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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 370426 times)

Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1410 on: April 23, 2017, 12:27:05 pm »

Class 1 survey data is pretty shit, but class V is pretty great.
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a1s

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1411 on: April 23, 2017, 01:52:26 pm »

Well yeah, but for a perspective, a "run a package on this derelict" missions will get you 70-100k and they don't even need massive stockpiles of crew, machinery and supplies. Exploration can be a nice side-gig, but you can't run an exploration fleet (and you'll probably want to invest your points in something else, too.)
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1412 on: April 23, 2017, 02:03:14 pm »

You can certainly run an exploration fleet, you just buy a couple more shepards instead of salvage rigs, since the former can carry their own loot home. And multiclass as a salvage fleet.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Kanil

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1413 on: April 23, 2017, 03:20:55 pm »



My exploration fleet's doing pretty fine... (and this isn't counting all the other crap I've found. Salvage and stuff, although most of it gets put back into fuel/supplies.)

It's not bounty hunting levels of profitability, but it's perfectly viable and stuff.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

a1s

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1414 on: April 23, 2017, 07:36:17 pm »

Spoiler: noShitSherlock (click to show/hide)
Just to note: a Class V Survey Data has a base coost of 150k. Now that was worth the trip.
« Last Edit: April 23, 2017, 07:43:35 pm by a1s »
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Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1415 on: April 24, 2017, 01:11:42 am »

I've noticed the same with decivilized planets being marked as uninhabited. I wish we could do something with them, help kickstart them into joining a faction or something. Heh, maybe taking over a planet if you want a planetary dictatorship thing.

I'm having fun running an exploration/salvage fleet. I used the scan missions to get money first, now I take them as navpoints to guide where to go next. Most of my ships are paramilitary cargo ships. I have a few tankers/freighters I always keep out of combat and have fitted them with bigger drive for extra burn and the engine sealing to negate the larger sensor profile. Only problem is having too much money... there should be more things to invest into if you don't want battleships. Maybe the upcoming outpost/colonization features will help. It would be nice to set up your own community, maybe even kickstart your own faction. (Plus I really want to destroy those genocidal Luddic Path assholes out of a principle. Hey, they've literally killed a couple of planets. I wish I could wage an actual war against them and destroy them as a faction.)

My fleet has become (accidentally) a long-range dakka fleet which works surprisingly well. I have a shitload of fighters - most of my freighters are those with flight decks and I got a couple of actual carriers. I went this route because I salvaged a research station which gave me a bunch of advanced fighters & bombers. Every missile mount capable of carrying LRMs has some. While the LRMs are pretty useless in one mount, masses of them are surprisingly effective. Combined with fighter craft, the masses of missiles distract shields/PD enough that something always gets through. Granted, I haven't fought any military fleets, just the stuff you find from the unexplored systems. I'm thinking about trying my luck with a Remnant station + fleet in the near future.

My most recent acquirement is an Apogee cruiser. I fitted it for endurance with stabilized shields and what not. My tactic is to simply draw enemy fire, with additional armor and 360 degree shields it is basically invincible against anything short of capital ships. I just distract the enemies with beam lasers while the attack craft from my other ships actually kill them. I just wish Apogee was a bit faster on the battlefield.

I think I need get a secondary ship, some fast attack frigate next for pursuit duties.

« Last Edit: April 24, 2017, 01:14:59 am by Majestic7 »
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EnigmaticHat

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1416 on: April 24, 2017, 10:59:33 am »

Based on the backstory in the scenarios (at least in the version of the game I've played) the Hegemony has also killed planets, more than a couple.  I don't remember if the other two factions killed planets, but the blue faction are corporate sociopaths controlled behind the scenes by AI (I think they tried to use a planet killer on the hegemony capital but couldn't get close enough).  The only faction to not have done horrible things is the purple one, but that's because they're a recently established dictatorship that hasn't yet had the time.
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Greiger

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1417 on: April 24, 2017, 12:25:08 pm »

