Albiet the game is still great fun. I find, now, the most frustrating thing is trying to play the RTS and Action portions of the game at the same time.
>Turn a bit left
>fire
>vent flux
>PAUSE
>Observe tactical map
>Order units to new locations
>UNPAUSE
>Finish venting flux
>Hit the brakes
>Raise shields
>PAUSE
>Observe tactical map
>Order units to new locations
>UNPAUSE
>Repeat
The action is intruding on my calm calculating mind and the strategy is interupting the tense space battle action.
That's a really good point. I think a couple of things will help with that as the game progresses.
If you're the one putting together your own fleet, you can pick ships that suit your inclinations more. For example, if you want to focus on action, you can pick ships that are more durable/versatile and need less babystitting. For a more strategic approach, specialized ships could work better. In fact, your fleet might have both types of ships - and you can employ whichever ones suit your mood.
Also, the number of orders you can give is likely to be limited by your character's Command skill. That was already in at one point, but ended up being cut out of this alpha release.
The other compoment of this is the AI. I think for certain ships right now, it's quite good at surviving and not needing much attention - for example, the Tempest-class Attack Frigates in "Hornet's Nest" can survive for a
long time against superior firepower. For some other ships (say, the Sunder-class Fire Support Destroyers in "The Last Hurrah"), it's not so good at it. It's going to improve, and that should also help with not needing to switch to the warroom as often for optimal play.
Personally, I tend to give a relatively small number of orders, but actually enjoy the little breaks from the action. Are you using # keys to select battlegroups, and keyboard shortcuts for orders, btw? Without those, I can see how it would get tedious to click so much.
I replaced the ship ID in the mission description file of turning the tables, and the game seems to crash on me whenever I try to start. Is this current version not supportive of modding the files, or am I doing something wrong?
Maybe we Starfarer fans can put together a player-built tutorial or wiki for this kind of thing. Although the API is well documented, some folks would rather see a step-by-step "how to."
That would be just awesome. I can tell you that anyone involved in that would have my full support, not to mention gratitude.