all right all right. today, i bought this game. ive been using sseth key for the first few days.
yeye. love this little shit game to death. but damn i just drove me crazy at first. no joke. sometimes i wanted to smash in my monitor with my mouse.
i still have a few complaints. mostly, this weapons not shooting someties, i am sure there is a bug. two actually, i had one instance, where i had set my weapon group 2 to autofire an 1 to manual. whenever i started a battle, autofire for group two was off. i could reproduce this by reloading the game, i tried 3 times, i verified groups where set as described, and every battle group two started autofire off.
i made a savegame and reported a bug, but sadly its not reproduceable. it seems restarting the game fixed it. aaanyhow:
this game is great. i still think it is extremely hard on new players becasue it is very complex and a lot what seems broken at first is indeed very well designed just not very easy to understand.
speaking of it: officer spam!
so, i only played since 0.95 so i never played the game without officer spam or build in mods. but i did read a lot and i think i now understand it all. ALLL OF IT. ive seen it with my 4.th eye:
so, build in mods make safety overriden ships insanely op. but they cost a lot of story points. for the early to mid game, the player has a lot of story points, but little money. so giving the player the option to use story points to get a few really powerful ships is great, because that facilitates a high risk high rewad (or rather: high risk low maintanance) game play at first.
but late game, this is not longer feasable. because of the officer spam, the player cant spend the story points on hull mods. the player has to spend the story points on mercenary officer upkeep to get deployment points.
so this is inded rather ingenous, because it forces the player to change strategy over the course of the game. i think its brilliant and i love it.
that said: i still dont like the skill tree. the +2 officer skill is mandatory, this makes 4 or 15 skill points mandatory and thats 100% bad becaus you could just give the player these perks form the start and reduce skillpoints to 11. its a pseudo choice and a noobtrap. i hope this gets tuned.
anyway. great game.