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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 370176 times)

etgfrog

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1710 on: November 19, 2018, 11:16:18 am »

I have also noticed carriers are a bit suicidal now, such as a condor flying alone to 300 range away from an enforcer. I end up having to micromanage the carriers to stick to a spot. Also, I have not seen a bomb bay before, seems like it would be good on a kite to hit and run enemy fleets.
« Last Edit: November 19, 2018, 12:22:21 pm by etgfrog »
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EnigmaticHat

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1711 on: November 19, 2018, 05:01:01 pm »

Its possible for some reason they're having their fighters escort themselves and then trying to move so the fighters engage?  I dunno.  You could try giving them one really long range weapon and see if that makes them back off.

Does anyone know if selling survey data prevents me from colonizing the surveyed planet?
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forsaken1111

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1712 on: November 19, 2018, 05:23:31 pm »

I'm doing my most recent playthrough in a more RP manner, keeping a ship's log as if I'm running a small mercenary company. Its fun so far. I'm liking the new content but holy shit do the other factions get angry at you when you start butting in on their market share. I had two massive fleets show up to stop my mining and tech-mining industries.
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Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1713 on: November 19, 2018, 06:28:21 pm »

Selling survey data does nothing but gains you money, as far as I know. I've certainly colonized a planet whose data I sold.

Regarding carriers, yes, I've tried equipping them with nothing but LRM system, but they still charge ahead. Despite ordering them to do a fighter strike or just leaving them without orders. Oh well, I'm sure it will be fixed.
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Kanil

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1714 on: November 19, 2018, 07:22:56 pm »

When your fleet's nothing but carriers, then they're not really "charging ahead" so much as they're advancing in formation.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

etgfrog

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1715 on: November 19, 2018, 07:31:40 pm »

I'm doing my most recent playthrough in a more RP manner, keeping a ship's log as if I'm running a small mercenary company. Its fun so far. I'm liking the new content but holy shit do the other factions get angry at you when you start butting in on their market share. I had two massive fleets show up to stop my mining and tech-mining industries.
I think it has to due with the income your making on the planet, I've noticed when my colony was in the red, enemies wouldn't attack, but once it gets over 80k income per month then the attacks start happening. I am also curious, was this a class 5 colony?
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EnigmaticHat

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1716 on: November 19, 2018, 07:32:08 pm »

My fleet's nothing but carriers!  Although... it doesn't actually have any carriers.  Just a pillium Mule and two Hammerheads all with improvised flight decks, plus one Shepard drone tender.
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Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1717 on: November 19, 2018, 07:52:16 pm »

I think the attacks are caused by your market share in percentage.

I hope we can do something about faction planets in the future - and see wholesale war between factions. I'd really like to waste those Luddite bastards.
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forsaken1111

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1718 on: November 19, 2018, 08:14:48 pm »

I'm doing my most recent playthrough in a more RP manner, keeping a ship's log as if I'm running a small mercenary company. Its fun so far. I'm liking the new content but holy shit do the other factions get angry at you when you start butting in on their market share. I had two massive fleets show up to stop my mining and tech-mining industries.
I think it has to due with the income your making on the planet, I've noticed when my colony was in the red, enemies wouldn't attack, but once it gets over 80k income per month then the attacks start happening. I am also curious, was this a class 5 colony?
it was size 5, but only making about 30k
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Mephansteras

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1719 on: November 19, 2018, 09:02:06 pm »

Decided to give this game a whirl. Any good recomendations for a beginner?
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WealthyRadish

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1720 on: November 20, 2018, 03:33:46 am »

Decided to give this game a whirl. Any good recomendations for a beginner?

I think the traditional route to accumulating money, experience, and other resources is to start off by fighting pirates (or the less hands-on way by completing procurement contracts). Pirates have very crummy ships, start hostile, are hated by everyone, and have many small fleets that a player starting out can reasonably fight. Missions will sometimes be posted in the intel screen which can temporarily offer bonus pay for destroying pirates in a system, as well as missions offering a bounty for specific fleets and bounties for destroying pirate bases outside of the system. I would recommend starting on the easy difficulty while you learn combat, and turning it off once you've got the hang of it.

