The bad thing about RP enforced MUCK/MUSH/MOO/MUDs is that more often then not they're dens of iniquity for furries, and believe me you don't wanna go there.
Aardwolf? OH GOD FURRY SWORDSMEN
Achaea? FURRY DOUBLE RAINBOW
To be honest I never played either, just paying heed to some friend's advice.
This is bizarre, and from my experience untrue. Furries tend to stick to just Mucks, and their mu* names, are generally pretty telling. Heck, even Pokomon places that are not on a muck codebase are pretty safe to be non furry.
Why is everyone spelling it "MU*"? I'm confused.
The Mu* shorthand, from what I've gathered is do in part to that fact that must codebases start with an Mu. Moo, being one of the few exceptions. The asterisk is most of the mu* codebases for their softcode language is the wildcard character.
Quick question!
What do you guys consider too much of an "application"?
I quite agree that surmizing a character in it's entity before entering a MU* is a difficult thing, but even if I opened my MU* up into an open Beta or whatever, I'd still want to be quite selective over who joins.
I'm currently considering having a modification of the most advanced captcha system ever made.
(In all seriousness, what if there was a registration explanation box, rather than an application. I can usually guage someone's attitude from an introduction... But this way, people who may otherwise have messed up a formal application get a chance to show their colours through roleplay - which is effectively where the buck stops.)
On a related note, I've seen quite a few MU*ers here, and a couple of MU*admins too. - Nothing surprising, counting the number of the things out there... But, it strikes me as odd that no one's suggested a DF-themed MU* for the DF community!
Well, my mu*, Navitas, will probably have to much of an application process.
Most Mushes tend to have the same application process. Its a series of room, you transverse through, that help you set up various aspects, from mu* things, like sex, and @ahear, joining channels. Then there are the game system set up as well, and sometimes a background room as the last room.
My game, will have the that stuff, but overall be done in two steps. Since for my game, you not only make your character but also your badass human or super natural creature, then you write a background for them. The rather open system for creating your badass human or super natural creature, will allow for some crazy (as intended), but imbalance combinations, which will require approval. Then after that, you have to write a character background.
So, from most mushes, this will be more work, not only for players but for the staff as well. This also makes it not newb friendly as well. I'm still considering how to lessen the work for my character generation.