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Author Topic: Jagged Tooth Dungeon [Round 1]  (Read 15144 times)

squeakyReaper

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #120 on: February 05, 2011, 06:00:36 pm »

Cleric, can you swim?  Elf, I'm going to assume you can.

> Board raft
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Ricky

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #121 on: February 05, 2011, 06:01:43 pm »

do we have rope? because if we do tie rapier to the rope and throw it in.
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Willfor

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #122 on: February 05, 2011, 06:06:44 pm »

Cleric, can you swim?  Elf, I'm going to assume you can.

> Board raft

Cleric: Not swimming is infinitely preferable. This armor is going to make it hard.

You all get into the raft anyway.

do we have rope? because if we do tie rapier to the rope and throw it in.

Sanjeliza ties some rope to the rapier, and tosses it in. About 30 feet down it stops. You are now a lantern fish. If the rapier had any words of protest, you cannot hear them.
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Darvi

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #123 on: February 05, 2011, 06:06:58 pm »

do we have rope? because if we do tie rapier to the rope and throw it in.
This.

Edit: Better idea. Tie the trap to a rope and go fishing.
« Last Edit: February 05, 2011, 06:13:18 pm by Darvi »
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Willfor

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #124 on: February 05, 2011, 06:13:08 pm »

So you're in a boat, you've got a rapier shining light on what's at the bottom, and you've got a choice to make.



General direction?
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Darvi

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #125 on: February 05, 2011, 06:13:36 pm »

Follow the left wall.
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squeakyReaper

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #126 on: February 05, 2011, 06:14:00 pm »

do we have rope? because if we do tie rapier to the rope and throw it in.

Sanjeliza ties some rope to the rapier, and tosses it in. About 30 feet down it stops. You are now a lantern fish. If the rapier had any words of protest, you cannot hear them.

Spoiler (click to show/hide)
That away.  To the north east.
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Willfor

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #127 on: February 05, 2011, 06:25:00 pm »

Follow the left wall.

The team starts paddling northeast along the wall. However, it's not very much longer before Sanjeliza spots something in the water thanks to the light from below. She points it out to Herrina.

Cleric: That's definitely a mine.

Going around it would take some work, but is completely possible without setting off the mine.
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Darvi

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #128 on: February 05, 2011, 06:27:53 pm »

Carefully pick up the mine.
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Ricky

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #129 on: February 05, 2011, 06:34:39 pm »

attempt to combine the mine with the beartrap. making it into a warbeartrap
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Darvi

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #130 on: February 05, 2011, 06:37:06 pm »

attempt to combine the mine with the beartrap. making it into a warbeartrap
I was thinking of that too, but first I wanted to see how the picking up works. But good to know I'm not the only loony here.

Oh wait...
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squeakyReaper

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #131 on: February 05, 2011, 06:39:57 pm »

I cannot see that going well...  But MINES?  COME ON.

> Attempt to find another mine to do some "research"
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Armok

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #132 on: February 05, 2011, 07:01:16 pm »

> Fish up the rapier occationaly to hear what it has to say abaut what's underwater. it's much closer and shuld be seeing things we can't
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So says Armok, God of blood.
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III...

Weirdsound

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #133 on: February 05, 2011, 07:12:41 pm »

Say your tearful goodbyes to the beartrap before lobbing it at the mine from a safe distance. *Kabooom!*
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Willfor

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Re: Jagged Tooth Dungeon [Round 1]
« Reply #134 on: February 05, 2011, 07:13:06 pm »

Carefully pick up the mine.

Sanjeliza paddles the boat up to the mine, and bends over the side to interact with the mine. There looks to be many hair-sized trigger spines around the outside to react to boat hulls. She successfully keeps herself from triggering any as she tries to unhook the mine from a chain keeping it underwater.

However, when the chain comes undone, and the main comes to the surface she can hear a very distinctive clicking sound.

The reactions are fast enough to clear the worst of the mine's blast radius, but they are each temporarily deafened from the explosion. Shrapnel fall also hits each of them, giving them some damage. Also, they are out further into the centre of the room.

Cleric: Whoever's after us? Probably heard that.

Also, those descriptions I promised:

Spoiler: Elf Description (click to show/hide)

Spoiler: Herrina Description (click to show/hide)
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /
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