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Author Topic: Gelenson Age 2, Round 19: Not sure what to say! (3 Slots open)  (Read 13496 times)

Ricky

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Re: Gelenson Age 2, Round 10: AGE CHANGE BABY! (3 Slots open)
« Reply #165 on: February 08, 2011, 05:45:50 pm »

My... MY TORTOISE!
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Johnfalcon99977

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Re: Gelenson Age 2, Round 10: AGE CHANGE BABY! (3 Slots open)
« Reply #166 on: February 08, 2011, 05:53:58 pm »

My... MY TORTOISE!

It just took a nap. A very very long nap only to be wakened by the hero!
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Ricky

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Re: Gelenson Age 2, Round 10: AGE CHANGE BABY! (3 Slots open)
« Reply #167 on: February 08, 2011, 05:55:01 pm »

is it my turn? or Squeaky's?
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squeakyReaper

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Re: Gelenson Age 2, Round 10: AGE CHANGE BABY! (3 Slots open)
« Reply #168 on: February 08, 2011, 06:04:28 pm »

Rolled a 7.  Forgot to keep my last turn under 5, curses.  So I have 13 points to work with.

I create two races.  The first are bears...  but not ordinary ones.  They are mostly of the grizzly variety, are larger, more fierce, stronger and more adamant in defending their territory.  Most of all, they are intelligent.  While they cannot wield tools in their claw-hands, they have learned several tricks.  They include advanced burrowing for creating their cave-towns, sharpening their claws, and even domesticating animals.  They name themselves "Dire Bears".  They can barely (bearly ahahahaha) pronounce common, and prefer to speak in snarling and growling, but they have named their first civilization "Greenrock".

The second are strange, small creatures.  They live in the colder half of Frisilin, and few know what they look like.  If you did catch a glimpse, they would look like small, say no larger than four foot, humanoids.  They scrunch over, and have thick, thick black hair that covers their face.  Their skin is usually a dark brown.  The reason few know what they look like is it's too cold in Frisilin to go without heavy wear- they always have incredibly large, almost comedic so, parkas on.  They hunt fervently, and create beautiful ice sculptures which never seem to melt.  They are the "Hudded", named after their hoods, and live in "Crafja".

Spoiler (click to show/hide)

One point left.  Also, can you start the turn count over?  It is now The First Century, technically.  Unless you want turns in this age to take a different number than 100 years?
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Johnfalcon99977

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Re: Gelenson Age 2, Round 10: AGE CHANGE BABY! (3 Slots open)
« Reply #169 on: February 08, 2011, 06:17:25 pm »

One point left.  Also, can you start the turn count over?  It is now The First Century, technically.  Unless you want turns in this age to take a different number than 100 years?

Nah, I do not see any reason to change it.
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squeakyReaper

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Re: Gelenson Age 2, Round 10: AGE CHANGE BABY! (3 Slots open)
« Reply #170 on: February 08, 2011, 06:21:08 pm »

I just think it'd be easier to keep track of time.  Like Age Two, Round Two, Age One, Round Five, etc.  By the by, if I counted correctly, it's turn twelve right now.
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Ricky

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Re: Gelenson Age 2, Round 12: Fuc*ed up the round again :P! (3 Slots open)
« Reply #171 on: February 08, 2011, 07:17:15 pm »

rolled an 8+ 17 = 25

The great tortoise has awoken from his forced slumber, for no god can hold this great beast captive! he is very angry at the gods for doing such a thing, and he's on the move...

The great Roc told his people to set out to the far western Pillar, to set up a small village, it is time for another colony. When the migrants finnaly reached their destination, they found old remains of an advanced farm, and sent this technology back to their home town. Much prospering!

In Other News...

The south freezes over more. the blobs have all frozen solid

« Last Edit: February 08, 2011, 07:58:24 pm by Ricky »
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Johnfalcon99977

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Re: Gelenson Age 2, Round 12: Fuc*ed up the round again :P! (3 Slots open)
« Reply #172 on: February 08, 2011, 07:55:56 pm »

rolled an 8+ 17 = 25

The great tortoise has awoken from his forced slumber, for no god can hold this great beast captive! he is very angry at the gods for doing such a thing, and he's on the move...

