Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 51 52 [53] 54 55 ... 155

Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 371033 times)

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #780 on: August 03, 2012, 06:04:22 pm »

Personally, while I haven't played too much, I must say that I love the Ammo feeder.

Very mundane, until you consider a simple fact: It basically doubles the ballistic firepower you shoot out for a short time. So, for a short time, a Brawler or Hammerhead can have nearly as much firepower as an Enforcer. This allows the Brawler to punch many times above a typical frigate's normal firepower, and allows a Hammerhead to almost rival a Enforcer in firepower while being much more maneuverable.

Sure, it creates a lot more flux, but who cares about flux when your enemies are running away with holes in their armor and their shields nearly maxed out with hard flux?
« Last Edit: August 03, 2012, 06:06:26 pm by Tarran »
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Sonlirain

  • Bay Watcher
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #781 on: August 03, 2012, 07:21:01 pm »

Ok any suggestions on "how to load out a Onslaught"

Currently i use mostly Kinetic weapons on all small slots (mass drivers).
Flak on the outward medium slots and Maulers on the central rear (flak is overpowered).
Hellbores on the turret slots and Gauss cannons (probably the longest range kinetic weapon) on the hardpoints.
Pilums on the missile hardpoints.

This setup pretty much needs extended mags (mass driver weapons get little ammo) but takes on most enemies quite well sinece the hellbores do ridiculous ammouts of damage and all the autofireing kinetic guns pluck away at their shields in they get out of the way of  my hardpoint gauss guns.

Strike craft rarely survive flak from this thing so that's a nonissue and any runners will get pelted with LRMs.

And anyone who gets on my rear will get pelted by 2 maulers... they're not very powerful but they have a high ROF and very low flux cost so i know that anyone attacking my rear is getting at least shot at with minimal costs for me.
Logged
"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

Trollheiming

  • Bay Watcher
  • I do. I really do.
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #782 on: August 04, 2012, 12:09:47 am »

Where are you located, if I might ask? We had a problem with downloads from a certain country racking up amazing amounts of bandwidth (and thus, related charges), and part of the - hopefully temporary - workaround involved blocking said country's IP address ranges. (Said country also accounted for a miniscule number of preorders). I'm not happy about needing to do this, and am looking for another solution. Just had to do something now to, basically, stop paying significant amounts of money for people to pirate the game.
Alexm, you know, some people use American paypal accounts and yet have moved to China later on. They're getting a little shafted here by this broad-based blacklist. I'll send my IP and hope its static, I guess.
Logged

alexm

  • Bay Watcher
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #783 on: August 04, 2012, 10:34:54 am »

Where are you located, if I might ask? We had a problem with downloads from a certain country racking up amazing amounts of bandwidth (and thus, related charges), and part of the - hopefully temporary - workaround involved blocking said country's IP address ranges. (Said country also accounted for a miniscule number of preorders). I'm not happy about needing to do this, and am looking for another solution. Just had to do something now to, basically, stop paying significant amounts of money for people to pirate the game.
Alexm, you know, some people use American paypal accounts and yet have moved to China later on. They're getting a little shafted here by this broad-based blacklist. I'll send my IP and hope its static, I guess.

Yeah, I know :( Like I said, not something I'm happy about, but don't have any good options here that I can see. I hope you'll accept my apologies - and, again, I hope that this isn't permanent.

Here's a windows download link btw. (If you don't know whether your IP is static or not, I can almost guarantee you that it's not, unfortunately - that's usually optional and costs extra).
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #784 on: August 04, 2012, 11:09:06 am »

It might become the default once IPv6 is actually a major thing, but right now, its optional, yeah.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

mendonca

  • Bay Watcher
  • [CLIVE]
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #785 on: November 23, 2012, 04:36:18 pm »

http://fractalsoftworks.com/2012/11/23/starfarer-0-54a-release/

New version out ...

