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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 370449 times)

EnigmaticHat

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1380 on: January 25, 2017, 02:32:32 am »

I'm more interested in balances to supply drain.  I could never get very far in a game because I was spending ALL my time trying to hunt any enemy close by to gain scraps of supplies.  Actually keeping positive supply, much less enough overstock to try sitting still for ambushes or to spend time hunting specific bounties was impossible.  I was often just hand-to-mouth attacking the first enemy I could find, desperate for supplies.
It's not like it used to be back in the single-system build. You rarely come out ahead on supplies through piracy alone unless you hit freighters and have freighters of your own to carry the loot, sell off all the salvage you take to buy supplies, or (as Kanil said) go after bounties.

Early on you're usually better off taking on small scouting groups or trading in bits and bobs to put together cash to buy up a freighter, then use that to do cargo runs to build up a reserve of cash and supplies, buy yourself a bigger ship and/or a few extra frigates &c. Once you have a little strike group together you can do the small-time bounties effectively (provided you kill shit fast before your ships die) and build up from there.

Basically it's just that it isn't ezmode logistics any more, the way you used to be able to completely restock supplies and fuel by hitting any random ship or group. Think of it as them being in the same boat as you, running on the edge with just enough to get by. Whatever you recover is going to be scraps of a fairly small supply. Which is, again, why you should buy a freighter and raid freighters if you want to fight, they carry loads of loot.

It's especially evident once you have a large fleet. Yes, much more possible to make profit solely by selling loot and captures from random fleets, but if you just keep a big fleet sitting around in open space it's going to be a substantial financial drain, and rightfully so. There's a reason that such things are usually the affair of governments and equivalent entities.
I once tried to make a profit getting in the big battles business in vanilla.  It... didn't go well for me.  The first fight or two went my way from what I remember but then my fleet got absolutely trashed.
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ollobrains

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1381 on: February 15, 2017, 04:54:20 pm »

the next massive 0.8 update will be with us in the next month or two it seems
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Ehndras

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1382 on: February 16, 2017, 08:38:59 am »

Ohh, we have a Starsector thread? Been playing since before it became StarSector, and its one hell of a game!

I'm not-so-patiently waiting for the next major update. Dynamic proc-gen universe, starbases, and player-made colonies/outposts/factories?

YES PLEASE.
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1383 on: February 16, 2017, 09:12:56 am »

Ohh, we have a Starsector thread? Been playing since before it became StarSector, and its one hell of a game!

I'm not-so-patiently waiting for the next major update. Dynamic proc-gen universe, starbases, and player-made colonies/outposts/factories?

YES PLEASE.
And more reliable ship stealing boarding!
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1384 on: April 20, 2017, 03:04:55 pm »

HEY! YOU!

0.8 is out now.
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Crystalline (SG)
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Blaze

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1385 on: April 20, 2017, 04:26:32 pm »

IT BEGINS.

Now to play 0.72 until all the mods have been updated.
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1386 on: April 20, 2017, 09:12:15 pm »



So i was looking at the starsector discord, and someone found this. An intact (aside from the glitched sensor array) paragon, just drifting in space.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Ehndras

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1387 on: April 20, 2017, 10:02:38 pm »

Wait, they updated today!?
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1388 on: April 20, 2017, 10:16:48 pm »

Wait, they updated today!?
Update get!

Skip the new campaign tutorial, tho. People have been having bugginess with it.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Taricus

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1389 on: April 21, 2017, 12:44:23 am »

A little bugginess, but so far I haven't had any problems with it. It also throws you a bunch of free ships as well.
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Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1390 on: April 21, 2017, 12:48:26 am »

Awesome, I know what I'll be doing this weekend then.
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Hanzoku

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1391 on: April 21, 2017, 01:52:39 am »



So i was looking at the starsector discord, and someone found this. An intact (aside from the glitched sensor array) paragon, just drifting in space.

So... conquered any star systems lately?
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Parsely

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1392 on: April 21, 2017, 12:09:43 pm »

Damn, new update! I keep putting it off because updating is a pain in the booty, because I keep losing my email receipt or what have you.
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1393 on: April 21, 2017, 12:23:42 pm »

Damn, new update! I keep putting it off because updating is a pain in the booty, because I keep losing my email receipt or what have you.
I haven't had to re-input my serial on this comp for several versions now, and the installer is literally just out on the blog page. The biggest issue is just cleaning out the mods folder and making sure java is working correctly.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Ygdrad

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1394 on: April 21, 2017, 01:27:07 pm »

Well... I know what I'm playing today.

Edit: I may be mistaken since I haven't played in well over a year, but I remember there being an alternate control method before and I can't seem to find it anymore.
« Last Edit: April 21, 2017, 04:49:36 pm by Ygdrad »
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