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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 371124 times)

Tarran

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #645 on: March 07, 2012, 03:35:10 pm »

Agreed. The Gun Runners are pretty useful.

If only there were Ship Runners. :P
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Paul

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #646 on: March 07, 2012, 03:42:28 pm »

Hehe, if the game had a way of regulating the inventory of ships (right now all you can do is add them, can't check to see whats there or remove them) I could make their station keep one of every hull type in stock.

Can't do that with the tools available though. Best I could do is just add one of every ship every so often, but that would just end up with a bazillion ships in the station after a while.
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Tarran

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #647 on: March 07, 2012, 03:46:15 pm »

At the very least, can you increase the spawn rate of low-tech ships? As it stands, high tech ships quickly outnumber outdated ships. Or at least, it did in .5a. I haven't tested .51a yet.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Paul

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #648 on: March 07, 2012, 04:20:12 pm »

It's reversed in 0.51a. Alex has three stations now - Pirate, Tri-Tachyon, and Hegemony.

Hegemony convoys come every 13 days (assuming the fleet in-system made it in and out in that time, otherwise it would skip a spawn) and deliver from 0-4 ships. Each ship has a 40% chance of being a full size ship and a 60% chance of being a fighter wing. They bring in the low tech ships.

Spoiler: Hegemony ship list (click to show/hide)

Pirates come in every 17 days, and they bring in low tech ships similar to the Hegemony but with a smaller selection, and they have two more fighter types than the Hegemony (Thunder and Warthog). They're also 0-4 ships per trip, with 40% chance of being a ship instead of fighters.

Spoiler: Pirate Ship List (click to show/hide)

The only source of high tech ships is the Tri-Tachyon station. They're set to only bring 0-1 ships per trip, and only have the top ships and fighters (same 40% chance of it being a ship, 60% fighter).

Spoiler: Tri-Tachyon ships (click to show/hide)


Although, thinking about it, I realize the thing to get the random number for ships is set up like this:
(int) (Math.random() * 4f)

I'm not overly familiar with Java (or programming at all, for that matter), but would actually end up being from 0 to 3, since random can't be 1? Or does it round integers instead of truncating them?

And then the TT one is
(int) (Math.random())

If it's automatically rounding the integer I guess that would be about a 50% chance of having a ship, but if it truncates them it would simply be 0 all the time and never send any ships... I don't know enough about it to tell either way :D
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alexm

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #649 on: March 07, 2012, 04:31:17 pm »

It's 0 to 3, and you're right, the TT one ends up with 0 (not intended!). Casting to int always rounds down.

Fun fact: if you do (int)((float) Math.random() * 4), you actually end up with 0 to 4 - with 4 being extremely rare, when the double cast  to float from random's return value produces a 1 - since *that* cast rounds to the closest float value.


Oh, also - just released a hotfix that fixes a crash bug from clicking on an empty inventory slot at any station or loot screen.
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Paul

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #650 on: March 07, 2012, 04:37:41 pm »

It's 0 to 3, and you're right, the TT one ends up with 0 (not intended!). Casting to int always rounds down.

Fun fact: if you do (int)((float) Math.random() * 4), you actually end up with 0 to 4 - with 4 being extremely rare, when the double cast  to float from random's return value produces a 1 - since *that* cast rounds to the closest float value.


Oh, also - just released a hotfix that fixes a crash bug from clicking on an empty inventory slot at any station or loot screen.

Ha, guess I accidentally found an error in your core mod then. Too bad I didn't report it before the hotfix ;)
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alexm

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #651 on: March 07, 2012, 05:12:02 pm »

Yep. Thank you for pointing it out now, though :)
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Flying Dice

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #652 on: March 07, 2012, 08:55:57 pm »

Oooh, update. Might find time between DF and Aurora to play another game. Nice to see that cap ships got a boost to speed as well; half the reason I was doing the surrender trick is because being in an armoured space-blimp was boring as all get-out if you didn't have Tachyon Lances.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Aklyon

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #653 on: March 07, 2012, 09:01:11 pm »

Playing as an Oort-class certainly wasn't though, because while that thing was slow as the asteroids, it could take a crapton of pounding.
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Crystalline (SG)
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inteuniso

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #654 on: March 07, 2012, 09:35:46 pm »

Are you sure pirates should have access to a conquest-class battlecruiser? :p
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Tarran

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #655 on: March 07, 2012, 09:45:19 pm »

What, u jelly? :P
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Criptfeind

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #656 on: March 09, 2012, 08:54:32 pm »

So I just got into the biggest fight I have been in yet and I realized I bit off a bit more then I could chew without losing more then I would gain, so I start retreating.

Apparently the other guys thought the same thing since they also started retreating, they had faster ships then me, so they got out first.

So this happened:

Spoiler (click to show/hide)

GG Corvus system.

Really though. What?
« Last Edit: March 09, 2012, 08:56:51 pm by Criptfeind »
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forsaken1111

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #657 on: March 09, 2012, 09:07:18 pm »

Yeah really, I don't understand or like how often retreating ships surrender. Especially capital ships. I could understand a destroyer or stranded fighter wing but if an undamaged capital ship makes it to retreat why would it just heave-to and allow boarders?
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alexm

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #658 on: March 09, 2012, 09:30:03 pm »

I think the surrendered ships were uncrewed - that's the only way that could have happened. Otherwise, retreating ships only get captured if they're fairly damaged.

But that doesn't explain why you were losing that fight - there's not enough enemy ships without the uncrewed ones.

Hmm - actually, this may be due to a bug with the crewing algorithm. Sometimes stuff gets marked "uncrewed" when it shouldn't be (now fixed, in dev build).
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Flying Dice

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #659 on: March 09, 2012, 10:13:21 pm »

Heh. Looks like we get to enjoy that particular 'feature' a bit longer.  :P
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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