Character skills, a new war room interface and extra modding functions available :)
Logged

WealthyRadish

  • Bay Watcher
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #786 on: November 23, 2012, 05:12:54 pm »

Neat, hadn't checked the site in a while. I am really looking forward to when it moves out of the single system, but nailing the combat and basics beforehand is definitely a good idea. Here's to continued development, eh?
Logged

ragnar119

  • Bay Watcher
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #787 on: November 23, 2012, 06:12:25 pm »

Any info when the game will be released? I really like the game, but don't want to burn it out playing the beta only.
Logged

Fikes

  • Bay Watcher
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #788 on: November 23, 2012, 06:38:59 pm »

Yessssssss! New version hit before I left the country!

Trollheiming

  • Bay Watcher
  • I do. I really do.
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #789 on: November 23, 2012, 08:25:08 pm »

Sigh. Still blacklisted. This willful decision to exclude paying customers from updating a beta is getting a bit old.
Logged

Tellemurius

  • Bay Watcher
  • Positively insane Tech Thaumaturgist
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #790 on: November 23, 2012, 08:29:03 pm »

Sigh. Still blacklisted. This willful decision to exclude paying customers from updating a beta is getting a bit old.
he ain't doing it on purpose, give me a second i'll upload a mirror.

here ye go
« Last Edit: November 23, 2012, 08:36:29 pm by Tellemurius »
Logged

alexm

  • Bay Watcher
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #791 on: November 23, 2012, 09:49:50 pm »

Sigh. Still blacklisted. This willful decision to exclude paying customers from updating a beta is getting a bit old.

It should be accessible now. I did continue to check up on it for a while, and there were a lot of (blocked) download attempts for a few months. That was somewhat paranoia-inducing.

A spot-check now seems to indicate that that traffic has subsided. I'll keep an eye on it and put the block back if it ramps up again... but, like I said, should be good for now. Please accept my sincere apologies - it was at a point where I absolutely had to do something, and unfortunately, a broad block was the only means I had available. It wasn't something I was happy about doing.

In pure monetary terms, those downloads have cost me more than legitimate purchases from <country X> have brought in... but, of course, that doesn't absolve me from responsibility towards customers from that country. All I can do is ask for your understanding.
Logged

Trollheiming

  • Bay Watcher
  • I do. I really do.
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #792 on: November 24, 2012, 03:12:50 am »

Awesome. I can read the blog again, too. I can understand the trouble, but careful extrapolating how many customers you have in China. My credit card gets locked from international transactions here, so I tell my parents to punch in my numbers from America. You have to call the company every three months to remind them of your location, and that's a hassle.

he ain't doing it on purpose, give me a second i'll upload a mirror.

Lol. Thanks for that, but actually, no one in China can access Dropbox because the government finds it subversive. Blocked from the outside, or blocked from the inside! In China, you're always going to get it hard and fast!
Logged

Trollheiming

  • Bay Watcher
  • I do. I really do.
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #793 on: November 24, 2012, 04:57:32 am »

Played it for a bit. The skills being tied to activating hull mods is a tedious mistake on your part. The game is now a grind to get what used to be free. Now early and mid-game strategy is more limited for no discernible benefit other than to add some meaning to the new skill system. Bravo.
Logged

JWNoctis

  • Bay Watcher
  • Definitely still alive
    • View Profile
Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #794 on: November 24, 2012, 06:39:13 am »

Played it for a bit. The skills being tied to activating hull mods is a tedious mistake on your part. The game is now a grind to get what used to be free. Now early and mid-game strategy is more limited for no discernible benefit other than to add some meaning to the new skill system. Bravo.

I couldn't see any other way this could be done. Those hullmods were never supposed to be that easy to get to begin with.

However, I do wish for other options. Those dockyards, for example, could have been a bit more useful if they would sell some (probably penalized efficiency-wise) hullmods depending on its technology.

And no more discussions about policies, please -- I, for one, haven't had enough of Bay 12 forums yet.
Logged
[LANGUAGE_2:ENGLISH:HOPELESSLY_BROKEN]
Adept Lurker
Pages: 1 ... 51 52 [53] 54 55 ... 155