Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 129 130 [131] 132 133 ... 155

Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 370130 times)

Folly

  • Bay Watcher
  • Steam Profile: 76561197996956175
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1950 on: December 05, 2019, 11:28:23 am »

I wish these forums allowed us to give a thumbs-up or similar responses to specific posts.
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1951 on: December 05, 2019, 12:56:22 pm »

That mission is certainly a fun one; I believe I've beaten it with the default loadout, though I think the AI has gotten much better in the years since then. As I recall, the trick is making good use of the Paragon's Fortress Shields hull mod.
Logged
This sentence contains exactly threee erors.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1952 on: December 05, 2019, 01:46:44 pm »

I wish these forums allowed us to give a thumbs-up or similar responses to specific posts.

Code: [Select]
░░░░░░░░░░░░▄▄░░░░░░░░░
░░░░░░░░░░░█░░█░░░░░░░░
░░░░░░░░░░░█░░█░░░░░░░░
░░░░░░░░░░█░░░█░░░░░░░░
░░░░░░░░░█░░░░█░░░░░░░░
███████▄▄█░░░░░██████▄░░
▓▓▓▓▓▓█░░░░░░░░░░░░░░█░
▓▓▓▓▓▓█░░░░░░░░░░░░░░█░
▓▓▓▓▓▓█░░░░░░░░░░░░░░█░
▓▓▓▓▓▓█░░░░░░░░░░░░░░█░
▓▓▓▓▓▓█░░░░░░░░░░░░░░█░
▓▓▓▓▓▓█████░░░░░░░░░█░░
██████▀░░░░▀▀██████▀░░░░
Logged

Hanzoku

  • Bay Watcher
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1953 on: December 06, 2019, 08:08:52 am »

Congrats, Loud Whispers! I haven't been able to beat that mission for quite a while, but it is a fun one to play. It shows that even with the player advantage, there is such as a thing as too much for a Paragon to handle.
Logged

Sanctume

  • Bay Watcher
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1954 on: January 06, 2020, 01:21:49 pm »

I got annoyed by the Luddite Pather terrorist cells and went and trashed their planets. Bombarded defences, then raided starports, farms and light industries. I wonder if it will have any effect? Could we reduce a planet into an uncivilized state by constantly hounding it and making sure no supplies get through? Could we then colonize it for ourselves?

Quote
A colony that’s been too unstable for too long runs the risk of becoming decivilized. In particular, a world that suffered a saturation bombardment is quite likely to go down this road rather than recover.

This implies that you can decivilize a planet without mass genocide, but the genocide certainly would make it easier.

I recently got Starsector, and was influenced by a YT vid about the Tutorial exploit. 

Anyway, so as the sole supply provider to Ancyra, I was making mad credits, selling what they need and the excess cargo it in the storage provided free of charge. 

Anyway, I got distracted of this "chore" as I was busy trying to gain rep so I can get commission quests. 

When I arrived back to supply Ancyra, the colony abandoned due to no supply.  Oops. 

So, silly me completed the Tutorial quest, but it's too late as it asks me to go back to Ancyra to complete the Tutorial quest chain.

It was still a fun run.

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1955 on: May 04, 2020, 01:14:04 am »

So I've been playing Starsector a lot again. It comes and goes in phases, it seems. Just exploring systems and looking for colony spots and hunting for interesting hulks is strangely addictive. I still haven't tried any mods despite having owned the game since the beginning of this thread. I suppose I'll eventually try some big total conversion mod, but I've read they also add insane enemy fleets attacking your colonies. Whose size scales with your defences so your defences are never enough, which frankly sounds just plain stupid.

It is weird how much I love the Apogee, though, I always take it right at the beginning and often don't fly any other ship till maybe if I get Aurora or Odyssey. I really like having Tempests as escorts for cruisers and capitals, though. I wish there was a destroyer sized version of Tempest with larger amount of Terminators and, say, only medium slot weapons as the Terminators should do the point defence duty. It would be interestingly different from all the other destroyers. (Hammerhead all the way, woo!)
Logged

George_Chickens

  • Bay Watcher
  • Ghosts are stored in the balls.
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1956 on: May 04, 2020, 04:26:05 am »

The Tri Tachyon cut off my most profitable drug smuggling route. I cut off the food supply to their planets and let a pirate raid and the Hegemony do the rest of the work. First time wiping out a whole faction.
Logged
Ghosts are stored in the balls?[/quote]
also George_Chickens quit fucking my sister

Dostoevsky

  • Bay Watcher
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1957 on: May 04, 2020, 09:32:55 am »

I still haven't tried any mods despite having owned the game since the beginning of this thread. I suppose I'll eventually try some big total conversion mod, but I've read they also add insane enemy fleets attacking your colonies. Whose size scales with your defences so your defences are never enough, which frankly sounds just plain stupid.

