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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 369997 times)

forsaken1111

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2175 on: February 23, 2023, 03:07:30 pm »

That... those things were popularized by the honor harrington books, weren't they? Least that's the thing I recall that concept (missiles that fly out and then fire lasers) being referenced to the most.
I remember them mainly from the Starfire books and the tabletop game of the same name.
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marples

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2176 on: February 23, 2023, 06:56:28 pm »

That... those things were popularized by the honor harrington books, weren't they? Least that's the thing I recall that concept (missiles that fly out and then fire lasers) being referenced to the most.
I remember them mainly from the Starfire books and the tabletop game of the same name.

David Weber who wrote the Honor Harrington books also helped design the Stafire game and co-authored the first few Starfire books.
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Great Order

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2177 on: May 05, 2023, 08:15:52 pm »

Update's out!
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AlStar

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2178 on: May 05, 2023, 10:03:19 pm »

Update's out!
Beat me to it. Just finished going through the tutorial system (again), since it's been long enough that I don't remember what the hell I'm doing.

Haven't seen anything new yet (that I've noticed, anyway), although having only just left the very first system, that's no real surprise.

Great Order

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2179 on: May 05, 2023, 10:11:41 pm »

I'm gonna try it out tomorrow, but I've seen a couple of bits on the subreddit.

Spoiler (click to show/hide)
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Bronimin

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2180 on: May 06, 2023, 03:56:02 am »

It's out!


Version 0.96a, https://fractalsoftworks.com/2023/05/05/starsector-0-96a-release/
New ships, flux tweaks, the odessey has a medium mount on the front! It'll take another week for the modmakers to update but its ouuuuut
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Great Order

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2181 on: May 06, 2023, 07:59:04 am »

Update's out!
You missed it by about 5 1/2 hours
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I may have wasted all those years
They're not worth their time in tears
I may have spent too long in darkness
In the warmth of my fears

Great Order

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2182 on: May 06, 2023, 01:31:34 pm »

I found an interesting bug.

Using a Legion XIV, opened up the information menu for an enemy ship and all my fighters spontaneously exploded.
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I may have wasted all those years
They're not worth their time in tears
I may have spent too long in darkness
In the warmth of my fears

Mephansteras

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2183 on: May 06, 2023, 02:09:17 pm »

A hotfix got released this morning that fixes a bunch of bugs, might want to redownload and see if that one got fixed too.
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AlStar

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2184 on: May 07, 2023, 01:01:26 am »

I’m pretty sure I’ve posted almost this exact same message before, but I just can’t seem to get out of boom-and-bust cycles in this game. I’ll build up a couple hundred thousand credits doing some missions, trading, and/or raiding, maybe salvage or buy some decent ships… then *wham* I either underestimate how tough a mission will be, or I just run into something nasty, and suddenly everything’s exploding.

I’m almost certain that it’s a “get gud” skill issue on my part, but it does start to wear on me.

Micro102

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2185 on: May 07, 2023, 05:19:03 am »

My cash cows are the bounties where pirates are attacking a system and you get ~1400 per ship you destroy. Massacre the junk ships pirates have and sell the salvage. Use other ships and stations as shields.

Do some opportunistic trading when you see a high/low price (and remember that pirate black markets are a good way to avoid tax).

My favorite ship is the hammerhead. Wait for an enemy to get a little too cocky, a little too out of position, and then just throw all your firepower into them.

And just save scum the hell out of the game, because sometimes the AI on your team is suicidal or wants you dead and will throw the game.
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Criptfeind

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2186 on: May 07, 2023, 07:58:34 am »

When I play I normally do a bit of fighting and exploring, but for the most part I keep my most valuable ships mothballed unless I really need them and make money smuggling. You can make an absolute shit ton of cash smuggling various things to and from the pirate systems, since their trade network is basically completely fucked. Once I've gotten a decent amount of starting cash I escape the boom bust cycle you're talking about by making a colony, they take a decent amount of cash to get started but once they do they basically just print unlimited cash for you. Once you've got your colony up and running you'll have basically infinite money to do whatever you want with.
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Sirus

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2187 on: May 07, 2023, 09:34:26 am »

Bear in mind you'll want at least a million credits (probably more) before starting a colony, unless you luck out and find some perfect Terran world not too far from the core. Most colonies will be moneysinks until they can build up their infrastructure and population some; the buildings start at around 100k each but rapidly get more expensive, incentives to bring immigrants in tend to be pricey based on hazard rating, and even with open ports your accessibility (and therefore trade) will start low.

The bright side is free storage for all of your stuff, and yeah once they're established colonies will tend to churn out wealth that goes directly into your wallet. But it usually takes some time.

Basically if you start a colony too early, especially on a somewhat more marginal planet, you may instead hemorrhage funds until you can't even afford to pay your operating expenses. At that point you're stuck in a degrading fleet with 0 credits in your account and no way to improve your colony.
« Last Edit: May 07, 2023, 09:42:45 am by Sirus »
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Il Palazzo

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2188 on: May 07, 2023, 10:04:28 am »

then *wham* I either underestimate how tough a mission will be, or I just run into something nasty, and suddenly everything’s exploding.

I’m almost certain that it’s a “get gud” skill issue on my part, but it does start to wear on me.
Same here. It's why I never play ironman anymore. As much as like the general concept of rebuilding after a setback, it's just too tedious in practice.
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Mephansteras

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #2189 on: May 07, 2023, 10:23:57 am »

Yeah, Starsector is one of those games where things can just go too pear-shaped too quickly for me to play it ironman. Though I only reload if it was something out of the blue, or occasionally if I just want to play out a really hard fight that I know I should retreat from.

My personal favorite way of making money is to build up an exploration fleet and just search everything I can (safely). Avoid the harder warning beacon systems and take all the exploration missions I think I can complete on a loop out and back. I earn money, find potential colony planets, and often get blueprints or colony items I'll want for later on.
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