One second, I am commenting on the countess's arse, the next, I am in this forsaken place...-----------------------------------------------------------------------------------------------------------
But I am getting a head of myself. I have been "granted" the "honour" of being the escort of a new town called "Freetown" (What a creative name)
Nothing much as happen beside some woodcutting, but I have a feeling. A feeling that this will be quite a town...
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Ok, a succession fort. I, at first, wanted this to be my own game, but then I liked the embark so much I decided to make it a succession. There a few ground rules, however...
1. Iron is acceptable, but no steel or cotten candy.
2. The fort must be above-ground. No Human-Dwarf hybrids. Mines, however, are acceptable.
3. Most buildings must be made out of wood. Walls, mine entrances, keeps, towers, and castles are the only things that can be made out of stone.
4. There must be a seperate building for everything. A town hall in which everyone dines and sleeps is acceptable AT FIRST. Once you are capable of making a house of everyone, it must be done.
5. There must be a castle/keep for the king/Count or Duke.
The embark area is next to lake, it is also quite large, so take heed those with bad computers. I also embarked before any labor requests could be made, sorry bout' that
.
It is also worth noting that we have no anvil or picks. Seeing as they are not needed yet.
I will no play the first year.
Turn List (I'm not playing
)
1. Deviled
2. Double A
3. Karl Marx
4. Carcanken
5. bayar
6.
7.
8.
9.
10.
11.
12.
13.