Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 104 105 [106] 107 108 ... 155

Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 370273 times)

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1575 on: May 05, 2017, 05:07:15 pm »

... y'know, I just now noticed that d-mods apparently allocate, at least in part, based off what damage is dealt to the ship in combat.

Suddenly the near ubiquitousness of damaged engines makes a lot more sense. All my combat ships are using salamanders.
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1576 on: May 05, 2017, 05:26:44 pm »

... y'know, I just now noticed that d-mods apparently allocate, at least in part, based off what damage is dealt to the ship in combat.

Suddenly the near ubiquitousness of damaged engines makes a lot more sense. All my combat ships are using salamanders.
Hmm. That makes me want to use salamanders less, but they're so good as a general-use missile mount.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Karlito

  • Bay Watcher
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1577 on: May 05, 2017, 05:47:14 pm »

Any of you guys respond to distress calls? Ever seen it be anything other than a pirate trap?
Logged
This sentence contains exactly threee erors.

Mattk50

  • Bay Watcher
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1578 on: May 05, 2017, 05:50:30 pm »

what officer types do people find work the best? they seem fairly dumb regardless, i've had timid heron carriers solo charge paragons and reckless pilots spend the whole battle kiting, so im wondering if anyone has different experiences.
Logged

Hanzoku

  • Bay Watcher
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1579 on: May 05, 2017, 06:14:10 pm »

Any of you guys respond to distress calls? Ever seen it be anything other than a pirate trap?

Yeah, I had a trader ask for 10 fuel. Since I had 1800, I let them have it for free.
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1580 on: May 05, 2017, 06:23:13 pm »

Officer wise, haven't really tooled around enough to notice much. Only thing that's stood out is that one of my aggressive ones has been pretty consistent about putting whatever I tell it to escort between their ship and the enemy. Which is good, 'cause the critter's puttering around in a shepherd, and the behavior does a good job of keeping it from exploding.
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Urist McScoopbeard

  • Bay Watcher
  • Damnit Scoopz!
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1581 on: May 05, 2017, 09:50:02 pm »

How do I hire more officers???
Logged
This conversation is getting disturbing fast, disturbingly erotic.

Shooer

  • Bay Watcher
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1582 on: May 05, 2017, 10:09:00 pm »

Check the mission hub when you dock somewhere.  They are listed under characters and have the title of mercenary captain.  Not that often will you find them.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1583 on: May 05, 2017, 10:53:51 pm »

Check the mission hub when you dock somewhere.  They are listed under characters and have the title of mercenary captain.  Not that often will you find them.
You also occasionally find them in derelicts.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Urist McScoopbeard

  • Bay Watcher
  • Damnit Scoopz!
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1584 on: May 05, 2017, 11:00:15 pm »

So through salvage and defensive maneuvering I have managed to acquire A Moira(?)-class carrier and a falcon-class light cruiser(?)--I've got two wolfs and two hammerheads as well. Most of the fleet is d-modded but has performed admirably I'm not in danger yet, but the level of salvage I'm pulling in now isn't going to cut it with the new supply & fuel costs. I'm still in the core worlds area, so where do I go to fight some tougher baddies??? Also, can I take on scavenger fleets or will Hegemony get on my ass?

EDIT: I have to admit, the Moira is very draining. 100 min crew req. + slow as all fuck. However. In battle, this is actually kind of a good thing. I am but a humble rookie, but this strategy has allowed me to destroy larger fleets. The Moira tanks hits. I mean....... I watched this thing just turn off it's shields and tank a falcon for like 30 seconds with no damage taken. By having my hammerheads escort the Moira and the Wolfs escort the Hammerheads, it forms free flowing arms of a sorts. While it may sound useless, it not only keeps the bulk of the enemy fleet at distance, but it also entices the enemies support vessels to come in when the wolfs need to phase out. I carry a number of low-ammo high-damage torpedoes that basically end smaller vessels careers in 30 seconds. What ends up happening is the enemy grinds its support down trying to get your wolfs leaving its capital ships with no cover--then all you have to do is swoop in for the kill. The weakness is the hammerheads, since they're not very maneuverable they sometimes wander a little too close to the enemy, which if timed poorly, I.E. when the Wolf phases out, they end up taking a lot of hits. Generally though, the Moira is tanked enough to create some space when a Hammerhead is getting overwhelmed.

... What was a talking about again? Oh ya, the Moira's a bitch to lug around though.
« Last Edit: May 05, 2017, 11:21:43 pm by Urist McScoopbeard »
Logged
This conversation is getting disturbing fast, disturbingly erotic.

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1585 on: May 06, 2017, 12:57:11 am »

what officer types do people find work the best? they seem fairly dumb regardless, i've had timid heron carriers solo charge paragons and reckless pilots spend the whole battle kiting, so im wondering if anyone has different experiences.
I think they might be glitched or something.  Cautious officers are, well, not.  In .7 I definitely remember timid officers being cowardly to the point of uselessness.

Try not issuing any escort orders.  Using nothing but capture, retreat, and engage orders has made my officers behave much more intelligently.  They still seem dumber than the standard AI.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Pwnzerfaust

  • Bay Watcher
  • It's evolution, baby!
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1586 on: May 06, 2017, 01:22:14 am »

Anyone getting a "Fatal: null" error on startup? Just got the game thanks to this thread and I can't even start it up. Error log:

Spoiler (click to show/hide)
Logged
Give an elf a fire and he's warm for a night. Drop an elf in magma and he's warm for the rest of his life.

Tnx

  • Bay Watcher
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1587 on: May 06, 2017, 02:16:17 am »

Try reinstalling JRE 64x.  That worked for me.
Logged

Pwnzerfaust

  • Bay Watcher
  • It's evolution, baby!
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1588 on: May 06, 2017, 02:49:44 am »

Just tried, including restarting computer. No effect. Same crash, same error message in log.
Logged
Give an elf a fire and he's warm for a night. Drop an elf in magma and he's warm for the rest of his life.

Sharp

  • Bay Watcher
    • View Profile
Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1589 on: May 06, 2017, 03:37:45 am »

Try playing in windowed mode
Logged
Pages: 1 ... 104 105 [106] 107 108 ... 155