Don't make me kill it.
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Ricky

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Re: Gelenson Age 2, Round 12: Fuc*ed up the round again :P! (3 Slots open)
« Reply #173 on: February 08, 2011, 08:00:43 pm »

Give me three or four turns unintterupted and my tortoise quest will be complete with no one harmed
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squeakyReaper

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Re: Gelenson Age 2, Round 12: Fuc*ed up the round again :P! (3 Slots open)
« Reply #174 on: February 08, 2011, 08:04:47 pm »

JFAKJE;KJE.

Dude, I just spent the last hour writing a story about the blobs, and you froze them.  xD

Edit:  Though naming the high blob "Bob" was...  out of the ordinary.  xD  Basically it was about them being sent to the bottom of the world.  The Sludge is now basically a large well, and at the bottom Bob screams in a million voices secrets of the gods that would make any mortal person go insane.  And imma leave the tortoise alone.  Can't hurt anyone in my middle mainland.
« Last Edit: February 08, 2011, 08:07:19 pm by squeakyReaper »
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Furtuka

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Re: Gelenson Age 2, Round 12: Fuc*ed up the round again :P! (3 Slots open)
« Reply #175 on: February 08, 2011, 08:17:33 pm »

wow this place is... aggressive.
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squeakyReaper

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Re: Gelenson Age 2, Round 12: Fuc*ed up the round again :P! (3 Slots open)
« Reply #176 on: February 08, 2011, 08:27:21 pm »

Nah, not really.  People are just interacting before the Age of Relations (age III).  It stunts growth a bit.
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Johnfalcon99977

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Re: Gelenson Age 2, Round 13: OMFG GAINT TRUTLE RAGE!!! (3 Slots open)
« Reply #177 on: February 08, 2011, 08:59:42 pm »

I get 7 points. Yay for me. This is now 10 points.

I create Humans. When created, humans were blessed with the highest courage and honour among all the races, but, they were also cursed with the greatest greed and innorgance of all.

At the beinning of humanity, Galtiral gave them there power and intellegents, but there was a group of dissents. They said that Galtiral wa evil, and was trying to enslave us. This was, in a sense, true. Galtiral wanted humans to be his personal servents. The defectors fought a great battle with the humans that believed Galtiral was there true and holy master. The battle was epic, spanning 4 days. Galtiral, however, at last broke the defectors, and forced them over the mountains, which he believed would kill them in only a few weeks time. He had no idea how wrong he was. These humans did not break during there exile. They stayed with each other and did truely selfless acts. They finally reached water, and then, Galtiral was truely impressed. They had braved mountians, dangerous animals, and dangers beyound any lone human could face. But they did it. Galtiral saw that humans, or any living race, could not be controlled without insane risks to yourself. He gave them the secrets of searching of water and purifiying it. And even though they still shunned him, the northern humans still worshipped him. He could command them at times, but he could not turn them into slaves. So two different kinds of humans were formed, the humans of the North, or "Nu-Humans", and the humans of the Desert, or "Des-Humans"...


Spoiler (click to show/hide)
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squeakyReaper

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Re: Gelenson Age 2, Round 13: OMFG GAINT TRUTLE RAGE!!! (3 Slots open)
« Reply #178 on: February 08, 2011, 09:18:32 pm »

I rolled... a 4.  Woop-de-do.  4 + 1 + 1.  Let's see what I can do...

I create another race.  Continuing my animal theme, I create a race simply known as the Torts.  Guess what?  TORTOISES YAAAAY.

They're very well learned, but not restricted as the Dire Bears are.  They stand on two feet, though often need to use canes in order to heave up if they have shells.  Not nearly as slow as their hyperbolic brethren, they are actually quite active.  Agility is hard to keep up in their shells, and the wear usually breaks them.  Their shell breaking is a rite of passage, so to speak, as when it does they are shown to have acted their own worth in the village.  Reckless breaking of shells is frowned upon though.  They replace their shells by stealing that of local giant, unintelligent turtles and tortoises, or forging their own.  They create a small trade-city which they dub "Tide".

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Furtuka

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Re: Gelenson Age 2, Round 13: OMFG GAINT TRUTLE RAGE!!! (3 Slots open)
« Reply #179 on: February 08, 2011, 09:21:19 pm »

they replace their shells by taking ones from normal turtles....


...but regular turtles have their spines fused to their shells...


...Oh my god...


*mind breaks*
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