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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 370603 times)

puke

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1260 on: April 07, 2015, 05:40:56 am »

The Combat Officers blog entry sounds pretty cool.  Worth reading.

And the 0.7a patch notes are amazeballs.  not released yet, but the feature list has me drooling. 

Spoiler (click to show/hide)

I hope Nexerilin is prompt in updating to support it.
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jocan2003

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1261 on: April 07, 2015, 11:10:05 am »

Well with a major changelist like that and it keeps growing, also the new modding hooks and stuff like that i would give it maybe a week for a straight port then another 1-2 week to incoprporate the new stuff.
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Scripten

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1262 on: April 07, 2015, 11:43:11 am »

Just got this game, and it looks like fun. I've started a game after doing the tutorials, working as a bounty hunter, but... I'm having a bit of trouble really getting into it. Is it usually a bit of a solid wall for a bit?
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puke

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1263 on: April 07, 2015, 12:21:18 pm »

Dunno.  I cheat.

Edited:  but from what I read, there is a lot of technique involved.  A good pilot that knows how to exploit ship design and AI patterns can have an easy go of it.

Check out the official forums?
« Last Edit: April 07, 2015, 12:24:10 pm by puke »
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Blaze

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1264 on: April 07, 2015, 01:04:21 pm »

Bounty hunter starts with a wolf, which is probably the best you can start with for outright combat.

Do the tutorial before anything.

Your starting Graviton Beam, 3x Tactical lasers, and harpoons will probably be fine. Your starting targets for combat should be small pirate patrols. You'll see them occasionally on the map.

In combat, try to draw out faster enemies, tag them with "r", and take down their shields. Don't bother shooting your Graviton laser at unshielded ships unless their armor is down. If the shields are down, launch harpoons one at a time finish them off.

For large, slow targets get around their shield using your phase skimmer; move sideways and activate it to out-turn them. Then target their engines until they're disabled, finish with missiles.

If you run out of missiles and there are still armored targets, head all the way down to the bottom of the map and retreat. Make sure to retreat other ships as well.

Once you've saved up enough, buy a Hound. With the additional cargo space, you can carry more loot back. I generally repeat until I have 3 hounds. Hounds aren't really made for combat, but if you can afford to fit them with Hypervelocity drivers or Heavy Maulers, they make capable skirmishers. They're incredibly vulnerable to missiles, so throw a vulcan into its small turret.

Once you've got the cargo space, H-Space over to Eos. Buy food, it should only be around 20-40 credits. You can then fly back to Corvus to sell during a shortage. That's a major source of credits and trading experience. If there's no shortage, store it in the storage section of the market; if you make multiple trips you can sell it all at once during a shortage for massive profit.

For skill builds, it depends on your playstyle. If you want to play with large fleets, don't put too many points into combat skills; those only affect you. If you want to play small fleets where you're the big damage dealer, don't bother with leadership skills. Most will agree that technology is what your should focus on first. Applied Physics should probably come first, but feel free to sprinkle points where you want. I generally bring gunnery implants to 5 to get that extra range.

That should be enough to start out with, anything else can come with their own questions.
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Scripten

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1265 on: April 07, 2015, 01:59:36 pm »

Oh wow. Thanks Blaze! That helps out a lot. I'll have to employ those tips next time I play.
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pondicherry

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1266 on: April 07, 2015, 03:26:11 pm »

I want a demo . .. . I need to try this game   :-\
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Flying Dice

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1267 on: April 07, 2015, 03:50:16 pm »

If you've played SPAZ, it's like that except less arcade-y. There are older examples, but that's the most apt comparison among contemporaries.

Alternatively, the game as it currently stands is already well-worth the price, and has been since early in development when there was nothing to do but fight things in a single system.
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pondicherry

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1268 on: April 07, 2015, 04:41:16 pm »

If you've played SPAZ, it's like that except less arcade-y. There are older examples, but that's the most apt comparison among contemporaries.

Alternatively, the game as it currently stands is already well-worth the price, and has been since early in development when there was nothing to do but fight things in a single system.

Thank you Flying Dice, you are always kind in your posts  :) ( I am the newbie in the aurora 4x thread, the one you helped)
You have another image, right?
« Last Edit: April 07, 2015, 04:43:00 pm by pondicherry »
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1269 on: April 07, 2015, 04:59:05 pm »

FD has the nanoha yams picture, the girl-in-snowcoat gif, and some other pictures.
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Astral

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1270 on: April 07, 2015, 05:25:08 pm »

So I recently bought this on pre-order and was looking through some of the posts; something with 80+ pages on B12 can't be all bad, right?

The original post is severely outdated, though, as it still mentions the original name and that the estimated release is in 2011.

Do we know if it is coming to Steam or a similar platform? I only ask for the sake of convenience, as it's a bit of a hassle to keep track of the numerous pre-orders or early access type games I've eventually accrued despite promising myself I would only buy release games (which are often as buggy, if not more so, than some early accesses.)
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Flying Dice

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1271 on: April 07, 2015, 05:30:24 pm »

If you've played SPAZ, it's like that except less arcade-y. There are older examples, but that's the most apt comparison among contemporaries.

Alternatively, the game as it currently stands is already well-worth the price, and has been since early in development when there was nothing to do but fight things in a single system.

Thank you Flying Dice, you are always kind in your posts  :) ( I am the newbie in the aurora 4x thread, the one you helped)
You have another image, right?

Ah, I'm not really that nice, I just enjoy helping people find their way to enjoying things I enjoy. S'more a side effect of selfishness than anything else.

But yes, I have a couple of avatars. Um. Four, I think, the two Aklyon mentioned, whats-his-name spinning on his head, and the beautiful, tasteful, high-quality screaming elf guy 'art'.
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3. Run Resize Enable

mendonca

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1272 on: April 08, 2015, 12:56:14 am »

So I recently bought this on pre-order and was looking through some of the posts; something with 80+ pages on B12 can't be all bad, right?

The original post is severely outdated, though, as it still mentions the original name and that the estimated release is in 2011.

Do we know if it is coming to Steam or a similar platform? I only ask for the sake of convenience, as it's a bit of a hassle to keep track of the numerous pre-orders or early access type games I've eventually accrued despite promising myself I would only buy release games (which are often as buggy, if not more so, than some early accesses.)

Alex, the dev, is pretty non-committal on this (if only 'cos he hasn't tried to launch on steam yet, awaiting a more complete game)

I'm reasonably sure it will get there eventually, but I doubt it will make it in the short term, for now it will be 'as-is'.
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Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1273 on: April 08, 2015, 01:11:13 am »

Interesting changelog and yes, Starsector is pretty awesome. If you are on the fence regarding purchase or just plain out of money, I *might* put up a giveaway for a couple of copies when the next version comes out. Depends on if the stars are right and I happen to feel generous then. :p
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puke

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1274 on: April 08, 2015, 01:35:42 am »

If you've played SPAZ, it's like that except less arcade-y. There are older examples, but that's the most apt comparison among contemporaries.

Someone compared it to "mount & blade in space" and this is pretty apt. 

You can overcome great odds with skilled management of your shield direction and flux levels, and this feels not so far off from m&b combat with weapon momentum and such.

RP aspects, fleet management, trade, modding.  It all comes together in a similar way.  It looks a bit like SPAZ in that it is a top down space shooter with sprites (not rendered models) and fleet aspects, but it does not play similar.  At least not to my sensibilities.
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