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Author Topic: More bridge woes  (Read 383 times)

The_Hawk

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More bridge woes
« on: August 23, 2006, 12:57:00 am »

Ok, this one's a two-fer.

ONE: After last night's peasant rebellion, two suicidally depressed peasants hurled themselves into a channel I had running from the cave river to the outside river.  (Well, technically the outside river runs up to the mountainside and stops, and the cave river runs out to it, but that's a different story.)  Contrary to expected behavior, their objects and bodies remained wedged in the channel.  I drained the inside portion and recovered their gear, but the outside portion would not, of course, drain, and a huge number of pathfinding problem messages started to be issued.  Also, for whatever reason, my master metalsmith and one of my nobles went and got buckets and stood adjacent to one of the dead guys and, slightly downstream, his shoes... and did nothing.

Hoping to break this cycle, and probably somewhat sleep-deprived, I resolved to build a long bridge over the guy and his stuff, in the hopes that it would then bump it up to the top of the bridge and my guys could recover it.  When the bridge was completed, the game crashed, and the errorlog shows "BUILDPATH SAME SQUARE VIOLATION."  I *think* I've got a save of this one backed up.  Interestingly, however, it sort of worked -- at some point the bridge construction apparently bumped the body and his shoes up onto the surface, because his corpse wound up in the graveyard (and his shoes somewhere else.)  Cancelling the bridge just before it finished had the same effect and allowed me to keep playing.

TWO: Largely because all my farmers and fisherdwarves went mad and/or killed themselves, the next year has not been a happy one.  Starvation is rampant, and many dwarves are understandably upset.  Two of my three bridges have been destroyed.  The third and largest remains, however.  The destruction of the first had no noticeable impact, but after the second went down I started to get a swarm of pathfinding messages about the inability of those on the surface-side to get to food and drink on the deep-side; this, despite the existence of the third span.  A save and reload seems to have fixed some dwarves, but not all.  I've got a backup of this.

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Toady One

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Re: More bridge woes
« Reply #1 on: August 23, 2006, 02:26:00 am »

If you have an exploding save, that would be good to see.  I think I have a few with that bridge path one to work with.
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The_Hawk

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Re: More bridge woes
« Reply #2 on: August 23, 2006, 02:48:00 am »

That's... odd.  I fired it up to make sure it was the right save; it was, but this time they managed to finish the bridge without the crash to desktop or the errorlog message...
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Toady One

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Re: More bridge woes
« Reply #3 on: August 23, 2006, 02:51:00 am »

Maybe it's related to that channel/plot error that only happened if you didn't exit the game before reloading.  There are probably a few other evil ones like that floating around.
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