zero with no warning. Sorry I couldn't get online to warn you about the gamelessness.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

mission0

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and it is highly likely that I won't be able to make this session coming up... ugh and such a place not to be able to take part in to. I have orders that span from this sunday and continue for the rest of the week. I will likely be coming home each night but not early enough to make these sessions, unless I have a random spout of luck.
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

Akigagak

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #473 on: June 12, 2011, 11:36:42 am »

Just letting all you folks know that the game IS going on today. Probably should have said earlier but BAH.
« Last Edit: June 12, 2011, 11:39:12 am by Akigagak »
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Akigagak

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #474 on: June 12, 2011, 12:56:22 pm »

Server is up (Double-post but it's okay).

New IP for Today: 87.244.65.58
Password remains the same.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

mission0

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #475 on: June 12, 2011, 02:30:36 pm »

I'm 30 minutes out
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mission0

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #476 on: June 13, 2011, 02:06:04 am »

Yes double post but thought I would give you all a heads up on this, remember how I said that I was probably going to be late if I showed up at all to sunday's game? Well I may make it after all, due to some previously unknown circumstances I may not be going to drill this weekend.
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Solifuge

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #477 on: June 13, 2011, 07:56:59 am »

I'm a bit sad that Tylee didn't get to make a flying leap off of the bridge, a second flying leap off her mount and onto the back of Ozyrrandion the dragon, and then rein him with the Chain-Sickle and Epic Ride-Check him headfirst into the side of the gorge until he fell unconscious. There was at least a 60% chance of attempting that not resulting in her and Mosco's immediate deaths, and even if it had it still would have been an exceedingly Metal way to go.

Chasing him down to a cave, chatting him up, and challenging him to honorable combat afterward is a nice alternative, though.
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FuzzyZergling

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #478 on: June 13, 2011, 10:38:04 pm »

Question: May I assume that I took some of those goblin's arrows as well as their longbows?
Also, they are the same type of longbows as looted earlier?

EDIT EDIT: Disregard the previous edit, please.
Triple Edit: I'm having computer trouble. Very sorry, but I'm probably not going to be here for the next game.
« Last Edit: June 17, 2011, 05:18:09 pm by FuzzyZergling »
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mission0

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #479 on: June 19, 2011, 12:40:01 pm »

game today right?
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.
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