NationsUS Carrier group-1 Marine Infantry division (Ultra modern)
-2 F-16 fighter-bombers (Ultra modern)
Libya-Prestige:0
-Money: 50
-Income:+65
Disruption:0
Cold war Tanks: 3 (-30)
Cold war Infantry: 4 (-20)
Cold war Fighters: 1 (-10)
Cold war Bombers:0
Cold war Helicopters: 0
Egypt -
Taricus-Prestige:0
-Money: 50
-Income:+235
-Expenditure: -
--Military: -190
Disruption:0
Modern Tank: 3 (-60)
Modern Infantry: 4 (-40)
Modern Fighters: 2 (-40)
Modern Bombers:1 (-30)
Modern Helicopters: 2 (-20)
Syria-Prestige:0
-Money: 50
-Income:+65
-Expenditure
--Military: -65
Disruption:0
Cold war Tanks: 3 (-30)
Cold war Infantry: 3 (-15)
Cold war Fighters: 2 (-20)
Cold war Bombers:0
Cold war Helicopters: 0
Lebanon -
mainiac (
Hezbollah -
Phantom)
-Prestige:0
-Money: 50
-Income:+20
-Expenditure
--Military: -10
--Hezbollah camps: -10
Cold war Tanks: 0
Cold war Infantry: 2 (-10)
Cold war Fighters: 0
Cold war Bombers:0
Cold war Helicopters: 0
-Rebels
--Hezbollah: 3 Infantry divisions - Phantom
5 Camps(+10)
Jordan-Prestige:0
-Money: 50
-Income:+30
-Expenditure
--Military: -30
Cold war Tanks: 1 (-10)
Cold war Infantry: 2 (-10)
Cold war Fighters: 1 (-10)
Cold war Bombers: 0
Cold war Helicopters: 0
Saudi Arabia -
Demonic Spoon-Prestige:0
-Money: 50
-Income:+340
-Expenditure
--Military: -225
Modern Tank: 4 (-80)
Modern Infantry: 4 (-40)
Modern Fighters: 5 (-100)
Modern Bombers:1 (-15)
Modern Helicopters: 2 (-20)
Iraq-Prestige:0
-Money: 50
-Income:+95
-Expenditure
--Military: -95
Cold war Tank: 4 (-40)
Cold war Infantry: 5 (-25)
Cold war Fighters: 3 (-30)
Cold war Bombers:0
Cold war Helicopters: 0
Iran -
Archangel-Prestige:0
-Money: 50
-Income:+250
-Expenditure
--Military: -165
Cold war Tanks: 5 (-50)
Cold war Infantry: 8 (-40)
Cold war Fighters: 4 (-40)
Cold war Bombers:1 (-15)
Cold war Helicopters: 2 (-20)
Israel -
Sheb-Prestige:55
-Money: 100
-Income:+140
--American aid: +50
--PLO camps: -42
-Expenditure
--Military: -180
Modern Tanks: 5 (-100)
Modern Infantry: 4 (-40)
Modern Fighters: 2 (-40)
Modern Bombers:0
Modern Helicopters: 0
-Rebels
--PLO: 2 Infantry divisions
--3 Camps(+42)
RulesTechnologyCold war[1]
Modern +1 die rolls[2]
Ultra modern +2 die rolls[3]
UnitsInfantry
Attacks enemy infantry, takes ground.
Tanks
-Attack tanks, if outnumbers enemy by 2x(3x if enemy has superior tech) tanks attack infantry instead as enemy tanks are suppressed.
Helicopers
-Attacks tanks
Fighters
-Attacks fighters
-Gains air superiority if 2x the enemys number. 3X if enemy has superior technology. AS prevents enemy bombers from any action. Then fighters then target tanks instead of fighters.
Bombers
-Attacks infantry and can perform special missions such as bombing nuclear sites.
Nuclear programCosts 1 Bn total
Can nuke enemys if you wish, 50% chance they surrender whether they want to or not, but this will turn everyone except your allys against you.
Disruption +2 due to chaos of nuclear war. Also if the enemy has a working nuclear program, they will fire back.
CombatEach infantry division of a unit rolls a d6. It compares that to the enemies total roll and does as follows:
If the roll is +1-2 of the enemys roll: No territorial gain
+3-5: Moderate gain of 5%
+6-10: Large gain of 20%
More than +10 Huge gain of 40%
For damage divisions roll a d6 each in combat seperately
1-2 no damage
3-4 a unit is disabled(costs 50% of bought cost to repair next turn)
5-6 a unit is killed
Order of units in combat(Top to bottom)Fighters
Bombers
Helicopters
Tanks
Infantry
A countrys territory is totaled 100%(surprisingly!), if they loose that 100% they loose the war and are eliminated from the game, paying 50% of their GDP to the victor each turn.
