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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 370135 times)

Kanil

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1725 on: November 20, 2018, 05:23:03 am »

That's a quick exploration of the ruins for free loot. Once you settle the planet, you can establish the tech-mining industry which will search them more thoroughly.

Edit: Also, you start the game with full survey knowledge of every inhabited system in the core worlds. You can use the planet screen to see which ones start with ruins (some randomly generated ones might, other fixed spawns like Maxios would have ruins as well) and go loot them with minimal risk.
« Last Edit: November 20, 2018, 06:10:31 am by Kanil »
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Nelia Hawk

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1726 on: November 20, 2018, 06:09:36 am »

a faction decided to investigate my colony for ai cores... so i switched out the alpha/beta ones for gamma ones.
they found 11 of them (of course), and confiscated them (as expected).... what i didnt expect is that ALL my buildings are now offline for 200+ days... giving me a -100k income for a year now -_-

now to try to somehow stay afloat doing exploration missions i guess.
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Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1727 on: November 20, 2018, 07:23:44 am »

You should just bribe the Hegemony inspectors, unless you want to fight them.

I can't be bothered to make new account on Starsector forums so nothing will come of these thoughts, but I think the game would benefit greatly from four additional qualities in it.

1) You should be able to define your faction politically. It could be just a dozen choices with three each, stuff like whether it is a libertarian economy, state capitalism or mercantilism etc. Same with political rights. I think human/political rights would be interesting because all the major factions in the game oligarchies at best, military dictatorships at worst. I imagine granting political rights would make fighting luddite and pirate infiltrators harder, but increase immigration. All of these choices would naturally have an effect on faction relations.

2) I think there should be some special solar systems to be found, especially once the large sector size gets added in. Stuff like an isolationist fringe colony out on the rim, automated refueling station orbiting a gas giant, little things like that to add atmosphere. Plus I kind of think decivilized planets should be special to colonize, requiring military presence (marines) in addition to crew, but having higher initial population growth (portraying wild natives rejoining civilization).

3) I think the game would benefit from Stellaris-like end game threats. So one game the Remnants active and start attacking everyone again, in another game the Hegemony starts an interstellar war, in another Luddites get taken over by the Path who start a Jihad/Crusade, striking against all the terraforming infrastructure etc, in another one of the gates activates for a moment to spit out a Domain fleet that was stuck in limbo between the worlds. Things that could completely change the world and challenge the player.
 
4) I think you should be able to retire, in the same sense as in Prospector, after which the game would tell a short story about what happened to you. Maybe you could choose how you retire; becoming an interstellar emperor is very different from outfitting a million credit expedition and leaving to find out what happened to Earth.
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Mephansteras

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1728 on: November 20, 2018, 10:46:29 am »

Thanks, guys! Looking forward to seeing what this game has to offer.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Zireael

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1729 on: November 20, 2018, 11:27:50 am »

How moddable is the game? What language is it written in? And what is the current asking price? (And can it be gotten from a respectable site such as Steam or Itch.io or just the dev site?)
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Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1730 on: November 20, 2018, 01:20:39 pm »

The game costs 15 dollars currently. Dirt cheap. Final price will be 20-25 bucks.

There are many mods to the game on the Starsector forum, but I haven't tried them, so I don't know their limits. At least making your own factions and ship designs seems to be comparatively easy. So a total conversion mod to, say, Star Wars or Star Trek should be quite feasible.
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Empty

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1731 on: November 20, 2018, 01:27:55 pm »

The game costs 15 dollars currently. Dirt cheap. Final price will be 20-25 bucks.

There are many mods to the game on the Starsector forum, but I haven't tried them, so I don't know their limits. At least making your own factions and ship designs seems to be comparatively easy. So a total conversion mod to, say, Star Wars or Star Trek should be quite feasible.

Yeah.  I bought it when it was known as starfarer. It's a steal for the fun it gives me.
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Zireael

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1732 on: November 20, 2018, 01:45:03 pm »

Ouch. 15 dollars is quite a lot here. Yet another for the wishlist pile. Can I wishlist it on Steam/itch.io or is it just the dev's site?
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Urist McScoopbeard

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1733 on: November 20, 2018, 02:49:07 pm »

Tis indeed worth the price tag, and the game is HIGHLY MODDABLE. There are dozens of faction mods, a 4X mod which is integrated with most of the factions, weapons, ships, ui, doodad addons like weapon target leading pips, etc.
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forsaken1111

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1734 on: November 20, 2018, 02:58:01 pm »

Worth noting that many of the good mods are not yet updated for the most recent version but they are making progress.
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Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1735 on: November 20, 2018, 06:03:35 pm »

I got annoyed by the Luddite Pather terrorist cells and went and trashed their planets. Bombarded defences, then raided starports, farms and light industries. I wonder if it will have any effect? Could we reduce a planet into an uncivilized state by constantly hounding it and making sure no supplies get through? Could we then colonize it for ourselves?
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Kanil

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1736 on: November 20, 2018, 06:34:07 pm »

Colonies that sit at low stability long enough will become uncolonized, and can be recolonized.

The amount of bombardment necessary for that will probably make all the other factions hostile to you, although I haven't tried it yet, so it might not be as bad as I'd imagine.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1737 on: November 20, 2018, 06:44:12 pm »

Massacring civilians with saturation bombardment makes everyone hostile at you since you are a genocidal maniac, yeah. But you can bomb military targets and then raid starports & basic commodity facilities to keep stability at zero. That is what I was wondering about.
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Kanil

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1738 on: November 20, 2018, 06:57:41 pm »

Quote
A colony that’s been too unstable for too long runs the risk of becoming decivilized. In particular, a world that suffered a saturation bombardment is quite likely to go down this road rather than recover.

This implies that you can decivilize a planet without mass genocide, but the genocide certainly would make it easier.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Urist McScoopbeard

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1739 on: November 20, 2018, 08:49:12 pm »

Has anyone gotten to size 6 or 7 colonies??? Just curious. Have a middling little empire going that nets in 300k at peak, but I am unable to really defend it well enough without blowing the majority of my income on bribery--pirates come and trash stuff anyways--usually with max space defenses.
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