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Author Topic: Kobold Camp  (Read 10770 times)

Taricus

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Re: Kobold Camp
« Reply #105 on: February 12, 2011, 04:22:06 pm »

((OK))
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Araph

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Re: Kobold Camp
« Reply #106 on: February 12, 2011, 04:27:22 pm »

You have to eat and sleep daily. No month long parties, naps, and drinking binges for you kobolds.
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rarborman

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Re: Kobold Camp
« Reply #107 on: February 12, 2011, 05:05:25 pm »

No more flute playing follow the wall, go east as fast as koboldly possible, stopping only for shineys or anything odd.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Araph

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Re: Kobold Camp
« Reply #108 on: February 14, 2011, 03:55:40 pm »

Day 1 -- 8:00



Guide:
The letters in rounded rectangles are your 'bolds.
The letters correspond to the first two letters in the 'bolds name.
Dark brown is the dirt walls.
Light brown is inside the cave.
Brown boxes are doors.
Brown Circles are beds.
Light blue is the brook (no carp -- yet).
Light green is grass.
Dark green is trees.
Miscellaneous marks are rocks and sticks.
It's a top-down view. As you explore more, the map will grow.

Actions:

T'co: You search for game to the west of camp. You don't find anything, though.

+5 to Ambusher

Taric: You carve the large stone into blocks. It supplies you with four blocks, not nearly enough to build a wall.

+4 Stone Blocks
+5 to Masonry

Alkik: You gather more sticks from around the cave entrance.

+25 Sticks
+5 to Woodcutting

Dugal: You butcher the groundhog carcass with your knife. You make a bit of a mess of it, but hey, you got some meat off it.

-1 Groundhog Corpse
+3 Units of Groundhog Meat
+3 Groundhog Bones
+5 to Butchery

Hashtfa: You take a branch, the stone, and a short length of vine you found in the trees and set about making a pick. You're unable to carve a hole into the middle of the stone, but by tying it to the stick with the vines you fashion a crude pick.

-1 Medium Rock
-1 Stick
+1 xCrude Pickx
+5 to Masonry

Blargh: You attempt to convert a tree into boards. Hmm... your knives won't work for that, unfortunately, so you settle for cutting down more logs.

+5 Logs
+5 to Woodcutting

Rose: You head east along the mountainside, skittering along on your stubby kobold legs. Soon you trip and get tangled up in something. It's strands of white, sticky string, which strikes you as odd. You try to get out of it, but only tangle yourself up in it more.

Ruby: *Sparkle sparkle*

Players:

Taric:
Spoiler (click to show/hide)

Dugal:
Spoiler (click to show/hide)

Alkik:
Spoiler (click to show/hide)

Rose:
Spoiler (click to show/hide)

Jfrible:
Spoiler (click to show/hide)

Hashtfa:
Spoiler (click to show/hide)

T'co:
Spoiler (click to show/hide)

Ruby:
Spoiler (click to show/hide)

Blargh:
Spoiler (click to show/hide)

The Cave:
Spoiler (click to show/hide)

Other Creatures:
Spoiler (click to show/hide)
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squeakyReaper

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Re: Kobold Camp
« Reply #109 on: February 14, 2011, 03:59:44 pm »

Spoiler (click to show/hide)

Alkik has more sticks fer sticking.  Now sticking can do, make bed of stickstuffs.  Will be eloquent beautiful bed which makes angels cry upon laying their eyes on it, knowing that the world is filled with wonderful creations.  They will smile while doing so, and grant the world an eternal golden age.  Or terrible bedstuffs.  Alkik just want bed.

> Make own bedding inside Kobold cave.
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adwarf

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Re: Kobold Camp
« Reply #110 on: February 14, 2011, 04:00:28 pm »

Find a good size rock and use it and some sticks to make an axe
BLARGH
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rarborman

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Re: Kobold Camp
« Reply #111 on: February 14, 2011, 04:04:03 pm »

Carefuly cut the strings attached to me with the edges on my morningstar, try not to get eated by the spider.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Weirdsound

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Re: Kobold Camp
« Reply #112 on: February 14, 2011, 04:17:46 pm »

Dugal will return to the cave and attempt gather wood for a fire.
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Stone Wera

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Re: Kobold Camp
« Reply #113 on: February 14, 2011, 04:33:31 pm »

Hashtfa leaves his pick near the door and leans against the wall. Hashtfa has had much work done, and the sun stills hangs high in the sky, but a rest is only deserved. But Hashtfa spotted something in the distance, a glint. Perhaps another shining stone? Hashtfa  stood, making his way over the the source of the light. It was soon that Hashtfa registered that this was not a valuable, but a deadly weapon brandished by a struggling kobold.

Assist Rose, keeping wary for anything that might snare me as well.
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elitetaco3519

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Re: Kobold Camp
« Reply #114 on: February 14, 2011, 04:42:40 pm »

go west until I find game
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DracoGriffin

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Re: Kobold Camp
« Reply #115 on: February 14, 2011, 05:34:39 pm »

Ruby rolls around as the kobold runs off, its warmth cascading through the holder's body. A faint red can be seen through the thin cloth, illuminating the kobold to others, as well as any other creatures.

<Warm self>
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ggamer

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Re: Kobold Camp
« Reply #116 on: February 14, 2011, 05:35:09 pm »

Name: Garben
Appearance: Average sized for a kobold, white hair, black eyes
Inventory: 1 copper spear, 1 loincloth
Skills: adequate spearman, novice dodger, novice fighter, novice wrestler, competent ambusher
Backstory: *insert past here*\

Arrive and stab a groundhog

Stone Wera

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Re: Kobold Camp
« Reply #117 on: February 14, 2011, 05:57:55 pm »

Name: Garben
Appearance: Average sized for a kobold, white hair, black eyes
Inventory: 1 copper spear, 1 loincloth
Skills: adequate spearman, novice dodger, novice fighter, novice wrestler, competent ambusher
Backstory: *insert past here*\

Arrive and stab a groundhog

You could at least give some defining characteristic from his past, otherwise I'll assume he's a day old and floated down here from the river.
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DracoGriffin

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Re: Kobold Camp
« Reply #118 on: February 14, 2011, 06:02:34 pm »

It's like we're in Egypt all over again! We shall welcome Mos(bold)es with open arms! :P
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Stone Wera

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Re: Kobold Camp
« Reply #119 on: February 14, 2011, 06:13:56 pm »

It's like we're in Egypt all over again! We shall welcome Mos(bold)es with open arms! :P

Well stabbing an innocent groundhog isn't exactly parting the Red Sea, but it's an okay trick.
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