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Author Topic: Kobold Camp  (Read 10705 times)

Taricus

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Re: Kobold Camp
« Reply #60 on: February 06, 2011, 09:44:23 pm »

Find rocks
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elitetaco3519

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Re: Kobold Camp
« Reply #61 on: February 06, 2011, 10:40:12 pm »

How about them packers?
Anyway ill attempt to hunt a deer. If I get one I will then clean it.
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"...my word is poontang." Full Metal Jacket

Stone Wera

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Re: Kobold Camp
« Reply #62 on: February 06, 2011, 11:22:41 pm »

How about them packers?

Hmm, yeah... I remeber a few people I know saying that they burn down the building if the packers won. Can't wait to see their reactions.
« Last Edit: February 07, 2011, 04:14:25 pm by Stone Wera »
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Weirdsound

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Re: Kobold Camp
« Reply #63 on: February 07, 2011, 03:32:54 am »

Ugg... Dugal make sleep for too long. Best get to work. Need  barrel and something big to milk.

Dugal will follow the river south for awhile while sneaking. He will keep his eye out for decent sized female mammals that he could potentially milk. If he can find such a creature alone he will attempt to befriend it with an offering of milk and lure it to the cave. It it is part of a group or known for its viciousness he will note its location and return to the cave.
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Araph

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Re: Kobold Camp
« Reply #64 on: February 07, 2011, 09:52:26 pm »

Day 1 -- 2:00



Guide:
The letters in rounded rectangles are your 'bolds.
The letters correspond to the first two letters in the 'bolds name.
Dark brown is the dirt walls.
Light brown is inside the cave.
Brown boxes are doors.
Light blue is the brook (no carp -- yet).
Light green is grass.
Dark green is trees.
Miscellaneous marks are rocks and sticks.
It's a top-down view. As you explore more, the map will grow.

Actions:

Alkik: Alkik attempts to make a wicker wall and door to the cave. Unfortunately, he doth suck at carpentry.

-20 Sticks
+4 Feet of xWicker Wallx
+1 xXWicker DoorXx
+10 to Carpentry

Hashtfa: You search around outside. You see a few trees; closer examination reveals them to be oaks and... what's this? A plum tree! Score! You'll keep that in mind for later. You continue searching and notice an anthill. The ants seem to be circling a shiny! You metaphorically swoop down and grab the shiny.

+1 Ruby

Jfrible: You walk a bit south along the brook. Your ears turn a vivid shade of red and you rub your nose.

Dugal: You sneak south past Jfrible. She suddenly turns bright red. What a weirdo... Gah, she's scared off all of the critters. You find nothing.

+5 to Ambusher

Taric: You search for rocks. You find piles upon piles, but you can only move the smaller ones.

+10 Small Rocks
+5 Medium Rocks

T'co: You hunt for deer, but there are none to be found. Maybe somewhere else you'll find some.

+5 to Ambusher

Blargh: You hack away at a tree's branches, getting a few logs from it.

+5 Logs
+5 to Woodcutter

Ruby: *Sparkle sparkle*

Players:

Taric:
Spoiler (click to show/hide)

Dugal:
Spoiler (click to show/hide)

Alkik:
Spoiler (click to show/hide)

Rose:
Spoiler (click to show/hide)

Jfrible:
Spoiler (click to show/hide)

Hashtfa:
Spoiler (click to show/hide)

T'co:
Spoiler (click to show/hide)

Ruby:
Spoiler (click to show/hide)

Blargh:
Spoiler (click to show/hide)
« Last Edit: February 09, 2011, 10:43:08 pm by Araph »
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squeakyReaper

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Re: Kobold Camp
« Reply #65 on: February 07, 2011, 09:56:10 pm »

At least Alkik try.  Alkik no see GM-person create wallplace.  Alkik proud of it.  Alkik require bedding-place now.  Alkik gather sticks for sleepplace.

> Gather more sticks
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elitetaco3519

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Re: Kobold Camp
« Reply #66 on: February 07, 2011, 10:08:05 pm »

Ill try to hunt some more
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rarborman

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Re: Kobold Camp
« Reply #67 on: February 07, 2011, 10:34:49 pm »

>.<
Go outside and walk left along the wall (towards the brook), while playing my flute in a calming manner as possible.
« Last Edit: February 07, 2011, 10:42:08 pm by rarborman »
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Araph

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Re: Kobold Camp
« Reply #68 on: February 07, 2011, 10:36:14 pm »

Remember, bolded actions.

Thanks.
« Last Edit: February 07, 2011, 10:46:54 pm by Araph »
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adwarf

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Re: Kobold Camp
« Reply #69 on: February 07, 2011, 10:53:26 pm »

Blargh

Turn the logs into kunai knifes lots of them then fashion several pockets to hold them in
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Stone Wera

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Re: Kobold Camp
« Reply #70 on: February 07, 2011, 11:05:23 pm »

Fruit, what luck! If the cave had a room with a skylight, they could farm trees without leaving the cave! But like before, without protection it was a pipe dream, no, not even that, it was a straw dream. It would require protection from the nasty critters who would trot in and snatch their fruits, leaving the gang hungry. Hashtfa sits in the grass, brainstorming. After twenty minutes Hshtfa devises a theoretical way to keep the nasties out and the sun and rain in. But first things first...
Gather fruit and give each kobold two, instructing them not to eat the pits.
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Taricus

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Re: Kobold Camp
« Reply #71 on: February 07, 2011, 11:25:47 pm »

Sharpen the smaller rocks
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Weirdsound

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Re: Kobold Camp
« Reply #72 on: February 08, 2011, 01:00:31 am »

Dugal will head further south in search of milkable animals to tame.
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DracoGriffin

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Re: Kobold Camp
« Reply #73 on: February 08, 2011, 01:52:40 pm »

Ruby rolls around in the kobold's dirty hand, before being dropped into a pocket. Despite the enclosed space, minuscule beams of light still reach the gem's surface. The kobold's pocket radiates a very faint red. The weight of the gem seems very light compared to its size. As the kobold creates distance from the other kobolds, its weight lightens ever-so-lightly to that of a feather.

<Lighten weight>
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Stone Wera

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Re: Kobold Camp
« Reply #74 on: February 09, 2011, 09:49:53 pm »

Strange.
Hashtfa takes the ruby from his pocket and examines it closely.
It has become lighter, yet it has not smalled... It may be time for science.
No, there is work to be done, science may have to wait. Hashtfa pockets the ruby once more and heads towards the brook.
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