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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 371014 times)

WealthyRadish

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #810 on: November 25, 2012, 06:40:27 pm »

Right now rocking an Apogee with both engine upgrades, a plasma cannon, two antimatter blasters, and a cyclone reaper launcher. It's so ridiculously fun... my main issue with the Apogee before was its speed, but now I'm getting 120 combat speed with it, meaning I can just ram capital ships and kill everything.

The fleet cap being so low at start was a bit of a surprise though... definitely think it should be raised a bit. After having put all my points up to this point in tech to get augmented engines, it was disappointing to see that I'm now going to need to slog through leadership crap 5 fleet points at a time to get a good fleet size. Minor complaint though, and of course the accident system gives some leeway there.
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Aklyon

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #811 on: November 25, 2012, 06:46:54 pm »

It would be nice if you could have a bit higher fleet cap without needing to throw five aptitude points into leadership. Not a ton, but something.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Tellemurius

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #812 on: November 25, 2012, 11:36:20 pm »

It would be nice if you could have a bit higher fleet cap without needing to throw five aptitude points into leadership. Not a ton, but something.
probably what would the Officers deal with whenever they are included.

metime00

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #813 on: November 29, 2012, 07:36:43 pm »

Instead of complaining I will just say that I love how the game respects conservation of momentum, and all the little point defense guns. Pew pew!
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Aklyon

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #814 on: November 29, 2012, 08:35:05 pm »

It does that pretty well, too.

(Me going at 100 speed max without nav buoy boosts, watching the fighters fight while waiting for missile reload)
(check map again)
...When did I get on this side of the map?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Sonlirain

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #815 on: November 29, 2012, 09:33:13 pm »

I was flying solo with a Apogee. Mauled the crap out of pirates and bought a Conquest (200k total) outfitted it with a cubic asston of guns and mods (Advancing "technology" is OP as the skills there can grant you upto 50% more OP points for equipement).

I flew it into my first battle and... the game crashed.

For the first time when i play it it CRASHED.

Now i'm 150k credits away from Conquest again.
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Paul

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #816 on: November 29, 2012, 11:11:42 pm »

Was playing this a bit. Started as assistant engineer/quartermaster and focused on tech skills. It gave me a Wolf to start.

That Wolf frigate is a beast. I've just been slaughtering all the poor pirates with it. Up to 8 mechanical engineering and computer systems, giving me 70 ordnance points with it. Have 5 capacitors, 10 vents, expanded missile racks (started with it), advanced optics (also started with it), advanced turret gyros, and unstable injector. Default weapon loadout.

I've just been setting all the tac lasers and the grav beam on auto and focusing on flying and keeping my nose pointed toward my target (for the grav beam) while manually firing missiles. With the speed boost at 0 flux (I just turn off the auto on my beams if I need to keep flux down for speed) I can outrun the long range missiles, and all the lasers + grav beam can take down shields on all the smaller pirate ships and carriers with ease. Then just peg them with some harpoons and they're toast. The harpoons make good quick killers for broadswords and piranhas when I need to take them out before they can get to the carrier as well.

Being able to take out pirate carrier groups with a very slightly modified starter frigate is kinda silly. Only pirate ship I can't kill is the Venture, and only because it has more flux venting than I can build up with the beam weapons. I still managed to kill a damaged Venture (it was part of a pirate fleet that had fought a hegemony patrol and won) by killing all its remaining escort with just beams and letting it shoot at me until its flux was really high and then rapidly firing off 10 harpoons at it. It overloaded after the first one or two, and the rest destroyed it.
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Flying Dice

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #817 on: November 29, 2012, 11:20:35 pm »

Wait until you get into a fight with a Tri-Tachyon fleet and can't muster the DPS to burn through the shields on one of their cap ships. Because yeah, pirates are sort of a joke if you've got a properly set up frigate and can kite them well. The only thing that every drives me crazy with them is when they have a pair of Hounds doing that fucking annoying dance where they run away as long as your cursor or autoed turret arc is near them, then swing back for an attack run as soon as you move away.

:x
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Tellemurius

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #818 on: November 30, 2012, 02:45:37 am »

Wait until you get into a fight with a Tri-Tachyon fleet and can't muster the DPS to burn through the shields on one of their cap ships. Because yeah, pirates are sort of a joke if you've got a properly set up frigate and can kite them well. The only thing that every drives me crazy with them is when they have a pair of Hounds doing that fucking annoying dance where they run away as long as your cursor or autoed turret arc is near them, then swing back for an attack run as soon as you move away.

:x
the only reason i ever bought fighters >:C

Hanzoku

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #819 on: November 30, 2012, 04:12:09 am »

Tri-Tachyon is really overpowered - I generally consider the game to be 'over' when I have an Aurora, and completely over if I get a Paragon under my command.
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Flare

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #820 on: December 01, 2012, 04:42:27 am »

I like luring them in by pretending to turn away and retreating from them. I take advantage of the fact that my ship can usually turn faster than their hounds can stop their momentum after they go into full pursuit mode after a "retreating" merchant.
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Flying Dice

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #821 on: December 01, 2012, 01:16:08 pm »

That's pretty much the only way to deal with them, short of Tachyon beams or swarms of fighters.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Nelia Hawk

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #822 on: December 01, 2012, 03:30:14 pm »

one of the tri tachion emp frigates work realy well against hounds as they are realy quick too and the hounds dont have shields to block the emp attack.
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scout890

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #823 on: December 01, 2012, 04:03:19 pm »

With lvl 10 missle specialization pilum LRMs essentially become long range harpoons with better turning and speed.
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Flying Dice

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #824 on: December 01, 2012, 04:18:17 pm »

Things might be a bit worse because I'm playing with a mod(?) that adds shielded Hound variants.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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