maybe i was supposed to claim more ships from the graveyard? i took all combat ships i could without spending story points, and as they all where pretty fucked up i decided not to spend very rare ressources on them.
The mission-giver and the tutorial text both strongly suggest you pick a few up, yeah. I believe one of them is always a Hammerhead, which are very solid destroyers, but you don't need to take all of them.
One thing that may not be intuitive (and I honestly don't recall whether the tutorial mentions) is that ships with D-mods may be dinged up, but they're also cheaper to deploy which is very handy.
Most d-mods are pretty manageable, and over time you'll get a sense of which to avoid on which hull types.
Another thing that the tutorial fails to mention (probably because the tutorial was made in an earlier version where this wasn't the case) is that buying ships is pretty darn expensive early on. Scavenged vessels (likely with d-mods) are probably going to be your primary source for a while.
And agreed with others that spending some time in the combat sim, the main-menu missions, or the main-menu tutorial are all very good ideas.
Another tip for dealing with money early on is getting an actual commission. After you finish the tutorial missions you can talk to the person who gave you them or most other base commanders in the Hegemony to get one - the tutorial missions should give you enough reputation for them to be amenable. The stipend gives a lot of economic breathing room.
There are ways to earn a lot of money through trading, but doing so effectively generally relies on the less legal sorts of trading.
The 'main story' also includes a mission giver contact with pretty decent missions, starting that up is as easy as
visiting Galatia Academy Station post-tutorial.
One final thing - someone put together
a guide on ship loadouts that may be worth a read. It's pretty long, but the "IKEA Instructions" and the Capacitors/Vents portion of the Core Concepts should cover the basics.