Rolled a 7. Forgot to keep my last turn under 5, curses. So I have 13 points to work with.
I create two races. The first are bears... but not ordinary ones. They are mostly of the grizzly variety, are larger, more fierce, stronger and more adamant in defending their territory. Most of all, they are intelligent. While they cannot wield tools in their claw-hands, they have learned several tricks. They include advanced burrowing for creating their cave-towns, sharpening their claws, and even domesticating animals. They name themselves "Dire Bears". They can barely (
bearly ahahahaha) pronounce common, and prefer to speak in snarling and growling, but they have named their first civilization "Greenrock".
The second are strange, small creatures. They live in the colder half of Frisilin, and few know what they look like. If you did catch a glimpse, they would look like small, say no larger than four foot, humanoids. They scrunch over, and have thick, thick black hair that covers their face. Their skin is usually a dark brown. The reason few know what they look like is it's too cold in Frisilin to go without heavy wear- they always have incredibly large, almost comedic so, parkas on. They hunt fervently, and create beautiful ice sculptures which never seem to melt. They are the "Hudded", named after their hoods, and live in "Crafja".
One point left. Also, can you start the turn count over? It is now The First Century, technically. Unless you want turns in this age to take a different number than 100 years?