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Author Topic: Zombocom  (Read 4646 times)

Omegastick

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Zombocom
« on: February 03, 2011, 12:34:49 pm »

Hey there all, today's XKCD comic reminded me of a brilliant game/network/thingy that is really unique. Seriously, you've got to try this game. It really is unexplainable, but what I can explain is that it requires a mind that can solve puzzles. There are many tactical challenges and this game will really appeal to people who play the fortress mode of DF will love this.

There's not much more explaining I can do so you've just got to have a try at it.

www.zombo.com
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Pnx

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Re: Zombocom
« Reply #1 on: February 03, 2011, 12:44:32 pm »

I see a faded pattern of flashing lights, which I'm assuming is a loading screen, but nothing happens...
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Hugehead

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Re: Zombocom
« Reply #2 on: February 03, 2011, 12:45:23 pm »

Is there anything after the introductory speech or does it just repeat? ???
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tNok85

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Re: Zombocom
« Reply #3 on: February 03, 2011, 12:45:47 pm »

Is there anything after the introductory speech or does it just repeat? ???

You can do anything.
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Sirian

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Re: Zombocom
« Reply #4 on: February 03, 2011, 12:47:56 pm »

Its really a welcoming .. game

Is this the new rick roll ?
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mainiac

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Re: Zombocom
« Reply #5 on: February 03, 2011, 12:51:23 pm »

No, it's zombocom.
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Ricky

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Re: Zombocom
« Reply #6 on: February 03, 2011, 12:54:13 pm »

Uh...
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Bluerobin

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Re: Zombocom
« Reply #7 on: February 03, 2011, 12:55:03 pm »

Is this the new rick roll ?

It's... kind of the rickroll before rickrolls. The proto-rickroll if you will. Although there may have been one or two in between.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Uristisdying

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Re: Zombocom
« Reply #8 on: February 03, 2011, 12:55:51 pm »

zombo.com is so 1999 (and my browser start page as well.)
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Omegastick

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Re: Zombocom
« Reply #9 on: February 03, 2011, 01:08:06 pm »

Yeah, the first level confuses most people, look at the pattern in the colours for a while and you'll see it.
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ductape

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Re: Zombocom
« Reply #10 on: February 03, 2011, 01:31:47 pm »

I beat it and it was totally fun.  I will admit it had me stumped at first but once i figured it out I was able to get through it.
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Glowcat

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Re: Zombocom
« Reply #11 on: February 03, 2011, 02:02:38 pm »

That's quite a blast from the past.
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Farseer

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Re: Zombocom
« Reply #12 on: February 03, 2011, 02:05:11 pm »

Partyin' like it's 1999, man.

Ozyton

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Re: Zombocom
« Reply #13 on: February 03, 2011, 02:20:26 pm »

Welcome...

to Zombocom
« Last Edit: February 03, 2011, 02:23:03 pm by OzyTheSage »
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Deon

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Re: Zombocom
« Reply #14 on: February 03, 2011, 02:26:11 pm »

Hmm, I cannot find the walkthrough for the third level... Which sequence of colors should I activate to open the window?
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