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Author Topic: Gelenson Age 2, Round 19: Not sure what to say! (3 Slots open)  (Read 13472 times)

Johnfalcon99977

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Re: Gelenson Age 2, Round 15: Expanding and Trurtle Cults! (3 Slots open)
« Reply #225 on: February 16, 2011, 09:17:34 pm »

Are you fine with the Tu-Humans?  Just wanted more racial diversity in the west.
As long as they didn't say anything about other races to home. The Nu-Humans think there dead now and the Des-Humans don't know shit about anything.

That's cool.  I imagine them being the most hostile and pissed off about the whole exodus thing.  Sort of a group of extremists who want nothing to do with anything else, especially other humans.  They went to somewhere they thought no one in their right mind would be around.  Imagine their surprise when they find a dragon there...

Funny you say there extremists, because the Des-Humans are the only humans left that have some of the purests hearts and bravery. The exodus thing was the best thing to ever happen to them.

Edit: Of course, they hate Nu-humans, but not too much. They think there mind-slaves to me, which is not fully true.
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squeakyReaper

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Re: Gelenson Age 2, Round 15: Expanding and Trurtle Cults! (3 Slots open)
« Reply #226 on: February 16, 2011, 09:19:00 pm »

So we have the elitist Nu-Humans, who are...  well, human-like.  The Des-Humans who accept it as a great thing, and have found their own efficiencies.  And the Tu-Humans who are just bitter about it, to the point of building their culture around the concept of blasphemy.
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Johnfalcon99977

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Re: Gelenson Age 2, Round 15: Expanding and Trurtle Cults! (3 Slots open)
« Reply #227 on: February 16, 2011, 09:23:16 pm »

So we have the elitist Nu-Humans, who are...  well, human-like.  The Des-Humans who accept it as a great thing, and have found their own efficiencies.  And the Tu-Humans who are just bitter about it, to the point of building their culture around the concept of blasphemy.

You may want to keep track of all the Human types, there going to have explosion of them near the end of the 2nd age.

Edit: Map. Nu-Humans founded 2 more cities. Des-Humans founded another city.

Spoiler (click to show/hide)
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Ricky

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Re: Gelenson Age 2, Round 16: Nu-Human's just love to expand! (3 Slots open)
« Reply #228 on: February 16, 2011, 09:30:26 pm »

I roll a  7 + 25 = 32

BLOOD, you say?
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Johnfalcon99977

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Re: Gelenson Age 2, Round 16: Nu-Human's just love to expand! (3 Slots open)
« Reply #229 on: February 16, 2011, 09:32:57 pm »

I roll a  7 + 25 = 32

BLOOD, you say?

Not now. But soon. AND BY ME.
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squeakyReaper

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Re: Gelenson Age 2, Round 16: Nu-Human's just love to expand! (3 Slots open)
« Reply #230 on: February 16, 2011, 09:49:17 pm »

Is Ricky skipping his turn..?

And I haven't updated the site in a bit.  Been playing to learn C#.  Ahahaha.
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Ricky

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Re: Gelenson Age 2, Round 16: Nu-Human's just love to expand! (3 Slots open)
« Reply #231 on: February 16, 2011, 09:58:17 pm »

Turn be soon.
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squeakyReaper

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Re: Gelenson Age 2, Round 16: Nu-Human's just love to expand! (3 Slots open)
« Reply #232 on: February 16, 2011, 09:59:20 pm »

Hint; Expand Artielen's reach.  xD  If there's gonna be blood, you want to save some cities.

Hey John, are we going to bother with corruption/etc?
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Ricky

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Re: Gelenson Age 2, Round 16: Nu-Human's just love to expand! (3 Slots open)
« Reply #233 on: February 16, 2011, 10:07:17 pm »

32 - 16 = 16 left


The great Roc, being very keen overheard the God's talk about a great struggle of power between his people and the arrogant humans. Roc warns his people. They heed his warning, then Roc leaves.

In other news...
The primative cave people of the northern boneyard expand their reach with the use of their boneships. they travel to the west to a giant mountain-island wher e they see a great bird flying around, making a nest on Roc's Rock.

They travel to the east until they cannot no more.

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squeakyReaper

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Re: Gelenson Age 2, Round 16: Nu-Human's just love to expand! (3 Slots open)
« Reply #234 on: February 16, 2011, 11:27:36 pm »

This is very hard to keep up with.  @_@

Rolled a 5 + 3 + 2 = 10 points.

