Decided to give this game a whirl. Any good recomendations for a beginner?
I think the traditional route to accumulating money, experience, and other resources is to start off by fighting pirates (or the less hands-on way by completing procurement contracts). Pirates have very crummy ships, start hostile, are hated by everyone, and have many small fleets that a player starting out can reasonably fight. Missions will sometimes be posted in the intel screen which can temporarily offer bonus pay for destroying pirates in a system, as well as missions offering a bounty for specific fleets and bounties for destroying pirate bases outside of the system. I would recommend starting on the easy difficulty while you learn combat, and turning it off once you've got the hang of it.
Once you have enough money to outfit a fleet capable of visiting the outer worlds (enough money to pay for a Dram tanker and some freight space, and the fuel/supplies to outfit an expedition), you should consider taking missions to analyze probes. These will offer significant cash and resources, but will also give an opportunity to fight weak opponents other than pirates for experience and loot. Just be careful that you bring enough not to get stranded; when you set a destination, the game will tell you in the lower right-hand corner how many days it'll take to get there at your current speed and how much fuel it'll take.
Like I said, this is the "traditional" route, but personally, I don't fight pirates. I think it's much more fun to
become a pirate, which offers an alternative route to getting started. If you're no square and don't like being an errand boy for ingrates, you should consider making money early on by smuggling illegal commodities and ambushing fleets in hyperspace. If you successfully commit crimes with your transponder off (even brazen ones like raiding a planet) you can get off pretty much scot-free, with minor relations penalties that can be made up by taking lucrative missions as they are convenient. Many pirate settlements suffer perpetual shortages of high value commodities such as drugs, organs, and armaments, and can offer a consistent way of making money by trading with them even when there aren't good missions available. This can be made easier by abstaining from fighting pirates and raising their opinion of you by doing missions for them, so that they won't attack you and will allow you to approach their settlements with your transponder on. You can also do this with the Path of Ludd, but they aren't as widespread or as powerful, so it's not nearly as beneficial.