Guerilla WarfareIf the defending enemy decided to play the 'Guerilla warfare' card:
The army disbands leaving all its fighters/tanks behind leaving only infantry. The country is occupied by the enemy, they get no income from this however.
Guerillas can attack and defend as usual. If they eliminate all enemy units in the country they retake the country. If an ally defeats the invaders the country is retaken.
The occupation force can attack guerilla units, but the guerillas have a perminant +2 defence modifier. The guerillas do not get reinforcements unless a foreign power purchases an infantry division for them. This costs twice(x2) as much to the buyer as it would usually due to the cost of transporting arms covertly to the occupied country. A die roll is made to see if these arms are intercepted. On 1 or 2 they are found and confiscated.
Combat stanceStandoff: Fighters and bombers attack, everything else is on the defensive(but gains no def bonus)
Aggressive: Attacking to take territory.
Defensive: Do not attack to take or retake land, gain +2 infantry modifier if the enemy attacks on defence(not on attack roll).
Unit costInfantry:50
Tanks:100
Helicopters:100
Bombers:150
Fighters:100
*Unit upkeep is 10% of the price
Upgrading costsLevel 2: x2 of original bought cost (this is the new price per unit)
Level 3: x2 of level 2 cost. (Cannot be attained without 'USA support' status)(price remans x2 of base)
CampsRebels and guerillas can build Camps, each camp gives 10% of the countrys GDP to the rebels. Building a camp costs 1 rebel/guerilla unit(It is destroyed) Camps can be attacked by government/occupiers, however only by infantry, as they are intermingled with civilian infrastructure and populations. Camps do not however benefit from the guerilla/rebel defence bonus.
Disruption from rebel camps0-stable
1:(10% of gdp is lost)
2:(20% of gdp is lost)
and so on.
*Governments can attempt to destroy a rebel group with miltiary force, they have the same benefits as guerillas(+2 on def rolls). If they are civilians(Popular discontentment) this will cause a -5 prestige hit for each attempt. Attacking a dissident group gives them 2/6 chance to gain +1 due to hatred of the heavy foot.
**If a rebel group succeeds in disabling or killing a government unit, they gain an extra unit.
***When rebels attack they attack only the infantry, not the whole army. However if the government attacks the rebels they can use the whole army.
Training campsIf a rebel group pays 20 money to a foreign country which will allow it, they can set up a training camp. A training camp will cost the country in question -20 money each turn. This is a more efficient way for rebels to train new soldiers, but is not as quick as a nation simply providing arms (A bought infantry division).
These camps can be bombed, however the nation whos camp it is in is likely to condemn this actions.
Covert actionsFund dissidents: 100
-raises disuption from between 0 and 2
Fund guerillas: x2 of basic infantry cost (100)
-2/6 chance of being discovered and lost.
Economic actionsImprove economy: 50,100,150. (Result is 2 turns of growth UP TO the amount invested)
Invest in the people (Social reform): 50, 100, 150 (+1 +2 and +3 on a roll to decrease disruption by 1. Spending 150 increases Prestige by +5)
BankrupsyIf your debt is equal to your GDP you are bankrupt and are eliminated for the rest of the game.
The USAUSA will demand peace and stability in the Middle East. They will support Israel above all others however as long as they play ball.
If you accept their demands not to expand the amount of infantry in your army they will provide some support if your prestige is high enough.
If your prestige gets to 50 you can lobby for American support. Support will get you the ability to upgrade your military to level 3(Ultra modern).
At 100 prestige the Americans will provide you 50 credits each turn as funding.
At 150 they will provide 100 credits each turn.
The usa can provide UN support or bomb targets. They cannot start a war and they cannot fight a nation. They may fight a rebel group of an allied nation if that nation isnt recognised by the UN. E.G. No bombing palestine.
The cost of failure however is huge. If the USA looses a unit to rebels they will loose 40 popularity. If it fails an action (such as a camp bombing attempt) they will loose 5 popularity.
If popularity drops below 50% the USA cannot perform any actions in the middle east, including giving aid.
PrestigeWinning a war: +20(+10 each for Lebanon and Libya)
Loosing a war: Defeat
Bombing a nuclear site and destroying it: +5
Bombing a nuclear site and missing it: -5
Declaring Guerilla war: -10
Improving economy: +5
Resettling palestinians(as Israel)+20 (however disruption rises +4 (Popular unrest) due to dissatisfaction with the move)
Spending 150 on Social reform
Various other things.