Going to command race on the Dire Bears.  They establish "Redpebble", a cavernous extension to their land.  It bites deep into the stone, and they have their own farming inside it.  These Dire Bears are more peaceful than the others...  but that's hardly saying anything.  They're irritated about the recent human landgrab, as it drives more merhants into their rightful land.  I also command the Huddus to set up another city in the southern Frisilin as well.  They set up "Wheatja", which is a farming community.  They have a nice set up, making flavored ice, and frozen crop.  Very delicious, actually.  They are ill armed, however, and are often the target of Dire Bear raids.



[img]
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Johnfalcon99977

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Re: Gelenson Age 2, Round 16: Nu-Human's just love to expand! (3 Slots open)
« Reply #235 on: February 17, 2011, 04:30:15 pm »

New idea.

Cities belonging to one enity shall be colored, while independent city states shall be black.

Hey John, are we going to bother with corruption/etc?

I don't know. We will most likely mingle with them in age 3, but right niow we can just assume. Like Nu-Humans are really quite honourable. They just have the troble of being the most shining example of Humans worst quailites as well.

Edit: Rolled 5. Becomes 8 with bonuses. Becomes 9 with leftover.

Nu-Humans found Garia.

The Des-Humans come in contact with two strange and magicent animals today. The Horse and the Camel. They are surpirsed the Horse's strength and fast brusts of speed, and they are equally amazed by the camel's energy and ability to find water from miles away. A valuable thing when living in the desert. Galtrial gave them the chance to choose one to master, but naturally, the Des-Human's find a way to get both through there unity. They manage to trick Gatiral into getting both, and obtain mastery of both. Galtiral was angry, but he had come to expect this from his Humans.

Des-Humans gain mastery of riding. (I'll leave Reaper to give back story as to how the Des-Humans managed to trick my avatar, because hes good at it)

(With the points I magically stole for plot) Galtrial also creates the assembly of the Gods. Here, every 50 years, The Roc, Sliver, and Galtrial meet and discuss.

Spoiler (click to show/hide)
« Last Edit: February 17, 2011, 05:16:59 pm by Johnfalcon99977 »
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Ricky

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Re: Gelenson Age 2, Round 17: God-house party! (3 Slots open)
« Reply #236 on: February 17, 2011, 06:29:09 pm »

MAH TURN!

I roll... SNAKE EYES!

16 + 2 = 18

Lesner, Bliag and Artiel Raise up armies (4,4,4) and Roc FLies to the East Wall, telling them it is time to build a wall. He then goes to the meeting place of the gods.



« Last Edit: February 17, 2011, 06:44:44 pm by Ricky »
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squeakyReaper

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Re: Gelenson Age 2, Round 17: God-house party! (3 Slots open)
« Reply #237 on: February 17, 2011, 07:51:21 pm »

Rolled a 7 + 2 + 3.  12 points.  Imma just spend this doing tech upgrades, due to lack of paint.  I advance the Torts to being specialized shell-smiths.  Seeing as shells off large animals take a long time to grow in, wearers of the shells are only the noble leaders of their groups.  I also advance the Crafja to having a polar-bear-esque pack mule, which lets them treck through all terrains easily while trading.  These large beasts also come in war varieties.  Because of their bear-like nature, this riles up the Dire Bears even further.  While they regard bears (normal ones) to be weak and uncivilized, they are irritated at the blasphemy going on there.  I have 2 points left.
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Johnfalcon99977

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Re: Gelenson Age 2, Round 17: God-house party! (3 Slots open)
« Reply #238 on: February 17, 2011, 07:58:18 pm »

I roll a 4. Which becomes a 7. Nu-Humans meet Artielens this turn.

Edit: This turn contains onlt text due to not needing a map. (Ricky, can you move my avatar to the assembly of the Gods your turn?)

Today, Human and Artielen meet. Two radically different races, two radically differen't veiws. The Humans and the Artielens are the two most advanced races in Gelenson. The meeting, though interesting, ended quickly, and violently. The reasons being the fault of both sides. The Artielens, hearing about the Humans from there Roc god, thought they were weak and stupid. The Humans also assumed they were better, because they believed there god had granted them supremacy, and this lack of respect for the other quickly desolved into violence. And for this battle, the Artielen belief that Humanity was pathetic would lead them to destuction. They fought carelessly, but were surprised by Human level of techology, far past then the wooden or ice sticks they had seen from other races! The Artielens were slaughtered quickly. This was the mark of the 1st Artielen-Human war.

The victorius Humans were quickly formed into the first offical Human Army.

« Last Edit: February 17, 2011, 08:15:37 pm by Johnfalcon99977 »
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Ricky

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Re: Gelenson Age 2, Round 18: BLOODY WAR!!! (3 Slots open)
« Reply #239 on: February 17, 2011, 08:20:23 pm »

did you  really follow the rules on fighting? or are you just being "I'm the winner!" ?
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