Once you have enough money to outfit a fleet capable of visiting the outer worlds (enough money to pay for a Dram tanker and some freight space, and the fuel/supplies to outfit an expedition), you should consider taking missions to analyze probes. These will offer significant cash and resources, but will also give an opportunity to fight weak opponents other than pirates for experience and loot. Just be careful that you bring enough not to get stranded; when you set a destination, the game will tell you in the lower right-hand corner how many days it'll take to get there at your current speed and how much fuel it'll take.

Like I said, this is the "traditional" route, but personally, I don't fight pirates. I think it's much more fun to become a pirate, which offers an alternative route to getting started. If you're no square and don't like being an errand boy for ingrates, you should consider making money early on by smuggling illegal commodities and ambushing fleets in hyperspace. If you successfully commit crimes with your transponder off (even brazen ones like raiding a planet) you can get off pretty much scot-free, with minor relations penalties that can be made up by taking lucrative missions as they are convenient. Many pirate settlements suffer perpetual shortages of high value commodities such as drugs, organs, and armaments, and can offer a consistent way of making money by trading with them even when there aren't good missions available. This can be made easier by abstaining from fighting pirates and raising their opinion of you by doing missions for them, so that they won't attack you and will allow you to approach their settlements with your transponder on. You can also do this with the Path of Ludd, but they aren't as widespread or as powerful, so it's not nearly as beneficial.
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EnigmaticHat

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1721 on: November 20, 2018, 04:00:10 am »

Decided to give this game a whirl. Any good recomendations for a beginner?
There's money to be made smuggling and trading in addition to what the others said.  Just build a fleet specialized for one thing.  Oh and savescum until you know what to do, you'll have more fun that way.  For smuggling and trading alike the Mule is a standout because its remarkably good at both defending itself and running away.

I've been exploring a lot and its paid off; I found a *perfect* place for my first colony, filled it up with some particular loot that I've found, and now its giving me 130k every month.  At size 4.  Suffice to say I don't have many money problems.

« Last Edit: November 20, 2018, 04:04:40 am by EnigmaticHat »
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Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1722 on: November 20, 2018, 04:52:04 am »

Like the previous posters have said, there are multiple ways to start out. Killing pirates is one way, running after cargo shortages is another. I prefer the third - exploration and salvaging, it has this element of "I wonder what I'll find next!" attached to it. Although it is much riskier than sticking to the known parts of the world.
When starting out, you should check out the starport bars as well, there are occasionally missions available that pay well.

Regarding Path of Ludd, they start spreading through the space as the game goes on, though they have less bases to start with than pirates. Befriending them is hard if you have colonies with AI or heavy industry though, but if you don't set up colonies or your colonies are low-tech rural shitholes, then you are fine.

I really hope the game adds in diplomacy between factions in the future too, now after having a colony, it is necessary to have a few hundred thousand credits at hand at all times for bribes for factions you don't want to fight. I want to keep a couple of them friendly after all.
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Kanil

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1723 on: November 20, 2018, 04:56:14 am »

I've been exploring a lot and its paid off; I found a *perfect* place for my first colony, filled it up with some particular loot that I've found, and now its giving me 130k every month.  At size 4.  Suffice to say I don't have many money problems.

I'd like to add on to this that colonies are super profitable if you have tech-mining. It generates lots of metals, supplies, fuel... and machinery, I think. If you found your first colony on a planet with ruins, that'll give you a nice start.

'course you'll end up drawing attention from your neighbors and get raided, but that happens anyway if you're quite profitable, so you might as well be as profitable as possible.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

EnigmaticHat

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1724 on: November 20, 2018, 05:20:27 am »

My game keeps telling me I'll need to clear the ruins before I can colonize?  My perfect planet did have ruins but I explored them and they went away.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule
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