Purple is also something like a facist military dictatorship isn't it? (ah I see you mentioned it) :P

I like the persian league(sic) they seem like some pretty chill dudes.  I can't imagine them glassing any planets from orbit.  That and I know nothing about them, so I assume they are new.
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Kanil

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1418 on: April 24, 2017, 01:15:38 pm »

The Persean League is described as a sort of defensive alliance against the Hegemony, with a large amount of freedom for the independent league members to rule as they see fit. If one member world has a crazy dictator who wants to go nuclear, I'm not sure they'd do much to prevent it. Maybe a strong reaction afterwards, since wildly nuking everyone invites them to do the same back to you...
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1419 on: April 24, 2017, 02:31:17 pm »

Yeah, that's why I want to put up my own Chill Survivalist Faction. Regarding background, I haven't really played the scenarios since the first version of Starsector I played, the one without any campaigns. I just found some terraformed solar system that Luddites had killed according to the planetary descriptions. Plus one of the Perseus planets was glassed by Luddites too, although it is still inhabited, Fallout-style.
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EnigmaticHat

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1420 on: April 24, 2017, 03:22:43 pm »

Trying out the new update.  Plan is to kit out a Wolf for bounty hunting, something I've never been good at before.

So far I have a pretty sick build (for a low level character at least).  Haven't left the first system, but I looted something called an antimatter blaster off a pirate.  Its a small energy weapon designed to damage capital ships(!) by doing 1400 damage per shot, at a relatively low energy cost.  What I did was I put that on my forward facing medium energy slot, then put a tactical laser on my forward turret slot, and another tactical laser on my right slot.  No other weapons, instead I modified the hull for armor and flux dissipation.
Spoiler (click to show/hide)
The idea is to get one or two hits in with the antimatter blaster, which will build up some hard flux on the enemy ship, or cripple it if it doesn't have shields.  You'll take some shield damage, but that's ok, because what you do is you turn them off and you start orbiting the enemy ship clockwise.  The tactical lasers are perfectly accurate and solidly long range, their main weakness is pathetic damage.  But since the enemy shields are up and yours aren't, and the ship dissipates flux faster than the tactical lasers use it, you can passively vent all of your heat off while the enemy will be forced to keep shielding.  Since you're not facing the enemy ship, you can use your thrusters and teleport to dodge very effectively.  Once your flux is back down low, go in and hit them with the blaster again.

So far its done solidly in simulations, but to take on a larger class of ship I think I need to find some nice, low cost missiles.  It absolutely laughs at (D) class raider ships.  On my way to hyperspace to find some new missile launchers, I was jumped by a Hammerhead (D), Kite (D), and two Cerebus (D)s.  Messed up a little with my teleports (its so weird how it turns you towards the enemy) and took 75% hull damage, but nonetheless managed to take out the kite and both cerebuses.  Had to run from the Hammerhead because I couldn't plausibly kill it.
« Last Edit: April 24, 2017, 05:00:27 pm by EnigmaticHat »
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1421 on: April 25, 2017, 09:05:45 am »

AM blasters are nice, Animus Blasters are nicer. The latter is from a mod though. Have you considered grabbing a small carrier or two (or one larger carrier like the Mora) to backup your wolf with a swarm of talons (who are now 0 OP and have swarmer missiles) or khopesh (who have annihilator pods)?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

deoloth

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1422 on: April 25, 2017, 11:30:03 am »

Glad to see this finally got a substantial update after all this time.

I am a bit sad that they reined in the ability to buff your personal ships ordinance points, though I suppose I can understand why.

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Orb

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1423 on: April 25, 2017, 12:18:54 pm »

The wolf teleport (or any ship with the ability) the direction its momentum is, and faces where your cursor is.
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Kanil

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1424 on: April 25, 2017, 01:36:33 pm »

The wolf teleport (or any ship with the ability) the direction its momentum is, and faces where your cursor is.

Unless you're targeting something, in which case it faces that.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.
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