In addition, if you delete one of the default variants from the folder, the game seems to have it's own backup that it will load.
Yep - the stuff in the folders just overrides the default dataset. This is how mods will be handled, too - yet one more folder that overrides stuff that's in it, and falls back to defaults for stuff that's not.
I was surprised by the difficulty. The easy mission shocked me with defeat the first time, then I finished it (like a boss) with a high score. The "medium" difficulty missions are making me feel bad about my fleet command talents. But oh-ho! This is a beautiful game. It does not disappoint in the least.
Going to try modding it a bit tomorrow, but I'll wait until I figure out a way to beat the next few missions.
Yeah, medium is more like "pretty hard". Curious to hear how the modding goes!
Holy cow, that's one huge EULA !
Mostly a concatenation of various libraries the game is using disclaiming all responsibility for anything and everything
Is there an escort command? I'd like to be able to order fighters to escort a ship by right clicking the friendly ship.
Assigning them to the same battle group does that. They still have freedom of what to engage, but will generally follow the largest/slowest ship in the group. So if say you want to have your flagship be escorted by stuff, make sure it's the largest ship in the group, and they will follow you around.
Also, I noticed that Irfanview's screencap capability doesn't work with this game when in full screen. Is this done on purpose to control the media outflow? If it is, I guess I'll just have to take some screen shots later.
Not intentional at all - I wonder if it just doesn't work with OpenGL? You can take screenshots with the Print Screen key, though, puts them in the screenshots/ folder.
I was having a strange problem during the tutorial missions. Everything looks normal when a popup box is on screen or I've pressed Escape, but when I try to proceed into playing the tutorial the visible screen decreases down to about 10x200 pixels with everything else being black. If I hit escape the full screen screen will be printed again as normal. It basically makes the tutorial unplayable, but fortunately none of the missions or loading screens have this problem. I'll have to experiment with screen resolution and drivers and see if I can get a different result.
Could you possibly take a screenshot, and tell me your system specs? This sounds very odd indeed.
I have an azerty keyboard and couldn't find a way to remap shortcuts (settings was disabled in the main menu).
I've switched my windows to qwerty to counter this.
Bug? I captured all control points on the map on the second mission but it wouldn't let me reinforce, the tooltip saying that the enemy has control of the map.
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Ahh, yeah, settings will become configurable. At first probably just through a text file.
Yes, bug - and a bad one! - thank you for reporting it. As a workaround, you can still press 'G' to bring up the deployment dialog and deploy normally.
Can this please, please, PLEASE get coverage on major sites like RPS? It is definitely worth it, you have already created a game better than most already. I love this game, and I just cannot wait until you make the meta-game, and have an absolutely awesome game.
It's the kind of thing there might only be one shot at, so I just don't want to send them something that isn't ready. Judging by your guys' response, though, it might be closer than I thought!
To think this is the first alpha says alot for the standards of monsieur mosolov.
Monsieur? I think I like that