Not sure which mod you're talking about there, but there's a wide variety of mods less drastic than total conversions. Most 'only' add a faction or even just some new ships/weapons for existing factions. Adding some ship variety can make a pretty big difference, in my opinion. Most of the popular ones are well balanced, too.

There are also some neat mechanics mods like Combat Chatter and Starship Legends.

I'd encourage you to give them a try, though adding new factions does require starting a new game to see them in action.
Logged

Sharp

  • Bay Watcher
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1958 on: May 04, 2020, 12:00:12 pm »

Haven't tried any of the new ship/faction mods, some of them seem very pretty but also very OP.

As far as Mods go though I think Nexerelin is bloody amazing, getting factions invading each other.
Logged

Dostoevsky

  • Bay Watcher
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1959 on: May 04, 2020, 12:57:44 pm »

Yes, faction mods do run the range in terms of balance. Some of the more popular ones are basically 'vanilla+1' which is kind of annoying in terms of balance, but there are a fair few balanced ones. Even a few that are vanilla-1 yet still fun to use (e.g. HMI). Getting ship packs for existing factions balances things out some, though that can still result in some of the individual vanilla ships becoming a bit behind the curve.

One other balance issue is that some mods have ships that are designed to be really good player ships but aren't necessarily good in the hands of the AI. Definitely not cheat-level power, but there are some ships that player intention/maneuver can utilize very well. There are also some situations where a faction's ships are balanced by their in-faction weapons (or vice-versa), but the player's ability to mix-and-match factions can lead to some imbalance. Generally speaking this isn't a problem, though.


And that's just a portion. In the months since I've last played I've seen at least a few other high profile mods come out, too, which is really quite amazing considering the lifecycle of the game.

This is getting me tempted to give it another whirl. Been waiting for the next version, but...
Logged

Sharp

  • Bay Watcher
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1960 on: May 04, 2020, 01:12:54 pm »

Well it's always a fun game.

But the upcoming [REDACTED] looks very interesting with these teasers

http://fractalsoftworks.com/2020/04/11/gif-roundup/
Logged

Egan_BW

  • Bay Watcher
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1961 on: May 04, 2020, 02:02:37 pm »

Tagged with "brigador war crimes", nice.
Logged
I would starve tomorrow if I could eat the world today.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1962 on: May 06, 2020, 05:32:23 pm »

Same with the peaks and troughs of playability. I've had great fun trying to deal with the mod that gives the Luddic Church those fucking terrifying cathedral ships with ICBMs as basic ammo. When they get sent to invade your worlds and you're defending against two of them + a fleet of oppressor cruisers and mora carriers it is apocalyptic unless you've got some juicy capitals. So far I've managed to defeat it by spamming those shitty basic drones (frigates would be more effective but I don't like sacrificing crew members for roleplay purposes). I spread them out across the map, 1 per quadrant and wear out as much of the enemy's CR as possible. When the cathedrals reach the bottom half of the map I send in all of my cruisers and capitals, pick off some ships, retreat with as much as I can and run/repair and repeat. Eventually they're too weak and I can surround and destroy them - I am looking forward to gaining control of my own cathedral abomination!!!

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1963 on: May 09, 2020, 04:34:52 am »

I guess my playing spree is through, as I reached all my goals:

* Decivilized Luddic Path planets without doing war crimes, check

* Defeated Remnant nexus, check

* Established self-sufficient string of colonies with sufficient fleet assets, check


It was pretty jarring to find a pristine Paragon floating around in the third system I explored. :D I towed it to wait for me, just couldn't miss the opportunity, although never flew the ship myself - it is just too slow in combat. The prizes factions give you for ships are absurdly low, though, I had been happy to sell it, but even pirates only offered a few thousands.

Maybe I'll try Nexeline or Vaurya the next time Starsector itch hits me, although I'm quite skeptical about artificial difficulty (enemies scaling so you always have to defend your colonies yourself) and modder-made ship hulls (the ones I've seen in screenshots have often been quite overpowered).
Logged

Kanil

  • Bay Watcher
  • [T_WORD:PILLAR:kanil]
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1964 on: May 09, 2020, 05:57:17 am »

Just how pristine was it? Ships without D-mods should sell for a decent sum. Ships with D-mods intentionally don't sell for very much, to spare you from having to haul them back to market -- simply salvage the ship and sell the scrap metal and such you get instead.
Logged
Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.
Pages: 1 ... 129 130 [131] 132 133 ... 155